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https://github.com/gryf/wmaker.git
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As it is really unlikely that in normal use case someone would need this feature, it is now conditional code, which is not enabled by default; the configure scripts now propose a '--enable-wmreplace' option to enable the corresponding code, as people making package for distributions may want to enable the feature to provide users the ability to give a try of all the window managers. Suggested-by: Carlos R. Mafra <crmafra@gmail.com> Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
336 lines
12 KiB
C
336 lines
12 KiB
C
/*
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* Window Maker window manager
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*
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* Copyright (c) 1997-2003 Alfredo K. Kojima
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef WMSCREEN_H_
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#define WMSCREEN_H_
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#include "wconfig.h"
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#include "WindowMaker.h"
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#include <sys/types.h>
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#include <WINGs/WUtil.h>
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#define WTB_LEFT 0
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#define WTB_RIGHT 1
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#define WTB_FOCUSED 0
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#define WTB_UNFOCUSED 2
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#define WTB_PFOCUSED 4
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#define WTB_MENU 6
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typedef struct {
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WMRect *screens;
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int count; /* screen count, 0 = inactive */
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int primary_head; /* main working screen */
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} WXineramaInfo;
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/* an area of the screen reserved by some window */
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typedef struct WReservedArea {
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WArea area;
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Window window;
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struct WReservedArea *next;
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} WReservedArea;
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typedef struct WAppIconChain {
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struct WAppIcon *aicon;
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struct WAppIconChain *next;
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} WAppIconChain;
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/* Drawers, which are docks, really */
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typedef struct WDrawerChain {
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struct WDock *adrawer;
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struct WDrawerChain *next;
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} WDrawerChain;
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/*
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* each WScreen is saved into a context associated with it's root window
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*/
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typedef struct _WScreen {
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int screen; /* screen number */
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Window info_window; /* for our window manager info stuff */
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#ifdef USE_ICCCM_WMREPLACE
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Atom sn_atom; /* window manager selection */
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#endif
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int scr_width; /* size of the screen */
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int scr_height;
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Window root_win; /* root window of screen */
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int depth; /* depth of the default visual */
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Colormap colormap; /* root colormap */
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int root_colormap_install_count;
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struct WWindow *original_cmap_window; /* colormap before installing
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* root colormap temporarily */
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struct WWindow *cmap_window;
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Colormap current_colormap;
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Window w_win; /* window to use as drawable
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* for new GCs, pixmaps etc. */
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Visual *w_visual;
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int w_depth;
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Colormap w_colormap; /* our colormap */
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WXineramaInfo xine_info;
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Window no_focus_win; /* window to get focus when nobody
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* else can do it */
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struct WWindow *focused_window; /* window that has the focus
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* Use this list if you want to
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* traverse the entire window list
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*/
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struct WWindow *bfs_focused_window; /* window that had focus before
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* another window entered fullscreen
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*/
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WMArray *selected_windows;
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WMArray *fakeGroupLeaders; /* list of fake window group ids */
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struct WAppIcon *app_icon_list; /* list of all app-icons on screen */
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struct WApplication *wapp_list; /* list of all aplications */
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WMBag *stacking_list; /* bag of lists of windows
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* in stacking order.
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* Indexed by window level
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* and each list on the array
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* is ordered from the topmost to
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* the lowest window
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*/
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int window_count; /* number of windows in window_list */
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int workspace_count; /* number of workspaces */
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struct WWorkspace **workspaces; /* workspace array */
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int current_workspace; /* current workspace number */
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int last_workspace; /* last used workspace number */
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WReservedArea *reservedAreas; /* used to build totalUsableArea */
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WArea *usableArea; /* area of the workspace where
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* we can put windows on, as defined
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* by other clients (not us) */
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WArea *totalUsableArea; /* same as above, but including
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* the dock and other stuff */
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WMColor *black;
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WMColor *white;
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WMColor *gray;
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WMColor *darkGray;
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/* shortcuts for the pixels of the above colors. just for convenience */
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WMPixel black_pixel;
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WMPixel white_pixel;
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WMPixel light_pixel;
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WMPixel dark_pixel;
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Pixmap stipple_bitmap;
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Pixmap transp_stipple; /* for making holes in icon masks for
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* transparent icon simulation */
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WMFont *title_font; /* default font for the titlebars */
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WMFont *menu_title_font; /* font for menu titlebars */
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WMFont *menu_entry_font; /* font for menu items */
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WMFont *icon_title_font; /* for icon titles */
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WMFont *clip_title_font; /* for clip titles */
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WMFont *info_text_font; /* text on things like geometry
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* hint boxes */
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XFontStruct *tech_draw_font; /* font for tech draw style geom view
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needs to be a core font so we can
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use it with a XORing GC */
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WMFont *workspace_name_font;
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WMColor *select_color;
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WMColor *select_text_color;
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/* foreground colors */
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WMColor *window_title_color[3]; /* window titlebar text (foc, unfoc, pfoc)*/
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WMColor *menu_title_color[3]; /* menu titlebar text */
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WMColor *clip_title_color[2]; /* clip title text */
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WMColor *mtext_color; /* menu item text */
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WMColor *dtext_color; /* disabled menu item text */
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int frame_border_width;
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WMColor *frame_border_color;
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WMColor *frame_focused_border_color;
