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MinimizeAllKey - minimize all windows on current workspace. Original-patch-by: Pavel S. Khmelinsky <hmepas@yauza.ru> Signed-off-by: Alexey I. Froloff <raorn@altlinux.org> [crmafra: AllMinimizeKey --> MinimizeAllKey]
1825 lines
47 KiB
C
1825 lines
47 KiB
C
/* action.c- misc. window commands (miniaturize, hide etc.)
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*
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* Window Maker window manager
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*
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* Copyright (c) 1997-2003 Alfredo K. Kojima
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* Copyright (c) 1998-2003 Dan Pascu
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include "wconfig.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <math.h>
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#include <time.h>
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#include "WindowMaker.h"
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#include "framewin.h"
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#include "window.h"
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#include "client.h"
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#include "icon.h"
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#include "funcs.h"
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#include "application.h"
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#include "actions.h"
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#include "stacking.h"
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#include "appicon.h"
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#include "dock.h"
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#include "appmenu.h"
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#include "winspector.h"
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#include "workspace.h"
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#include "xinerama.h"
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/****** Global Variables ******/
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int ignore_wks_change = 0;
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extern Time LastTimestamp;
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extern Time LastFocusChange;
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extern WPreferences wPreferences;
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extern Atom _XA_WM_TAKE_FOCUS;
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extern void ProcessPendingEvents();
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extern int calcIntersectionLength(int p1, int l1, int p2, int l2);
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static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
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unsigned int *new_width, unsigned int *new_height);
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static void save_old_geometry(WWindow *wwin);
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/******* Local Variables *******/
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static struct {
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int steps;
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int delay;
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} shadePars[5] = {
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{
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SHADE_STEPS_UF, SHADE_DELAY_UF}, {
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SHADE_STEPS_F, SHADE_DELAY_F}, {
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SHADE_STEPS_M, SHADE_DELAY_M}, {
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SHADE_STEPS_S, SHADE_DELAY_S}, {
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SHADE_STEPS_US, SHADE_DELAY_US}};
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#define UNSHADE 0
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#define SHADE 1
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#define SHADE_STEPS shadePars[(int)wPreferences.shade_speed].steps
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#define SHADE_DELAY shadePars[(int)wPreferences.shade_speed].delay
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static int compareTimes(Time t1, Time t2)
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{
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Time diff;
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if (t1 == t2)
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return 0;
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diff = t1 - t2;
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return (diff < 60000) ? 1 : -1;
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}
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#ifdef ANIMATIONS
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static void shade_animate(WWindow *wwin, Bool what);
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#else
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static void shade_animate(WWindow *wwin, Bool what) { }
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#endif
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/*
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*----------------------------------------------------------------------
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* wSetFocusTo--
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* Changes the window focus to the one passed as argument.
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* If the window to focus is not already focused, it will be brought
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* to the head of the list of windows. Previously focused window is
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* unfocused.
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*
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* Side effects:
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* Window list may be reordered and the window focus is changed.
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*
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*----------------------------------------------------------------------
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*/
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void wSetFocusTo(WScreen *scr, WWindow *wwin)
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{
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static WScreen *old_scr = NULL;
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WWindow *old_focused;
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WWindow *focused = scr->focused_window;
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Time timestamp = LastTimestamp;
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WApplication *oapp = NULL, *napp = NULL;
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int wasfocused;
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if (scr->flags.ignore_focus_events || compareTimes(LastFocusChange, timestamp) > 0)
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return;
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if (!old_scr)
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old_scr = scr;
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old_focused = old_scr->focused_window;
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LastFocusChange = timestamp;
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if (old_focused)
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oapp = wApplicationOf(old_focused->main_window);
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if (wwin == NULL) {
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XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
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if (old_focused)
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wWindowUnfocus(old_focused);
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if (oapp)
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wAppMenuUnmap(oapp->menu);
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WMPostNotificationName(WMNChangedFocus, NULL, (void *)True);
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return;
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} else if (old_scr != scr && old_focused) {
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wWindowUnfocus(old_focused);
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}
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wasfocused = wwin->flags.focused;
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napp = wApplicationOf(wwin->main_window);
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/* remember last workspace where the app has been */
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if (napp) {
