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Files
wmaker/WINGs/wevent.c
2001-03-14 03:58:55 +00:00

1098 lines
25 KiB
C

/*
* This event handling stuff was inspired on Tk.
*/
#include "WINGsP.h"
#include "../src/config.h"
#include <sys/types.h>
#include <unistd.h>
#ifdef HAVE_POLL_H
#include <poll.h>
#endif
#include <X11/Xos.h>
#ifdef HAVE_SYS_SELECT_H
# include <sys/select.h>
#endif
#include <time.h>
#ifndef X_GETTIMEOFDAY
#define X_GETTIMEOFDAY(t) gettimeofday(t, (struct timezone*)0)
#endif
typedef struct TimerHandler {
WMCallback *callback; /* procedure to call */
struct timeval when; /* when to call the callback */
void *clientData;
struct TimerHandler *next;
int nextDelay; /* 0 if it's one-shot */
} TimerHandler;
typedef struct IdleHandler {
WMCallback *callback;
void *clientData;
} IdleHandler;
typedef struct InputHandler {
WMInputProc *callback;
void *clientData;
int fd;
int mask;
} InputHandler;
/* table to map event types to event masks */
static unsigned long eventMasks[] = {
0,
0,
KeyPressMask, /* KeyPress */
KeyReleaseMask, /* KeyRelease */
ButtonPressMask, /* ButtonPress */
ButtonReleaseMask, /* ButtonRelease */
PointerMotionMask|PointerMotionHintMask|ButtonMotionMask
|Button1MotionMask|Button2MotionMask|Button3MotionMask
|Button4MotionMask|Button5MotionMask,
/* MotionNotify */
EnterWindowMask, /* EnterNotify */
LeaveWindowMask, /* LeaveNotify */
FocusChangeMask, /* FocusIn */
FocusChangeMask, /* FocusOut */
KeymapStateMask, /* KeymapNotify */
ExposureMask, /* Expose */
ExposureMask, /* GraphicsExpose */
ExposureMask, /* NoExpose */
VisibilityChangeMask, /* VisibilityNotify */
SubstructureNotifyMask, /* CreateNotify */
StructureNotifyMask, /* DestroyNotify */
StructureNotifyMask, /* UnmapNotify */
StructureNotifyMask, /* MapNotify */
SubstructureRedirectMask, /* MapRequest */
StructureNotifyMask, /* ReparentNotify */
StructureNotifyMask, /* ConfigureNotify */
SubstructureRedirectMask, /* ConfigureRequest */
StructureNotifyMask, /* GravityNotify */
ResizeRedirectMask, /* ResizeRequest */
StructureNotifyMask, /* CirculateNotify */
SubstructureRedirectMask, /* CirculateRequest */
PropertyChangeMask, /* PropertyNotify */
0, /* SelectionClear */
0, /* SelectionRequest */
0, /* SelectionNotify */
ColormapChangeMask, /* ColormapNotify */
ClientMessageMask, /* ClientMessage */
0, /* Mapping Notify */
};
/* queue of timer event handlers */
static TimerHandler *timerHandler=NULL;
static WMBag *idleHandler=NULL;
static WMBag *inputHandler=NULL;
/* hook for other toolkits or wmaker process their events */
static WMEventHook *extraEventHandler=NULL;
#define timerPending() (timerHandler)
static void
rightNow(struct timeval *tv) {
X_GETTIMEOFDAY(tv);
}
/* is t1 after t2 ? */
#define IS_AFTER(t1, t2) (((t1).tv_sec > (t2).tv_sec) || \
(((t1).tv_sec == (t2).tv_sec) \
&& ((t1).tv_usec > (t2).tv_usec)))
#define IS_ZERO(tv) (tv.tv_sec == 0 && tv.tv_usec == 0)
#define SET_ZERO(tv) tv.tv_sec = 0, tv.tv_usec = 0
static void
addmillisecs(struct timeval *tv, int milliseconds)
{
tv->tv_usec += milliseconds*1000;
tv->tv_sec += tv->tv_usec/1000000;
tv->tv_usec = tv->tv_usec%1000000;
}
static void
enqueueTimerHandler(TimerHandler *handler)
{
TimerHandler *tmp;
/* insert callback in queue, sorted by time left */
if (!timerHandler || !IS_AFTER(handler->when, timerHandler->when)) {
/* first in the queue */
handler->next = timerHandler;
timerHandler = handler;
} else {
tmp = timerHandler;
while (tmp->next && IS_AFTER(handler->when, tmp->next->when)) {
tmp = tmp->next;
}
handler->next = tmp->next;
tmp->next = handler;
}
}
WMHandlerID
