mirror of
https://github.com/gryf/wmaker.git
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666 lines
17 KiB
C
666 lines
17 KiB
C
/*
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* Window Maker window manager
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*
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* Copyright (c) 1997, 1998 Alfredo K. Kojima
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* Copyright (c) 1998 Dan Pascu
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include "wconfig.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include "WindowMaker.h"
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#include "screen.h"
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#include "window.h"
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#include "funcs.h"
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#include "actions.h"
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#include "properties.h"
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#include "stacking.h"
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#ifdef KWM_HINTS
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#include "kwm.h"
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#endif
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/*** Global Variables ***/
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extern XContext wStackContext;
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extern WPreferences wPreferences;
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/*
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*----------------------------------------------------------------------
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* RemakeStackList--
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* Remakes the stacking_list for the screen, getting the real
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* stacking order from the server and reordering windows that are not
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* in the correct stacking.
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*
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* Side effects:
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* The stacking order list and the actual window stacking
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* may be changed (corrected)
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*
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*----------------------------------------------------------------------
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*/
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void
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RemakeStackList(WScreen *scr)
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{
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Window *windows;
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unsigned int nwindows;
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Window junkr, junkp;
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WCoreWindow *frame;
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WCoreWindow *onbotw[MAX_WINDOW_LEVELS];
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int level;
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int i, c;
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if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
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wwarning(_("could not get window list!!"));
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return;
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} else {
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for (i=0; i<MAX_WINDOW_LEVELS; i++) {
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scr->stacking_list[i] = NULL;
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onbotw[i] = NULL;
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/* scr->window_level_count[i] = 0;*/
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}
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/* verify list integrity */
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c=0;
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for (i=0; i<nwindows; i++) {
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if (XFindContext(dpy, windows[i], wStackContext, (XPointer*)&frame)
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==XCNOENT) {
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continue;
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}
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if (!frame) continue;
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c++;
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level = frame->stacking->window_level;
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if (onbotw[level])
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onbotw[level]->stacking->above = frame;
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frame->stacking->under = onbotw[level];
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frame->stacking->above = NULL;
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onbotw[level] = frame;
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/* scr->window_level_count[level]++;*/
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}
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XFree(windows);
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#ifdef DEBUG
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if (c!=scr->window_count) {
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puts("Found different number of windows than in window lists!!!");
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}
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#endif
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scr->window_count = c;
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}
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/* now, just concatenate the lists */
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for (i=0; i<MAX_WINDOW_LEVELS; i++) {
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scr->stacking_list[i] = onbotw[i];
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if (onbotw[i])
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onbotw[i]->stacking->above = NULL;
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}
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CommitStacking(scr);
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}
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/*
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*----------------------------------------------------------------------
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* CommitStacking--
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* Reorders the actual window stacking, so that it has the stacking
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* order in the internal window stacking lists. It does the opposite
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* of RemakeStackList().
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*
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* Side effects:
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* Windows may be restacked.
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*----------------------------------------------------------------------
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*/
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void
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CommitStacking(WScreen *scr)
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{
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WCoreWindow *tmp;
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int nwindows;
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Window *windows;
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int i, level;
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nwindows = scr->window_count;
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windows = wmalloc(sizeof(Window)*nwindows);
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i=0;
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for (level=MAX_WINDOW_LEVELS-1; level>=0; level--) {
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tmp = scr->stacking_list[level];
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while (tmp) {
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#ifdef DEBUG
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if (i>=nwindows) {
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puts("Internal inconsistency! window_count is incorrect!!!");
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printf("window_count says %i windows\n", nwindows);
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free(windows);
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return;
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}
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#endif
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windows[i++] = tmp->window;
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tmp = tmp->stacking->under;
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}
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}
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XRestackWindows(dpy, windows, i);
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free(windows);
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#ifdef KWM_HINTS
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wKWMBroadcastStacking(scr);
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#endif
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}
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/*
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*----------------------------------------------------------------------
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* moveFrameToUnder--
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* Reestacks windows so that "frame" is under "under".
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*
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* Returns:
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* None
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*
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* Side effects:
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* Changes the stacking order of frame.
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*----------------------------------------------------------------------
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*/
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static void
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moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
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{
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Window wins[2];
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wins[0] = under->window;
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wins[1] = frame->window;
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XRestackWindows(dpy, wins, 2);
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#ifdef KWM_HINTS
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wKWMBroadcastStacking(under->screen_ptr);
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#endif
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}
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/*
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*----------------------------------------------------------------------
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* wRaiseFrame--
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* Raises a frame taking the window level and the on_top flag
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* into account.