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/*napp->last_workspace = wwin->screen_ptr->current_workspace; */
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napp->last_workspace = wwin->frame->workspace;
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}
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if (wwin->flags.mapped && !WFLAGP(wwin, no_focusable)) {
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/* install colormap if colormap mode is lock mode */
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if (wPreferences.colormap_mode == WCM_CLICK)
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wColormapInstallForWindow(scr, wwin);
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/* set input focus */
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switch (wwin->focus_mode) {
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case WFM_NO_INPUT:
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XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
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break;
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case WFM_PASSIVE:
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case WFM_LOCALLY_ACTIVE:
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XSetInputFocus(dpy, wwin->client_win, RevertToParent, CurrentTime);
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break;
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case WFM_GLOBALLY_ACTIVE:
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break;
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}
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XFlush(dpy);
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if (wwin->protocols.TAKE_FOCUS) {
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wClientSendProtocol(wwin, _XA_WM_TAKE_FOCUS, timestamp);
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}
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XSync(dpy, False);
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} else {
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XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
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}
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if (WFLAGP(wwin, no_focusable))
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return;
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/* if this is not the focused window focus it */
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if (focused != wwin) {
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/* change the focus window list order */
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if (wwin->prev)
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wwin->prev->next = wwin->next;
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if (wwin->next)
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wwin->next->prev = wwin->prev;
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wwin->prev = focused;
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focused->next = wwin;
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wwin->next = NULL;
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scr->focused_window = wwin;
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if (oapp && oapp != napp)
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wAppMenuUnmap(oapp->menu);
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}
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wWindowFocus(wwin, focused);
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if (napp && !wasfocused) {
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#ifdef USER_MENU
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wUserMenuRefreshInstances(napp->menu, wwin);
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#endif /* USER_MENU */
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if (wwin->flags.mapped)
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wAppMenuMap(napp->menu, wwin);
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}
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XFlush(dpy);
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old_scr = scr;
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}
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void wShadeWindow(WWindow *wwin)
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{
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if (wwin->flags.shaded)
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return;
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XLowerWindow(dpy, wwin->client_win);
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shade_animate(wwin, SHADE);
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wwin->flags.skip_next_animation = 0;
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wwin->flags.shaded = 1;
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wwin->flags.mapped = 0;
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/* prevent window withdrawal when getting UnmapNotify */
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XSelectInput(dpy, wwin->client_win, wwin->event_mask & ~StructureNotifyMask);
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XUnmapWindow(dpy, wwin->client_win);
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XSelectInput(dpy, wwin->client_win, wwin->event_mask);
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/* for the client it's just like iconification */
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wFrameWindowResize(wwin->frame, wwin->frame->core->width, wwin->frame->top_width - 1);
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wwin->client.y = wwin->frame_y - wwin->client.height + wwin->frame->top_width;
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wWindowSynthConfigureNotify(wwin);
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/*
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wClientSetState(wwin, IconicState, None);
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*/
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WMPostNotificationName(WMNChangedState, wwin, "shade");
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#ifdef ANIMATIONS
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if (!wwin->screen_ptr->flags.startup) {
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/* Catch up with events not processed while animation was running */
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ProcessPendingEvents();
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}
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#endif
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}
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void wUnshadeWindow(WWindow *wwin)
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{
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if (!wwin->flags.shaded)
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return;
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wwin->flags.shaded = 0;
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wwin->flags.mapped = 1;
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XMapWindow(dpy, wwin->client_win);
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shade_animate(wwin, UNSHADE);
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wwin->flags.skip_next_animation = 0;
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wFrameWindowResize(wwin->frame, wwin->frame->core->width,
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wwin->frame->top_width + wwin->client.height + wwin->frame->bottom_width);
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wwin->client.y = wwin->frame_y + wwin->frame->top_width;
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wWindowSynthConfigureNotify(wwin);
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/* if the window is focused, set the focus again as it was disabled during
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* shading */
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if (wwin->flags.focused)
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wSetFocusTo(wwin->screen_ptr, wwin);
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WMPostNotificationName(WMNChangedState, wwin, "shade");
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}
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/* Set the old coordinates using the current values */
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static void save_old_geometry(WWindow *wwin)
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{
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wwin->old_geometry.width = wwin->client.width;
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wwin->old_geometry.height = wwin->client.height;
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wwin->old_geometry.x = wwin->frame_x;