WMAddTimerHandler(int milliseconds, WMCallback *callback, void *cdata)
{
TimerHandler *handler;
handler = malloc(sizeof(TimerHandler));
if (!handler)
return NULL;
rightNow(&handler->when);
addmillisecs(&handler->when, milliseconds);
handler->callback = callback;
handler->clientData = cdata;
handler->nextDelay = 0;
enqueueTimerHandler(handler);
return handler;
}
WMHandlerID
WMAddEternalTimerHandler(int milliseconds, WMCallback *callback, void *cdata)
{
TimerHandler *handler = WMAddTimerHandler(milliseconds, callback, cdata);
if (handler != NULL)
handler->nextDelay = milliseconds;
return handler;
}
void
WMDeleteTimerWithClientData(void *cdata)
{
TimerHandler *handler, *tmp;
if (!cdata || !timerHandler)
return;
tmp = timerHandler;
if (tmp->clientData==cdata) {
tmp->nextDelay = 0;
if (!IS_ZERO(tmp->when)) {
timerHandler = tmp->next;
wfree(tmp);
}
} else {
while (tmp->next) {
if (tmp->next->clientData==cdata) {
handler = tmp->next;
handler->nextDelay = 0;
if (IS_ZERO(handler->when))
break;
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
void
WMDeleteTimerHandler(WMHandlerID handlerID)
{
TimerHandler *tmp, *handler=(TimerHandler*)handlerID;
if (!handler || !timerHandler)
return;
tmp = timerHandler;
handler->nextDelay = 0;
if (IS_ZERO(handler->when))
return;
if (tmp==handler) {
timerHandler = handler->next;
wfree(handler);
} else {
while (tmp->next) {
if (tmp->next==handler) {
tmp->next=handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
WMHandlerID
WMAddIdleHandler(WMCallback *callback, void *cdata)
{
IdleHandler *handler;
handler = malloc(sizeof(IdleHandler));
if (!handler)
return NULL;
handler->callback = callback;
handler->clientData = cdata;
/* add handler at end of queue */
if (!idleHandler) {
idleHandler = WMCreateBag(16);
}
WMPutInBag(idleHandler, handler);
return handler;
}
void
WMDeleteIdleHandler(WMHandlerID handlerID)
{
IdleHandler *handler = (IdleHandler*)handlerID;
int pos;
if (!handler || !idleHandler)
return;
pos = WMGetFirstInBag(idleHandler, handler);
if (pos != WBNotFound) {
wfree(handler);
WMDeleteFromBag(idleHandler, pos);
}
}
WMHandlerID
WMAddInputHandler(int fd, int condition, WMInputProc *proc, void *clientData)
{
InputHandler *handler;
handler = wmalloc(sizeof(InputHandler));
handler->fd = fd;
handler->mask = condition;
handler->callback = proc;
handler->clientData = clientData;
if (!inputHandler)
inputHandler = WMCreateBag(16);
WMPutInBag(inputHandler, handler);
return handler;
}
void
WMDeleteInputHandler(WMHandlerID handlerID)
{
InputHandler *handler = (InputHandler*)handlerID;
int pos;
if (!handler || !inputHandler)
return;
pos = WMGetFirstInBag(inputHandler, handler);
if (pos != WBNotFound) {
wfree(handler);
WMDeleteFromBag(inputHandler, pos);
}
}
static Bool
checkIdleHandlers()
{
IdleHandler *handler;
WMBag *handlerCopy;
WMBagIterator iter;
if (!idleHandler || WMGetBagItemCount(idleHandler)==0) {
W_FlushIdleNotificationQueue();
/* make sure an observer in queue didn't added an idle handler */
return (idleHandler!=NULL && WMGetBagItemCount(idleHandler)>0);
}
handlerCopy = WMCreateBag(WMGetBagItemCount(idleHandler));
WMAppendBag(handlerCopy, idleHandler);
for (handler = WMBagFirst(handlerCopy, &iter);
iter != NULL;
handler = WMBagNext(handlerCopy, &iter)) {
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInBag(idleHandler, handler) == WBNotFound)
continue;
(*handler->callback)(handler->clientData);
WMDeleteIdleHandler(handler);
}
WMFreeBag(handlerCopy);
W_FlushIdleNotificationQueue();
/* this is not necesarrily False, because one handler can re-add itself */
return (WMGetBagItemCount(idleHandler)>0);