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*
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* Returns:
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* None
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*
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* Side effects:
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* Window stacking order and window list is changed.
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*
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*----------------------------------------------------------------------
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*/
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void
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wRaiseFrame(WCoreWindow *frame)
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{
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WCoreWindow *wlist = frame, *wlist_above;
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int level = frame->stacking->window_level;
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int i;
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/* already on top */
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if (frame->stacking->above == NULL) {
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return;
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}
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/* insert on top of other windows */
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#if 1
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while (wlist) {
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if (wlist == (wlist_above = wlist->stacking->above)) {
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wwarning("You just found a bug in wmaker. Please try to figure what type of raising/lowering operations you did with which applications and report. Please give complete information about how to reproduce it.");
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break;
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} else {
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wlist=wlist_above;
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}
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}
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#else
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while (wlist)
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wlist = wlist->stacking->above;
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#endif
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/* window is inserted before the point found */
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if (wlist==NULL) {
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/* top most window (last on the list) */
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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frame->stacking->above = NULL;
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frame->stacking->under = frame->screen_ptr->stacking_list[level];
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frame->screen_ptr->stacking_list[level]->stacking->above=frame;
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frame->screen_ptr->stacking_list[level] = frame;
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} else if (frame!=wlist) {
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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frame->stacking->above = wlist;
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frame->stacking->under = wlist->stacking->under;
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if (wlist->stacking->under)
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wlist->stacking->under->stacking->above = frame;
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wlist->stacking->under = frame;
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}
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#ifdef removed
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if (wPreferences.on_top_transients)
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#endif
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{
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/* raise transients under us from bottom to top
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* so that the order is kept */
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again:
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wlist = frame->stacking->under;
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while (wlist && wlist->stacking->under)
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wlist = wlist->stacking->under;
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while (wlist && wlist!=frame) {
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if (wlist->stacking->child_of == frame) {
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wRaiseFrame(wlist);
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goto again;
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}
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wlist = wlist->stacking->above;
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}
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# if 0
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again:
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wlist = frame->stacking->under;
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while (wlist) {
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if (wlist->stacking->child_of == frame) {
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/* transient for us */
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wRaiseFrame(wlist);
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goto again; /* need this or we'll get in a loop */
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}
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wlist = wlist->stacking->under;
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}
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#endif
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}
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
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WCoreWindow *above=NULL;
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for (i=level+1; i<MAX_WINDOW_LEVELS; i++) {
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if (frame->screen_ptr->stacking_list[i]!=NULL) {
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/* can't optimize */
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above = frame->screen_ptr->stacking_list[i];
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while (above->stacking->under)
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above = above->stacking->under;
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break;
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}
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}
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if (!above) {
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XRaiseWindow(dpy, frame->window);
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} else {
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moveFrameToUnder(above, frame);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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}
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#ifdef KWM_HINTS
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{
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WWindow *wwin = wWindowFor(frame->window);
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if (wwin)
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wKWMSendEventMessage(wwin, WKWMRaiseWindow);
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}
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#endif
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}
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void
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wRaiseLowerFrame(WCoreWindow *frame)
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{
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if (!frame->stacking->above
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||(frame->stacking->window_level
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!=frame->stacking->above->stacking->window_level)) {
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wLowerFrame(frame);
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} else {
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WCoreWindow *scan = frame->stacking->above;
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WWindow *frame_wwin = (WWindow*) frame->descriptor.parent;
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while (scan) {
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if (scan->descriptor.parent_type == WCLASS_WINDOW) {
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WWindow *scan_wwin = (WWindow*) scan->descriptor.parent;
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if (wWindowObscuresWindow(scan_wwin, frame_wwin)
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&& scan_wwin->flags.mapped) {
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break;
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}
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}
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scan = scan->stacking->above;
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}
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if (scan) {
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wRaiseFrame(frame);
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} else {
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wLowerFrame(frame);
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}
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}
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}
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void
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wLowerFrame(WCoreWindow *frame)
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{
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WScreen *scr=frame->screen_ptr;
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WCoreWindow *prev, *wlist=frame;
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int level = frame->stacking->window_level;
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int i;
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/* already in bottom */
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if (wlist->stacking->under==NULL) {
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return;
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}
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#ifdef removed
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if (wPreferences.on_top_transients &&
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wlist->stacking->under==wlist->stacking->child_of) {
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return;
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}