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wwin->old_geometry.y = wwin->frame_y;
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}
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void wMaximizeWindow(WWindow *wwin, int directions)
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{
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int new_x, new_y;
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unsigned int new_width, new_height, half_scr_width;
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WArea usableArea, totalArea;
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Bool has_border = 1;
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int adj_size;
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if (!IS_RESIZABLE(wwin))
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return;
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if (!HAS_BORDER(wwin))
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has_border = 0;
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/* the size to adjust the geometry */
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adj_size = FRAME_BORDER_WIDTH * 2 * has_border;
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/* save old coordinates before we change the current values */
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save_old_geometry(wwin);
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totalArea.x1 = 0;
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totalArea.y1 = 0;
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totalArea.x2 = wwin->screen_ptr->scr_width;
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totalArea.y2 = wwin->screen_ptr->scr_height;
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usableArea = totalArea;
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if (!(directions & MAX_IGNORE_XINERAMA)) {
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WScreen *scr = wwin->screen_ptr;
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int head;
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if (directions & MAX_KEYBOARD)
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head = wGetHeadForWindow(wwin);
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else
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head = wGetHeadForPointerLocation(scr);
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usableArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
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}
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/* Only save directions, not kbd or xinerama hints */
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directions &= (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_MAXIMUS);
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if (WFLAGP(wwin, full_maximize)) {
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usableArea = totalArea;
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}
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half_scr_width = (usableArea.x2 - usableArea.x1)/2;
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if (wwin->flags.shaded) {
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wwin->flags.skip_next_animation = 1;
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wUnshadeWindow(wwin);
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}
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if (directions & MAX_HORIZONTAL) {
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new_width = usableArea.x2 - usableArea.x1 - adj_size;
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new_x = usableArea.x1;
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} else if (directions & MAX_LEFTHALF) {
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new_width = half_scr_width - adj_size;
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new_x = usableArea.x1;
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} else if (directions & MAX_RIGHTHALF) {
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new_width = half_scr_width - adj_size;
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new_x = usableArea.x1 + half_scr_width;
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} else {
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new_x = wwin->frame_x;
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new_width = wwin->frame->core->width;
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}
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if (directions & MAX_VERTICAL) {
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new_height = usableArea.y2 - usableArea.y1 - adj_size;
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new_y = usableArea.y1;
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if (WFLAGP(wwin, full_maximize)) {
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new_y -= wwin->frame->top_width;
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new_height += wwin->frame->bottom_width - 1;
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}
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} else {
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new_y = wwin->frame_y;
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new_height = wwin->frame->core->height;
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}
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if (!WFLAGP(wwin, full_maximize)) {
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new_height -= wwin->frame->top_width + wwin->frame->bottom_width;
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}
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if (directions & MAX_MAXIMUS) {
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find_Maximus_geometry(wwin, usableArea, &new_x, &new_y, &new_width, &new_height);
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new_width -= adj_size;
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new_height -= adj_size;
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if (WFLAGP(wwin, full_maximize) && new_y == 0) {
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new_y -= wwin->frame->top_width;
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new_height += wwin->frame->top_width - 1;
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}
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}
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wWindowConstrainSize(wwin, &new_width, &new_height);
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wWindowCropSize(wwin, usableArea.x2 - usableArea.x1,
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usableArea.y2 - usableArea.y1, &new_width, &new_height);
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wWindowConfigure(wwin, new_x, new_y, new_width, new_height);
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WMPostNotificationName(WMNChangedState, wwin, "maximize");
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/* set maximization state */
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wwin->flags.maximized = directions;
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}
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/* the window boundary coordinates */
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typedef struct {
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int left;
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int right;
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int bottom;
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int top;
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int width;
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int height;
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} win_coords;
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static void set_window_coords(WWindow *wwin, win_coords *obs)
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{
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obs->left = wwin->frame_x;
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obs->top = wwin->frame_y;
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obs->width = wwin->frame->core->width;
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obs->height = wwin->frame->core->height;
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obs->bottom = obs->top + obs->height;
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obs->right = obs->left + obs->width;
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}
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/*
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* Maximus: tiled maximization (maximize without overlapping other windows)
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*
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* The original window 'orig' will be maximized to new coordinates 'new'.
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* The windows obstructing the maximization of 'orig' are denoted 'obs'.