}
static void
checkTimerHandlers()
{
TimerHandler *handler;
struct timeval now;
if (!timerHandler) {
W_FlushASAPNotificationQueue();
return;
}
rightNow(&now);
handler = timerHandler;
while (handler && IS_AFTER(now, handler->when)) {
if (!IS_ZERO(handler->when)) {
SET_ZERO(handler->when);
(*handler->callback)(handler->clientData);
}
handler = handler->next;
}
while (timerHandler && IS_ZERO(handler->when)) {
handler = timerHandler;
timerHandler = timerHandler->next;
if (handler->nextDelay > 0) {
handler->when = now;
addmillisecs(&handler->when, handler->nextDelay);
enqueueTimerHandler(handler);
} else {
wfree(handler);
}
}
W_FlushASAPNotificationQueue();
}
static void
delayUntilNextTimerEvent(struct timeval *delay)
{
struct timeval now;
if (!timerHandler) {
/* The return value of this function is only valid if there _are_
timers active. */
delay->tv_sec = 0;
delay->tv_usec = 0;
return;
}
rightNow(&now);
if (IS_AFTER(now, timerHandler->when)) {
delay->tv_sec = 0;
delay->tv_usec = 0;
} else {
delay->tv_sec = timerHandler->when.tv_sec - now.tv_sec;
delay->tv_usec = timerHandler->when.tv_usec - now.tv_usec;
if (delay->tv_usec < 0) {
delay->tv_usec += 1000000;
delay->tv_sec--;
}
}
}
/*
* WMCreateEventHandler--
* Create an event handler and put it in the event handler list for the
* view. If the same callback and clientdata are already used in another
* handler, the masks are swapped.
*
*/
void
WMCreateEventHandler(WMView *view, unsigned long mask, WMEventProc *eventProc,
void *clientData)
{
W_EventHandler *handler, *ptr;
unsigned long eventMask;
WMBagIterator iter;
handler = NULL;
eventMask = mask;
WM_ITERATE_BAG(view->eventHandlers, ptr, iter) {
if (ptr->clientData == clientData && ptr->proc == eventProc) {
handler = ptr;
eventMask |= ptr->eventMask;
}
}
if (!handler) {
handler = wmalloc(sizeof(W_EventHandler));
WMPutInBag(view->eventHandlers, handler);
}
/* select events for window */
handler->eventMask = eventMask;
handler->proc = eventProc;
handler->clientData = clientData;
}
/*
* WMDeleteEventHandler--
* Delete event handler matching arguments from windows
* event handler list.
*
*/
void
WMDeleteEventHandler(WMView *view, unsigned long mask, WMEventProc *eventProc,
void *clientData)
{
W_EventHandler *handler, *ptr;
WMBagIterator iter;
handler = NULL;
WM_ITERATE_BAG(view->eventHandlers, ptr, iter) {
if (ptr->eventMask == mask && ptr->proc == eventProc
&& ptr->clientData == clientData) {
handler = ptr;
break;
}
}
if (!handler)
return;
WMRemoveFromBag(view->eventHandlers, handler);
wfree(handler);
}
void
W_CleanUpEvents(WMView *view)
{
W_EventHandler *ptr;
WMBagIterator iter;
WM_ITERATE_BAG(view->eventHandlers, ptr, iter) {
wfree(ptr);
}
}
static Time
getEventTime(WMScreen *screen, XEvent *event)
{
switch (event->type) {
case ButtonPress:
case ButtonRelease:
return event->xbutton.time;
case KeyPress:
case KeyRelease:
return event->xkey.time;
case MotionNotify:
return event->xmotion.time;
case EnterNotify:
case LeaveNotify:
return event->xcrossing.time;
case PropertyNotify:
return event->xproperty.time;
case SelectionClear:
return event->xselectionclear.time;
case SelectionRequest:
return event->xselectionrequest.time;
case SelectionNotify:
return event->xselection.time;
default:
return screen->lastEventTime;
}
}
void
W_CallDestroyHandlers(W_View *view)
{
XEvent event;
WMBagIterator iter;
W_EventHandler *hPtr;
event.type = DestroyNotify;
event.xdestroywindow.window = view->window;
event.xdestroywindow.event = view->window;
WM_ITERATE_BAG(view->eventHandlers, hPtr, iter) {
if (hPtr->eventMask & StructureNotifyMask) {