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#else
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if (wlist->stacking->under==wlist->stacking->child_of) {
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return;
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}
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#endif
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prev = wlist;
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/* remove from the list */
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if (scr->stacking_list[level] == frame) {
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/* it was the top window */
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scr->stacking_list[level] = frame->stacking->under;
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scr->stacking_list[level]->stacking->above = NULL;
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} else {
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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}
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wlist = scr->stacking_list[level];
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/* look for place to put this window */
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#ifdef removed
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if (wPreferences.on_top_transients)
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#endif
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{
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WCoreWindow *owner = frame->stacking->child_of;
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if (owner != wlist) {
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while (wlist->stacking->under) {
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/* if this is a transient, it should not be placed under
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* it's owner */
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if (owner == wlist->stacking->under)
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break;
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wlist = wlist->stacking->under;
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}
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}
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}
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#ifdef removed
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else {
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while (wlist->stacking->under) {
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wlist = wlist->stacking->under;
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}
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}
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#endif
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/* insert under the place found */
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frame->stacking->above = wlist;
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frame->stacking->under = wlist->stacking->under;
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if (wlist->stacking->under)
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wlist->stacking->under->stacking->above = frame;
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wlist->stacking->under = frame;
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
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WCoreWindow *above = NULL;
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for (i=level-1; i>=0; i--) {
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if (scr->stacking_list[i]!=NULL) {
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/* can't optimize */
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above = scr->stacking_list[i];
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while (above->stacking->under)
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above = above->stacking->under;
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break;
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}
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}
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if (!above) {
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XLowerWindow(dpy, frame->window);
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} else {
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moveFrameToUnder(above, frame);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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}
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#ifdef KWM_HINTS
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{
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WWindow *wwin = wWindowFor(frame->window);
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if (wwin)
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wKWMSendEventMessage(wwin, WKWMLowerWindow);
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}
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#endif
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}
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/*
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*----------------------------------------------------------------------
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* AddToStackList--
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* Inserts the frame in the top of the stacking list. The
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* stacking precedence is obeyed.
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*
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* Returns:
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* None
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*
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* Side effects:
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* The frame is added to it's screen's window list.
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*----------------------------------------------------------------------
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*/
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void
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AddToStackList(WCoreWindow *frame)
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{
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WCoreWindow *prev, *tmpw, *wlist;
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int index = frame->stacking->window_level;
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frame->screen_ptr->window_count++;
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/* frame->screen_ptr->window_level_count[index]++;*/
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XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
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tmpw = frame->screen_ptr->stacking_list[index];
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if (!tmpw) {
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frame->screen_ptr->stacking_list[index] = frame;
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frame->stacking->above = NULL;
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frame->stacking->under = NULL;
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CommitStacking(frame->screen_ptr);
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return;
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}
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prev = tmpw;
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/* check if this is a transient owner */
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#ifdef removed
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if (wPreferences.on_top_transients)
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#endif
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{
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WCoreWindow *trans = NULL;
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wlist = frame->screen_ptr->stacking_list[index];
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while (wlist) {
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if (wlist->stacking->child_of == frame)
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trans = wlist;
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wlist = wlist->stacking->under;
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}
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frame->stacking->above = trans;
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if (trans) {
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frame->stacking->under = trans->stacking->under;
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if (trans->stacking->under) {
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trans->stacking->under->stacking->above = frame;
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}
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trans->stacking->under = frame;
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} else {
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frame->stacking->under = tmpw;
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tmpw->stacking->above = frame;
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frame->screen_ptr->stacking_list[index] = frame;
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}
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}
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#ifdef removed
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else {
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/* put on top of the stacking list */
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frame->stacking->above = NULL;
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frame->stacking->under = tmpw;
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tmpw->stacking->above = frame;
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frame->screen_ptr->stacking_list[index] = frame;
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}
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#endif
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CommitStacking(frame->screen_ptr);
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}
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/*
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*----------------------------------------------------------------------
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* MoveInStackListAbove--
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* Moves the frame above "next".
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*
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* Returns:
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* None
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*
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* Side effects:
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* Stacking order may be changed.
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* Window level for frame may be changed.