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*/
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static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
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unsigned int *new_width, unsigned int *new_height)
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{
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WWindow *tmp;
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short int tbar_height_0 = 0, rbar_height_0 = 0, bd_width_0 = 0;
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short int adjust_height;
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int x_intsect, y_intsect;
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/* the obstructing, original and new windows */
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win_coords obs, orig, new;
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/* set the original coordinate positions of the window to be Maximumized */
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set_window_coords(wwin, &orig);
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/* Try to fully maximize first, then readjust later */
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new.left = usableArea.x1;
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new.right = usableArea.x2;
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new.top = usableArea.y1;
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new.bottom = usableArea.y2;
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if (HAS_TITLEBAR(wwin))
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tbar_height_0 = TITLEBAR_HEIGHT;
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if (HAS_RESIZEBAR(wwin))
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rbar_height_0 = RESIZEBAR_HEIGHT;
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if (HAS_BORDER(wwin))
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bd_width_0 = FRAME_BORDER_WIDTH;
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/* the length to be subtracted if the window has titlebar, etc */
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adjust_height = tbar_height_0 + 2 * bd_width_0 + rbar_height_0;
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tmp = wwin;
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/* The focused window is always the last in the list */
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while (tmp->prev) {
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/* ignore windows in other workspaces etc */
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if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
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|| tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
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tmp = tmp->prev;
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continue;
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}
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tmp = tmp->prev;
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/* Set the coordinates of obstructing window */
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set_window_coords(tmp, &obs);
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/* Try to maximize in the y direction first */
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x_intsect = calcIntersectionLength(orig.left, orig.width, obs.left, obs.width);
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if (x_intsect != 0) {
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/* TODO: Consider the case when coords are equal */
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if (obs.bottom < orig.top && obs.bottom > new.top) {
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/* w_0 is below the bottom of w_j */
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new.top = obs.bottom + 1;
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}
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if (orig.bottom < obs.top && obs.top < new.bottom) {
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/* The bottom of w_0 is above the top of w_j */