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WMColor *frame_selected_border_color;
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WMPixel line_pixel;
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WMPixel frame_border_pixel; /* frame border */
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WMPixel frame_focused_border_pixel; /* frame border */
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WMPixel frame_selected_border_pixel;/* frame border */
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union WTexture *menu_title_texture[3];/* menu titlebar texture (tex, -, -) */
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union WTexture *window_title_texture[3]; /* win textures (foc, unfoc, pfoc) */
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union WTexture *resizebar_texture[3];/* window resizebar texture (tex, -, -) */
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union WTexture *menu_item_texture; /* menu item texture */
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struct WTexSolid *menu_item_auxtexture; /* additional texture to draw menu
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* cascade arrows */
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struct WTexSolid *icon_title_texture;/* icon titles */
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struct WTexSolid *widget_texture;
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struct WTexSolid *icon_back_texture; /* icon back color for shadowing */
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WMColor *icon_title_color; /* icon title color */
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GC icon_select_gc;
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GC frame_gc; /* gc for resize/move frame (root) */
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GC line_gc; /* gc for drawing XORed lines (root) */
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GC copy_gc; /* gc for XCopyArea() */
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GC stipple_gc; /* gc for stippled filling */
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GC draw_gc; /* gc for drawing misc things */
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GC mono_gc; /* gc for 1 bit drawables */
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struct WPixmap *b_pixmaps[PRED_BPIXMAPS]; /* internal pixmaps for buttons*/
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struct WPixmap *menu_radio_indicator;/* left menu indicator */
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struct WPixmap *menu_check_indicator;/* left menu indicator for checkmark */
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struct WPixmap *menu_mini_indicator; /* for miniwindow */
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struct WPixmap *menu_hide_indicator; /* for hidden window */
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struct WPixmap *menu_shade_indicator; /* for shaded window */
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int app_menu_x, app_menu_y; /* position for application menus */
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struct WMenu *root_menu; /* root window menu */
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struct WMenu *switch_menu; /* window list menu */
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struct WMenu *workspace_menu; /* workspace operation */
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struct WMenu *window_menu; /* window command menu */
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struct WMenu *icon_menu; /* icon/appicon menu */
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struct WMenu *workspace_submenu; /* workspace list for window_menu */
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struct WDock *dock; /* the application dock */
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struct WMenu *dock_pos_menu; /* Dock position menu */
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struct WPixmap *dock_dots; /* 3 dots for the Dock */
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Window dock_shadow; /* shadow for dock buttons */
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struct WAppIcon *clip_icon; /* The clip main icon, or the dock's, if they are merged */
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struct WMenu *clip_menu; /* Menu for clips */
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struct WMenu *clip_submenu; /* Workspace list for clips */
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struct WMenu *clip_options; /* Options for Clip */
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struct WMenu *clip_ws_menu; /* workspace menu for clip */
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struct WMenu *drawer_menu; /* Menu for drawers */
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struct WDock *last_dock;
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WAppIconChain *global_icons; /* for omnipresent icons chain in clip */
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int global_icon_count; /* How many global icons do we have */
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WDrawerChain *drawers; /* Chain of drawers */
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/* Cache the following two informations, as they are used quite a lot */
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int drawer_count; /* Nb of drawers that */
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struct WDock *attracting_drawer; /* The drawer that auto-attracts icons, or NULL */
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struct RContext *rcontext; /* wrlib context */
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WMScreen *wmscreen; /* for widget library */
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struct RImage *icon_tile;
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struct RImage *clip_tile; /* tile with arrows to change workspace */
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struct RImage *drawer_tile; /* tile for a drawer (tile + arrow) */
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Pixmap icon_tile_pixmap; /* For app supplied icons */
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struct RImage *def_icon_rimage; /* Default RImage icon */
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struct WDialogData *dialog_data;
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struct W_GeometryView *gview; /* size/position view */
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/* state and other informations */
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short cascade_index; /* for cascade window placement */
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WMPropList *session_state;
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/* for double-click detection */
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Time last_click_time;
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Window last_click_window;
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int last_click_button;
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/* balloon help data */
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struct _WBalloon *balloon;
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/* workspace name data */
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Window workspace_name;
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WMHandlerID *workspace_name_timer;
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struct WorkspaceNameData *workspace_name_data;
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/* for raise-delay */
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WMHandlerID *autoRaiseTimer;
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Window autoRaiseWindow; /* window that is scheduled to be
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* raised */
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/* for window shortcuts */
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WMArray *shortcutWindows[MAX_WINDOW_SHORTCUTS];
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#ifdef USE_DOCK_XDND
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char *xdestring;
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#endif
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struct NetData *netdata;
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int helper_fd;
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pid_t helper_pid;
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struct {
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unsigned int startup:1; /* during window manager startup */
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unsigned int regenerate_icon_textures:1;
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unsigned int dnd_data_convertion_status:1;
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unsigned int root_menu_changed_shortcuts:1;
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unsigned int added_workspace_menu:1;
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unsigned int added_windows_menu:1;
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unsigned int startup2:1; /* startup phase 2 */
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unsigned int next_click_is_not_double:1;
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unsigned int backimage_helper_launched:1;
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/* some client has issued a WM_COLORMAP_NOTIFY */
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unsigned int colormap_stuff_blocked:1;
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unsigned int doing_alt_tab:1;
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unsigned int jump_back_pending:1;
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unsigned int ignore_focus_events:1;
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} flags;
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} WScreen;
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WScreen *wScreenInit(int screen_number);
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void wScreenSaveState(WScreen *scr);
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void wScreenRestoreState(WScreen *scr);
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int wScreenBringInside(WScreen *scr, int *x, int *y, int width, int height);
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int wScreenKeepInside(WScreen *scr, int *x, int *y, int width, int height);
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/* in startup.c */
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WScreen *wScreenWithNumber(int i);
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WScreen *wScreenForRootWindow(Window window); /* window must be valid */
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WScreen *wScreenForWindow(Window window); /* slower than above functions */
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void wScreenFinish(WScreen *scr);
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void wScreenUpdateUsableArea(WScreen *scr);
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void create_logo_image(WScreen *scr);
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#endif
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