1
0
mirror of https://github.com/gryf/wmaker.git synced 2025-12-19 04:20:27 +01:00
Files
wmaker/WINGs/array.c

270 lines
4.9 KiB
C

/*
* Dynamically Resized Array
*
* Authors: Alfredo K. Kojima <kojima@windowmaker.org>
* Dan Pascu <dan@windowmaker.org>
*
* This code is released to the Public Domain, but
* proper credit is always appreciated :)
*/
#include <stdlib.h>
#include <string.h>
#include "WUtil.h"
#define INITIAL_SIZE 8
#define RESIZE_INCREMENT 8
typedef struct W_Array {
void **items; /* the array data */
int itemCount; /* # of items in array */
int allocSize; /* allocated size of array */
WMFreeDataProc *destructor; /* the destructor to free elements */
} W_Array;
WMArray*
WMCreateArray(int initialSize)
{
return WMCreateArrayWithDestructor(initialSize, NULL);
}
WMArray*
WMCreateArrayWithDestructor(int initialSize, WMFreeDataProc *destructor)
{
WMArray *array;
array = wmalloc(sizeof(WMArray));
if (initialSize == 0) {
initialSize = INITIAL_SIZE;
}
array->items = wmalloc(sizeof(void*) * initialSize);
array->itemCount = 0;
array->allocSize = initialSize;
array->destructor = destructor;
return array;
}
void
WMEmptyArray(WMArray *array)
{
if (array->destructor) {
while (array->itemCount > 0) {
array->itemCount--;
array->destructor(array->items[array->itemCount]);
}
}
/*memset(array->items, 0, array->itemCount * sizeof(void*));*/
array->itemCount = 0;
}
void
WMFreeArray(WMArray *array)
{
WMEmptyArray(array);
free(array->items);
free(array);
}
int
WMGetArrayItemCount(WMArray *array)
{
return array->itemCount;
}
int
WMAppendArray(WMArray *array, WMArray *other)
{
if (other->itemCount == 0)
return 1;
if (array->itemCount + other->itemCount > array->allocSize) {
array->allocSize += other->allocSize;
array->items = wrealloc(array->items, sizeof(void*)*array->allocSize);
}
memcpy(array->items+array->itemCount, other->items,
sizeof(void*)*other->itemCount);
array->itemCount += other->itemCount;
return 1;
}
int
WMAddToArray(WMArray *array, void *item)
{
if (array->itemCount >= array->allocSize) {
array->allocSize += RESIZE_INCREMENT;
array->items = wrealloc(array->items, sizeof(void*)*array->allocSize);
}
array->items[array->itemCount] = item;
array->itemCount++;
return 1;
}
int
WMInsertInArray(WMArray *array, int index, void *item)
{
wassertrv(index <= array->itemCount, 0);
if (array->itemCount >= array->allocSize) {
array->allocSize += RESIZE_INCREMENT;
array->items = wrealloc(array->items, sizeof(void*)*array->allocSize);
}
if (index < array->itemCount) {
memmove(array->items+index+1, array->items+index,
sizeof(void*)*(array->itemCount-index));
}
array->items[index] = item;
array->itemCount++;
return 1;
}
void*
WMReplaceInArray(WMArray *array, int index, void *item)
{
void *old;
wassertrv(index > array->itemCount, 0);
if (index == array->itemCount) {
WMAddToArray(array, item);
return NULL;
}
old = array->items[index];
array->items[index] = item;
return old;
}
int
WMDeleteFromArray(WMArray *array, int index)
{
if (index >= array->itemCount)
return 0;
if (array->destructor) {
array->destructor(array->items[index]);
}
if (index < array->itemCount-1) {
memmove(array->items+index, array->items+index+1,
sizeof(void*)*(array->itemCount-index-1));
}
array->itemCount--;
return 1;
}
int
WMRemoveFromArray(WMArray *array, void *item)
{
int i;
for (i = 0; i < array->itemCount; i++) {
if (array->items[i] == item) {
return WMDeleteFromArray(array, i);
}
}
return 0;
}
void*
WMGetFromArray(WMArray *array, int index)
{
if (index >= array->itemCount)
return NULL;
return array->items[index];
}
void*
WMPopFromArray(WMArray *array)
{
array->itemCount--;
return array->items[array->itemCount];
}
int
WMFindInArray(WMArray *array, WMMatchDataProc *match, void *cdata)
{
int i;
if (match!=NULL) {
for (i = 0; i < array->itemCount; i++) {
if ((*match)(array->items[i], cdata))
return i;
}
} else {
for (i = 0; i < array->itemCount; i++) {
if (array->items[i] == cdata)
return i;
}
}
return WANotFound;
}
int
WMCountInArray(WMArray *array, void *item)
{
int i, count;
for (i=0, count=0; i<array->itemCount; i++) {
if (array->items[i] == item)
count++;
}
return count;
}
void
WMSortArray(WMArray *array, WMCompareDataProc *comparer)
{
qsort(array->items, array->itemCount, sizeof(void*), comparer);
}
void
WMMapArray(WMArray *array, void (*function)(void*, void*), void *data)
{
int i;
for (i=0; i<array->itemCount; i++) {
(*function)(array->items[i], data);
}
}