(*hPtr->proc)(&event, hPtr->clientData);
}
}
}
void
WMSetViewNextResponder(WMView *view, WMView *responder)
{
/* set the widget to receive keyboard events that aren't handled
* by this widget */
view->nextResponder = responder;
}
void
WMRelayToNextResponder(WMView *view, XEvent *event)
{
unsigned long mask = eventMasks[event->xany.type];
if (view->nextResponder) {
WMView *next = view->nextResponder;
W_EventHandler *hPtr;
WMBagIterator iter;
WM_ITERATE_BAG(next->eventHandlers, hPtr, iter) {
if ((hPtr->eventMask & mask)) {
(*hPtr->proc)(event, hPtr->clientData);
}
}
}
}
int
WMHandleEvent(XEvent *event)
{
W_EventHandler *hPtr;
W_View *view, *vPtr, *toplevel;
unsigned long mask;
Window window;
WMBagIterator iter;
if (event->type == MappingNotify) {
XRefreshKeyboardMapping(&event->xmapping);
return True;
}
mask = eventMasks[event->xany.type];
window = event->xany.window;
/* diferentiate SubstructureNotify with StructureNotify */
if (mask == StructureNotifyMask) {
if (event->xmap.event != event->xmap.window) {
mask = SubstructureNotifyMask;
window = event->xmap.event;
}
}
view = W_GetViewForXWindow(event->xany.display, window);
if (!view) {
if (extraEventHandler)
(extraEventHandler)(event);
return False;
}
view->screen->lastEventTime = getEventTime(view->screen, event);
toplevel = W_TopLevelOfView(view);
if (event->type == SelectionNotify || event->type == SelectionClear
|| event->type == SelectionRequest) {
/* handle selection related events */
W_HandleSelectionEvent(event);
} else if (event->type == ClientMessage) {
W_HandleDNDClientMessage(toplevel, &event->xclient);
}
/* if it's a key event, redispatch it to the focused control */
if (mask & (KeyPressMask|KeyReleaseMask)) {
W_View *focused = W_FocusedViewOfToplevel(toplevel);
if (focused) {
view = focused;
}
}
/* compress Motion events */
if (event->type == MotionNotify && !view->flags.dontCompressMotion) {
while (XPending(event->xmotion.display)) {
XEvent ev;
XPeekEvent(event->xmotion.display, &ev);
if (ev.type == MotionNotify
&& event->xmotion.window == ev.xmotion.window
&& event->xmotion.subwindow == ev.xmotion.subwindow) {
/* replace events */
XNextEvent(event->xmotion.display, event);
} else break;
}
}
/* compress expose events */
if (event->type == Expose && !view->flags.dontCompressExpose) {
while (XCheckTypedWindowEvent(event->xexpose.display, view->window,
Expose, event));
}
if (view->screen->modalLoop && toplevel!=view->screen->modalView
&& !toplevel->flags.worksWhenModal) {
if (event->type == KeyPress || event->type == KeyRelease
|| event->type == MotionNotify || event->type == ButtonPress
|| event->type == ButtonRelease
|| event->type == FocusIn || event->type == FocusOut) {
return True;
}
}
/* do balloon stuffs */
if (event->type == EnterNotify)
W_BalloonHandleEnterView(view);
else if (event->type == LeaveNotify)
W_BalloonHandleLeaveView(view);
/* This is a hack. It will make the panel be secure while
* the event handlers are handled, as some event handler
* might destroy the widget. */
W_RetainView(toplevel);
WM_ITERATE_BAG(view->eventHandlers, hPtr, iter) {
if ((hPtr->eventMask & mask)) {
(*hPtr->proc)(event, hPtr->clientData);
}
}
#if 0
/* pass the event to the top level window of the widget */
/* TODO: change this to a responder chain */
if (view->parent != NULL) {
vPtr = view;
while (vPtr->parent != NULL)
vPtr = vPtr->parent;
WM_ITERATE_BAG(vPtr->eventHandlers, hPtr, iter) {
if (hPtr->eventMask & mask) {
(*hPtr->proc)(event, hPtr->clientData);
}
}
}
#endif
/* save button click info to track double-clicks */
if (view->screen->ignoreNextDoubleClick) {
view->screen->ignoreNextDoubleClick = 0;