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new.bottom = obs.top - 1;
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}
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}
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}
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tmp = wwin;
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while (tmp->prev) {
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if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
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|| tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
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tmp = tmp->prev;
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continue;
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}
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tmp = tmp->prev;
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set_window_coords(tmp, &obs);
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/*
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* Use the new.top and new.height instead of original values
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* as they may have different intersections with the obstructing windows
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*/
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new.height = new.bottom - new.top - adjust_height;
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y_intsect = calcIntersectionLength(new.top, new.height, obs.top, obs.height);
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if (y_intsect != 0) {
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if (obs.right < orig.left && obs.right > new.left) {
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/* w_0 is completely to the right of w_j */
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new.left = obs.right + 1;
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}
|
|
if (orig.right < obs.left && obs.left < new.right) {
|
|
/* w_0 is completely to the left of w_j */
|
|
new.right = obs.left - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
*new_x = new.left;
|
|
*new_y = new.top;
|
|
/* xcalc needs -7 here, but other apps don't */
|
|
*new_height = new.bottom - new.top - adjust_height - 1;;
|
|
*new_width = new.right - new.left;
|
|
}
|
|
|
|
void wUnmaximizeWindow(WWindow *wwin)
|
|
{
|
|
int x, y, w, h;
|
|
WMRect old_geom_rect;
|
|
int old_head;
|
|
Bool same_head;
|
|
|
|
if (!wwin->flags.maximized)
|
|
return;
|
|
|
|
if (wwin->flags.shaded) {
|
|
wwin->flags.skip_next_animation = 1;
|
|
wUnshadeWindow(wwin);
|
|
}
|
|
/* Use old coordinates if they are set, current values otherwise */
|
|
old_geom_rect = wmkrect(wwin->old_geometry.x, wwin->old_geometry.y, wwin->old_geometry.width, wwin->old_geometry.height);
|
|
old_head = wGetHeadForRect(wwin->screen_ptr, old_geom_rect);
|
|
same_head = (wGetHeadForWindow(wwin) == old_head);
|
|
x = (wwin->old_geometry.x && same_head) ? wwin->old_geometry.x : wwin->frame_x;
|
|
y = (wwin->old_geometry.y && same_head) ? wwin->old_geometry.y : wwin->frame_y;
|
|
w = wwin->old_geometry.width ? wwin->old_geometry.width : wwin->client.width;
|
|
h = wwin->old_geometry.height ? wwin->old_geometry.height : wwin->client.height;
|
|
|
|
wwin->flags.maximized = 0;
|
|
wWindowConfigure(wwin, x, y, w, h);
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "maximize");
|
|
}
|
|
|
|
void wFullscreenWindow(WWindow *wwin)
|
|
{
|
|
int head;
|
|
WMRect rect;
|
|
|
|
if (wwin->flags.fullscreen)
|
|
return;
|
|
|
|
wwin->flags.fullscreen = True;
|
|
|
|
wWindowConfigureBorders(wwin);
|
|
|
|
ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
|
|
|
|
wwin->bfs_geometry.x = wwin->frame_x;
|
|
wwin->bfs_geometry.y = wwin->frame_y;
|
|
wwin->bfs_geometry.width = wwin->frame->core->width;
|
|
wwin->bfs_geometry.height = wwin->frame->core->height;
|
|
|
|
head = wGetHeadForWindow(wwin);
|
|
rect = wGetRectForHead(wwin->screen_ptr, head);
|
|
wWindowConfigure(wwin, rect.pos.x, rect.pos.y, rect.size.width, rect.size.height);
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
|
|
}
|
|
|
|