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*----------------------------------------------------------------------
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*/
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void
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MoveInStackListAbove(WCoreWindow *next, WCoreWindow *frame)
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{
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WCoreWindow *tmpw;
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int index;
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if (!next || frame->stacking->under == next)
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return;
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if (frame->stacking->window_level != next->stacking->window_level)
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ChangeStackingLevel(frame, next->stacking->window_level);
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index = frame->stacking->window_level;
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tmpw = frame->screen_ptr->stacking_list[index];
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if (tmpw == frame)
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frame->screen_ptr->stacking_list[index] = frame->stacking->under;
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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if (next->stacking->above)
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next->stacking->above->stacking->under = frame;
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frame->stacking->under = next;
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frame->stacking->above = next->stacking->above;
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next->stacking->above = frame;
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if (tmpw == next)
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frame->screen_ptr->stacking_list[index] = frame;
|
|
|
|
/* try to optimize things a little */
|
|
if (frame->stacking->above == NULL) {
|
|
WCoreWindow *above=NULL;
|
|
int i;
|
|
|
|
for (i=index+1; i<MAX_WINDOW_LEVELS; i++) {
|
|
if (frame->screen_ptr->stacking_list[i]!=NULL) {
|
|
/* can't optimize */
|
|
above = frame->screen_ptr->stacking_list[i];
|
|
while (above->stacking->under)
|
|
above = above->stacking->under;
|
|
break;
|
|
}
|
|
}
|
|
if (!above) {
|
|
XRaiseWindow(dpy, frame->window);
|
|
} else {
|
|
moveFrameToUnder(above, frame);
|
|
}
|
|
} else {
|
|
moveFrameToUnder(frame->stacking->above, frame);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
*----------------------------------------------------------------------
|
|
* MoveInStackListUnder--
|
|
* Moves the frame to under "prev".
|
|
*
|
|
* Returns:
|
|
* None
|
|
*
|
|
* Side effects:
|
|
* Stacking order may be changed.
|
|
* Window level for frame may be changed.
|
|
*----------------------------------------------------------------------
|
|
*/
|
|
void
|
|
MoveInStackListUnder(WCoreWindow *prev, WCoreWindow *frame)
|
|
{
|
|
WCoreWindow *tmpw;
|
|
int index;
|
|
|
|
if (!prev || frame->stacking->above == prev)
|
|
return;
|
|
|
|
if (frame->stacking->window_level != prev->stacking->window_level)
|
|
ChangeStackingLevel(frame, prev->stacking->window_level);
|
|
|
|
index = frame->stacking->window_level;
|
|
|
|
tmpw = frame->screen_ptr->stacking_list[index];
|
|
if (tmpw == frame)
|
|
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
|
|
if (frame->stacking->under)
|
|
frame->stacking->under->stacking->above = frame->stacking->above;
|
|
if (frame->stacking->above)
|
|
frame->stacking->above->stacking->under = frame->stacking->under;
|
|
if (prev->stacking->under)
|
|
prev->stacking->under->stacking->above = frame;
|
|
frame->stacking->above = prev;
|
|
frame->stacking->under = prev->stacking->under;
|
|
prev->stacking->under = frame;
|
|
moveFrameToUnder(prev, frame);
|
|
}
|
|
|
|
|
|
void
|
|
RemoveFromStackList(WCoreWindow *frame)
|
|
{
|
|
int index = frame->stacking->window_level;
|
|
|
|
if (XDeleteContext(dpy, frame->window, wStackContext)==XCNOENT) {
|
|
#ifdef DEBUG0
|
|
wwarning("RemoveFromStackingList(): window not in list ");
|
|
#endif
|
|
return;
|
|
}
|
|
/* remove from the window stack list */
|
|
if (frame->stacking->under)
|
|
frame->stacking->under->stacking->above = frame->stacking->above;
|
|
if (frame->stacking->above)
|
|
frame->stacking->above->stacking->under = frame->stacking->under;
|
|
else /* this was the first window on the list */
|
|
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
|
|
|
|
frame->screen_ptr->window_count--;
|
|
/* frame->screen_ptr->window_level_count[index]--;*/
|
|
}
|
|
|
|
|
|
void
|
|
ChangeStackingLevel(WCoreWindow *frame, int new_level)
|
|
{
|
|
int old_level;
|
|
if (frame->stacking->window_level == new_level)
|
|
return;
|
|
old_level = frame->stacking->window_level;
|
|
|
|
RemoveFromStackList(frame);
|
|
frame->stacking->window_level = new_level;
|
|
AddToStackList(frame);
|
|
if (old_level > new_level) {
|
|
wRaiseFrame(frame);
|
|
} else {
|
|
wLowerFrame(frame);
|
|
}
|
|
}
|