} else {
if (event->type == ButtonPress) {
view->screen->lastClickWindow = event->xbutton.window;
view->screen->lastClickTime = event->xbutton.time;
}
}
W_ReleaseView(toplevel);
return True;
}
int
WMIsDoubleClick(XEvent *event)
{
W_View *view;
if (event->type != ButtonPress)
return False;
view = W_GetViewForXWindow(event->xany.display, event->xbutton.window);
if (!view)
return False;
if (view->screen->lastClickWindow != event->xbutton.window)
return False;
if (event->xbutton.time - view->screen->lastClickTime
< WINGsConfiguration.doubleClickDelay) {
view->screen->lastClickTime = 0;
view->screen->lastClickWindow = None;
view->screen->ignoreNextDoubleClick = 1;
return True;
} else
return False;
}
Bool
W_WaitForEvent(Display *dpy, unsigned long xeventmask)
{
#if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT)
struct pollfd *fds;
InputHandler *handler;
int count, timeout, nfds, i, retval;
if (inputHandler)
nfds = WMGetBagItemCount(inputHandler);
else
nfds = 0;
fds = wmalloc(nfds+1 * sizeof(struct pollfd));
/* put this to the end of array to avoid using ranges from 1 to nfds+1 */
fds[nfds].fd = ConnectionNumber(dpy);
fds[nfds].events = POLLIN;
for (i = 0; i<nfds; i++) {
handler = WMGetFromBag(inputHandler, i);
fds[i].fd = handler->fd;
fds[i].events = 0;
if (handler->mask & WIReadMask)
fds[i].events |= POLLIN;
if (handler->mask & WIWriteMask)
fds[i].events |= POLLOUT;
#if 0 /* FIXME */
if (handler->mask & WIExceptMask)
FD_SET(handler->fd, &eset);
#endif
}
/*
* Setup the select() timeout to the estimated time until the
* next timer expires.
*/
if (timerPending()) {
struct timeval tv;
delayUntilNextTimerEvent(&tv);
timeout = tv.tv_sec * 1000 + tv.tv_usec / 1000;
} else {
timeout = -1;
}
if (xeventmask==0) {
if (XPending(dpy))
return True;
} else {
XEvent ev;
if (XCheckMaskEvent(dpy, xeventmask, &ev)) {
XPutBackEvent(dpy, &ev);
return True;
}
}
count = poll(fds, nfds, timeout);
if (count>0 && nfds>0) {
WMBag *handlerCopy = WMCreateBag(nfds);
for (i=0; i<nfds; i++)
WMPutInBag(handlerCopy, WMGetFromBag(inputHandler, i));
for (i=0; i<nfds; i++) {
int mask;
handler = WMGetFromBag(handlerCopy, i);
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInBag(inputHandler, handler) == WBNotFound)
continue;
mask = 0;
if ((handler->mask & WIReadMask) &&
(fds[i].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)))
mask |= WIReadMask;
if ((handler->mask & WIWriteMask) &&
(fds[i].revents & (POLLOUT | POLLWRBAND)))
mask |= WIWriteMask;
if ((handler->mask & WIExceptMask) &&
(fds[i].revents & (POLLHUP | POLLNVAL | POLLERR)))
mask |= WIExceptMask;
if (mask!=0 && handler->callback) {
(*handler->callback)(handler->fd, mask,
handler->clientData);
}
}
WMFreeBag(handlerCopy);
}
retval = fds[nfds].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI);
wfree(fds);
W_FlushASAPNotificationQueue();
return retval;
#else /* not HAVE_POLL */
#ifdef HAVE_SELECT
struct timeval timeout;
struct timeval *timeoutPtr;
fd_set rset, wset, eset;
int maxfd, nfds, i;
int count;
InputHandler *handler;
FD_ZERO(&rset);
FD_ZERO(&wset);
FD_ZERO(&eset);
FD_SET(ConnectionNumber(dpy), &rset);
maxfd = ConnectionNumber(dpy);
if (inputHandler)
nfds = WMGetBagItemCount(inputHandler);
else
nfds = 0;
for (i=0; i<nfds; i++) {
handler = WMGetFromBag(inputHandler, i);
if (handler->mask & WIReadMask)
FD_SET(handler->fd, &rset);
if (handler->mask & WIWriteMask)
FD_SET(handler->fd, &wset);
if (handler->mask & WIExceptMask)
FD_SET(handler->fd, &eset);
if (maxfd < handler->fd)
maxfd = handler->fd;
}
/*
* Setup the select() timeout to the estimated time until the
* next timer expires.