void wUnfullscreenWindow(WWindow *wwin)
|
|
{
|
|
if (!wwin->flags.fullscreen)
|
|
return;
|
|
|
|
wwin->flags.fullscreen = False;
|
|
|
|
if (wwin->frame->core->stacking->window_level == WMFullscreenLevel) {
|
|
if (WFLAGP(wwin, sunken)) {
|
|
ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
|
|
} else if (WFLAGP(wwin, floating)) {
|
|
ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
|
|
} else {
|
|
ChangeStackingLevel(wwin->frame->core, WMNormalLevel);
|
|
}
|
|
}
|
|
|
|
wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
|
|
wwin->bfs_geometry.width, wwin->bfs_geometry.height);
|
|
|
|
wWindowConfigureBorders(wwin);
|
|
/*
|
|
// seems unnecessary, but also harmless (doesn't generate flicker) -Dan
|
|
wFrameWindowPaint(wwin->frame);
|
|
*/
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
|
|
}
|
|
|
|
#ifdef ANIMATIONS
|
|
static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
|
|
{
|
|
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
|
|
float cx, cy, cw, ch;
|
|
float xstep, ystep, wstep, hstep;
|
|
XPoint points[5];
|
|
float dx, dch, midy;
|
|
float angle, final_angle, delta;
|
|
|
|
xstep = (float)(fx - x) / steps;
|
|
ystep = (float)(fy - y) / steps;
|
|
wstep = (float)(fw - w) / steps;
|
|
hstep = (float)(fh - h) / steps;
|
|
|
|
cx = (float)x;
|
|
cy = (float)y;
|
|
cw = (float)w;
|
|
ch = (float)h;
|
|
|
|
final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_F;
|
|
delta = (float)(final_angle / FRAMES);
|
|
for (angle = 0;; angle += delta) {
|
|
if (angle > final_angle)
|
|
angle = final_angle;
|
|
|
|
dx = (cw / 10) - ((cw / 5) * sin(angle));
|
|
dch = (ch / 2) * cos(angle);
|
|
midy = cy + (ch / 2);
|
|
|
|
points[0].x = cx + dx;
|
|
points[0].y = midy - dch;
|
|
points[1].x = cx + cw - dx;
|
|
points[1].y = points[0].y;
|
|
points[2].x = cx + cw + dx;
|
|
points[2].y = midy + dch;
|
|
points[3].x = cx - dx;
|
|
points[3].y = points[2].y;
|
|
points[4].x = points[0].x;
|
|
points[4].y = points[0].y;
|
|
|
|
XGrabServer(dpy);
|
|
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
|
|
XFlush(dpy);
|
|
wusleep(MINIATURIZE_ANIMATION_DELAY_F);
|
|
|
|
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
|
|
XUngrabServer(dpy);
|
|
cx += xstep;
|
|
cy += ystep;
|
|
cw += wstep;
|
|
ch += hstep;
|
|
if (angle >= final_angle)
|
|
break;
|
|
|
|
}
|
|
XFlush(dpy);
|
|
}
|
|
|
|
#undef FRAMES
|
|
|
|
static void
|
|
animateResizeTwist(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
|
|
{
|
|
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_T)
|
|
float cx, cy, cw, ch;
|
|
float xstep, ystep, wstep, hstep;
|
|
XPoint points[5];
|
|
float angle, final_angle, a, d, delta;
|
|
|
|
x += w / 2;
|
|
y += h / 2;
|
|
fx += fw / 2;
|
|
fy += fh / 2;
|
|
|
|
xstep = (float)(fx - x) / steps;
|
|
ystep = (float)(fy - y) / steps;
|
|
wstep = (float)(fw - w) / steps;
|
|
hstep = (float)(fh - h) / steps;
|
|
|
|
cx = (float)x;
|
|
cy = (float)y;
|
|
cw = (float)w;
|
|
ch = (float)h;
|
|
|
|
final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_T;
|
|
delta = (float)(final_angle / FRAMES);
|
|
for (angle = 0;; angle += delta) {
|
|
if (angle > final_angle)
|
|
angle = final_angle;
|
|
|
|
a = atan(ch / cw);
|
|
d = sqrt((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
|
|
|
|
points[0].x = cx + cos(angle - a) * d;
|
|
points[0].y = cy + sin(angle - a) * d;
|
|
points[1].x = cx + cos(angle + a) * d;
|
|
points[1].y = cy + sin(angle + a) * d;
|
|
points[2].x = cx + cos(angle - a + WM_PI) * d;
|
|
points[2].y = cy + sin(angle - a + WM_PI) * d;
|
|
points[3].x = cx + cos(angle + a + WM_PI) * d;
|
|
points[3].y = cy + sin(angle + a + WM_PI) * d;
|
|
points[4].x = cx + cos(angle - a) * d;
|
|
points[4].y = cy + sin(angle - a) * d;
|
|
XGrabServer(dpy);
|
|
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
|
|
XFlush(dpy);
|
|
wusleep(MINIATURIZE_ANIMATION_DELAY_T);
|
|
|
|
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
|
|
XUngrabServer(dpy);
|
|
cx += xstep;
|
|
cy += ystep;
|
|
cw += wstep;
|
|
ch += hstep;
|
|
if (angle >= final_angle)
|
|
break;
|
|
|
|
}
|
|
XFlush(dpy);
|
|
}
|
|
|
|
#undef FRAMES
|
|
|
|
static void animateResizeZoom(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
|
|
{
|
|
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_Z)
|
|
float cx[FRAMES], cy[FRAMES], cw[FRAMES], ch[FRAMES];
|
|
float xstep, ystep, wstep, hstep;
|
|
int i, j;
|
|
|
|
xstep = (float)(fx - x) / steps;
|
|
ystep = (float)(fy - y) / steps;
|
|
wstep = (float)(fw - w) / steps;
|
|
hstep = (float)(fh - h) / steps;
|
|
|
|
for (j = 0; j < FRAMES; j++) {
|
|
cx[j] = (float)x;
|
|
cy[j] = (float)y;
|
|
cw[j] = (float)w;
|
|
ch[j] = (float)h;
|
|
}
|
|
XGrabServer(dpy);
|
|
for (i = 0; i < steps; i++) {
|
|
for (j = 0; j < FRAMES; j++) {
|
|
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
|
|
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
|
|
}
|
|
XFlush(dpy);
|
|
wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
|
|
|
|
for (j = 0; j < FRAMES; j++) {
|
|
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
|
|
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
|
|
if (j < FRAMES - 1) {
|
|
cx[j] = cx[j + 1];
|
|
cy[j] = cy[j + 1];
|
|
cw[j] = cw[j + 1];
|
|
ch[j] = ch[j + 1];
|
|
} else {
|
|
cx[j] += xstep;
|
|
cy[j] += ystep;
|
|
cw[j] += wstep;
|
|
ch[j] += hstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < FRAMES; j++) {
|
|
XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
|
|
}
|
|
XFlush(dpy);
|
|
wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
|
|
|
|
for (j = 0; j < FRAMES; j++) {
|
|
XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
|
|
}
|
|
|
|
XUngrabServer(dpy);
|
|
}
|
|
|
|
#undef FRAMES
|
|
|
|
void animateResize(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh)
|
|
{
|
|
int style = wPreferences.iconification_style; /* Catch the value */
|
|
int steps;
|
|
|
|
if (style == WIS_NONE)
|
|
return;
|
|
|
|
if (style == WIS_RANDOM) {
|
|
style = rand() % 3;
|
|
}
|
|
|
|
switch (style) {
|
|
case WIS_TWIST:
|
|
steps = MINIATURIZE_ANIMATION_STEPS_T;
|
|
if (steps > 0)
|
|
animateResizeTwist(scr, x, y, w, h, fx, fy, fw, fh, steps);
|
|
break;
|
|
case WIS_FLIP:
|
|
steps = MINIATURIZE_ANIMATION_STEPS_F;
|
|
if (steps > 0)
|
|
animateResizeFlip(scr, x, y, w, h, fx, fy, fw, fh, steps);
|
|
break;
|
|
case WIS_ZOOM:
|
|
default:
|
|
steps = MINIATURIZE_ANIMATION_STEPS_Z;
|
|
if (steps > 0)
|
|
animateResizeZoom(scr, x, y, w, h, fx, fy, fw, fh, steps);
|
|
break;
|
|
}
|
|
}
|
|
#endif /* ANIMATIONS */
|
|
|
|
static void flushExpose(void)
|
|
{
|
|
XEvent tmpev;
|
|
|
|
while (XCheckTypedEvent(dpy, Expose, &tmpev))
|
|
WMHandleEvent(&tmpev);
|
|
XSync(dpy, 0);
|
|
}
|
|
|
|
static void unmapTransientsFor(WWindow *wwin)
|
|
{
|
|
WWindow *tmp;
|
|
|
|
tmp = wwin->screen_ptr->focused_window;
|
|
while (tmp) {
|
|
/* unmap the transients for this transient */
|
|
if (tmp != wwin && tmp->transient_for == wwin->client_win
|
|
&& (tmp->flags.mapped || wwin->screen_ptr->flags.startup || tmp->flags.shaded)) {
|
|
unmapTransientsFor(tmp);
|
|
tmp->flags.miniaturized = 1;
|
|
if (!tmp->flags.shaded) {
|
|
wWindowUnmap(tmp);
|
|
} else {
|
|
XUnmapWindow(dpy, tmp->frame->core->window);
|
|
}
|
|
/*
|
|
if (!tmp->flags.shaded)
|
|
*/
|
|
wClientSetState(tmp, IconicState, None);
|
|
|
|
WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
|
|
}
|
|
tmp = tmp->prev;
|
|
}
|
|
}
|
|
|
|
static void mapTransientsFor(WWindow *wwin)
|
|
{
|
|
WWindow *tmp;
|
|
|
|
tmp = wwin->screen_ptr->focused_window;
|
|
while (tmp) {
|
|
/* recursively map the transients for this transient */
|
|
if (tmp != wwin && tmp->transient_for == wwin->client_win && /*!tmp->flags.mapped */ tmp->flags.miniaturized
|
|
&& tmp->icon == NULL) {
|
|
mapTransientsFor(tmp);
|
|
tmp->flags.miniaturized = 0;
|
|
if (!tmp->flags.shaded) {
|
|
wWindowMap(tmp);
|
|
} else {
|
|
XMapWindow(dpy, tmp->frame->core->window);
|
|
}
|
|
tmp->flags.semi_focused = 0;
|
|
/*
|
|
if (!tmp->flags.shaded)
|
|
*/
|
|
wClientSetState(tmp, NormalState, None);
|
|
|
|
WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
|
|
}
|
|
tmp = tmp->prev;
|
|
}
|
|
}
|
|
|
|
static WWindow *recursiveTransientFor(WWindow * wwin)
|
|
{
|
|
int i;
|
|
|
|
if (!wwin)
|
|
return None;
|
|
|
|
/* hackish way to detect transient_for cycle */
|