*/
if (timerPending()) {
delayUntilNextTimerEvent(&timeout);
timeoutPtr = &timeout;
} else {
timeoutPtr = (struct timeval*)0;
}
XSync(dpy, False);
if (xeventmask==0) {
if (XPending(dpy))
return True;
} else {
XEvent ev;
if (XCheckMaskEvent(dpy, xeventmask, &ev)) {
XPutBackEvent(dpy, &ev);
return True;
}
}
count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr);
if (count>0 && nfds>0) {
WMBag *handlerCopy = WMCreateBag(nfds);
for (i=0; i<nfds; i++)
WMPutInBag(handlerCopy, WMGetFromBag(inputHandler, i));
for (i=0; i<nfds; i++) {
int mask;
handler = WMGetFromBag(handlerCopy, i);
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInBag(inputHandler, handler) == WBNotFound)
continue;
mask = 0;
if ((handler->mask & WIReadMask) && FD_ISSET(handler->fd, &rset))
mask |= WIReadMask;
if ((handler->mask & WIWriteMask) && FD_ISSET(handler->fd, &wset))
mask |= WIWriteMask;
if ((handler->mask & WIExceptMask) && FD_ISSET(handler->fd, &eset))
mask |= WIExceptMask;
if (mask!=0 && handler->callback) {
(*handler->callback)(handler->fd, mask,
handler->clientData);
}
}
WMFreeBag(handlerCopy);
}
W_FlushASAPNotificationQueue();
return FD_ISSET(ConnectionNumber(dpy), &rset);
#else /* not HAVE_SELECT, not HAVE_POLL */
Neither select nor poll. You lose.
#endif /* HAVE_SELECT */
#endif /* HAVE_POLL */
}
void
WMNextEvent(Display *dpy, XEvent *event)
{
/* Check any expired timers */
checkTimerHandlers();
while (XPending(dpy) == 0) {
/* Do idle stuff */
/* Do idle and timer stuff while there are no timer or X events */
while (XPending(dpy) == 0 && checkIdleHandlers()) {
/* dispatch timer events */
checkTimerHandlers();
}
/*
* Make sure that new events did not arrive while we were doing
* timer/idle stuff. Or we might block forever waiting for
* an event that already arrived.
*/
/* wait for something to happen or a timer to expire */
W_WaitForEvent(dpy, 0);
/* Check any expired timers */
checkTimerHandlers();
}
XNextEvent(dpy, event);
}
#if 0
void
WMMaskEvent(Display *dpy, long mask, XEvent *event)
{
unsigned long milliseconds;
struct timeval timeout;
struct timeval *timeoutOrInfty;
fd_set readset;
while (!XCheckMaskEvent(dpy, mask, event)) {
/* Do idle stuff while there are no timer or X events */
while (checkIdleHandlers()) {
if (XCheckMaskEvent(dpy, mask, event))
return;
}
/*
* Setup the select() timeout to the estimated time until the
* next timer expires.
*/
if (timerPending()) {
delayUntilNextTimerEvent(&timeout);
timeoutOrInfty = &timeout;
} else {
timeoutOrInfty = (struct timeval*)0;
}
if (XCheckMaskEvent(dpy, mask, event))
return;
/* Wait for input on the X connection socket */
FD_ZERO(&readset);
FD_SET(ConnectionNumber(dpy), &readset);
select(1 + ConnectionNumber(dpy), &readset, (fd_set*)0, (fd_set*)0,
timeoutOrInfty);
/* Check any expired timers */
checkTimerHandlers();
}
}
#endif
#if 1
/*
* Cant use this because XPending() will make W_WaitForEvent
* return even if the event in the queue is not what we want,
* and if we block until some new event arrives from the
* server, other events already in the queue (like Expose)
* will be deferred.
*/
void
WMMaskEvent(Display *dpy, long mask, XEvent *event)
{
while (!XCheckMaskEvent(dpy, mask, event)) {
/* Do idle stuff while there are no timer or X events */
while (checkIdleHandlers()) {
if (XCheckMaskEvent(dpy, mask, event))
return;
}
/* Wait for input on the X connection socket */
W_WaitForEvent(dpy, mask);
/* Check any expired timers */
checkTimerHandlers();
}
}
#endif
Bool
WMScreenPending(WMScreen *scr)
{
if (XPending(scr->display))
return True;
else
return False;
}
WMEventHook*
WMHookEventHandler(WMEventHook *handler)
{
WMEventHook *oldHandler = extraEventHandler;
extraEventHandler = handler;
return oldHandler;
}