|
i = wwin->screen_ptr->window_count + 1;
|
|
|
|
while (wwin && wwin->transient_for != None && i > 0) {
|
|
wwin = wWindowFor(wwin->transient_for);
|
|
i--;
|
|
}
|
|
if (i == 0 && wwin) {
|
|
wwarning("%s has a severely broken WM_TRANSIENT_FOR hint.", wwin->frame->title);
|
|
return NULL;
|
|
}
|
|
|
|
return wwin;
|
|
}
|
|
|
|
void wIconifyWindow(WWindow * wwin)
|
|
{
|
|
XWindowAttributes attribs;
|
|
int present;
|
|
|
|
if (!XGetWindowAttributes(dpy, wwin->client_win, &attribs)) {
|
|
/* the window doesn't exist anymore */
|
|
return;
|
|
}
|
|
|
|
if (wwin->flags.miniaturized) {
|
|
return;
|
|
}
|
|
|
|
if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
|
|
WWindow *owner = wWindowFor(wwin->transient_for);
|
|
|
|
if (owner && owner->flags.miniaturized)
|
|
return;
|
|
}
|
|
|
|
present = wwin->frame->workspace == wwin->screen_ptr->current_workspace;
|
|
|
|
/* if the window is in another workspace, simplify process */
|
|
if (present) {
|
|
/* icon creation may take a while */
|
|
XGrabPointer(dpy, wwin->screen_ptr->root_win, False,
|
|
ButtonMotionMask | ButtonReleaseMask, GrabModeAsync,
|
|
GrabModeAsync, None, None, CurrentTime);
|
|
}
|
|
|
|
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
|
|
if (!wwin->flags.icon_moved) {
|
|
PlaceIcon(wwin->screen_ptr, &wwin->icon_x, &wwin->icon_y, wGetHeadForWindow(wwin));
|
|
}
|
|
wwin->icon = wIconCreate(wwin);
|
|
|
|
wwin->icon->mapped = 1;
|
|
}
|
|
|
|
wwin->flags.miniaturized = 1;
|
|
wwin->flags.mapped = 0;
|
|
|
|
/* unmap transients */
|
|
|
|
unmapTransientsFor(wwin);
|
|
|
|
if (present) {
|
|
XUngrabPointer(dpy, CurrentTime);
|
|
wWindowUnmap(wwin);
|
|
/* let all Expose events arrive so that we can repaint
|
|
* something before the animation starts (and the server is grabbed) */
|
|
XSync(dpy, 0);
|
|
|
|
if (wPreferences.disable_miniwindows || wwin->flags.net_handle_icon)
|
|
wClientSetState(wwin, IconicState, None);
|
|
else
|
|
wClientSetState(wwin, IconicState, wwin->icon->icon_win);
|
|
|
|
flushExpose();
|
|
#ifdef ANIMATIONS
|
|
if (!wwin->screen_ptr->flags.startup && !wwin->flags.skip_next_animation
|
|
&& !wPreferences.no_animations) {
|
|
int ix, iy, iw, ih;
|
|
|
|
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
|
|
ix = wwin->icon_x;
|
|
iy = wwin->icon_y;
|
|
iw = wwin->icon->core->width;
|
|
ih = wwin->icon->core->height;
|
|
} else {
|
|
if (wwin->flags.net_handle_icon) {
|
|
ix = wwin->icon_x;
|
|
iy = wwin->icon_y;
|
|
iw = wwin->icon_w;
|
|
ih = wwin->icon_h;
|
|
} else {
|
|
ix = 0;
|
|
iy = 0;
|
|
iw = wwin->screen_ptr->scr_width;
|
|
ih = wwin->screen_ptr->scr_height;
|
|
}
|
|
}
|
|
animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
|
|
wwin->frame->core->width, wwin->frame->core->height, ix, iy, iw, ih);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
wwin->flags.skip_next_animation = 0;
|
|
|
|
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
|
|
if (wwin->screen_ptr->current_workspace == wwin->frame->workspace ||
|
|
IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)
|
|
|
|
XMapWindow(dpy, wwin->icon->core->window);
|
|
|
|
AddToStackList(wwin->icon->core);
|
|
|
|
wLowerFrame(wwin->icon->core);
|
|
}
|
|
|
|
if (present) {
|
|
WWindow *owner = recursiveTransientFor(wwin->screen_ptr->focused_window);
|
|
|
|
/*
|
|
* It doesn't seem to be working and causes button event hangup
|
|
* when deiconifying a transient window.
|
|
setupIconGrabs(wwin->icon);
|
|
*/
|
|
if ((wwin->flags.focused || (owner && wwin->client_win == owner->client_win))
|
|
&& wPreferences.focus_mode == WKF_CLICK) {
|
|
WWindow *tmp;
|
|
|
|
tmp = wwin->prev;
|
|
while (tmp) {
|
|
if (!WFLAGP(tmp, no_focusable)
|
|
&& !(tmp->flags.hidden || tmp->flags.miniaturized)
|
|
&& (wwin->frame->workspace == tmp->frame->workspace))
|
|
break;
|
|
tmp = tmp->prev;
|
|
}
|
|
wSetFocusTo(wwin->screen_ptr, tmp);
|
|
} else if (wPreferences.focus_mode != WKF_CLICK) {
|
|
wSetFocusTo(wwin->screen_ptr, NULL);
|
|
}
|
|
#ifdef ANIMATIONS
|
|
if (!wwin->screen_ptr->flags.startup) {
|
|
/* Catch up with events not processed while animation was running */
|
|
Window clientwin = wwin->client_win;
|
|
|
|
ProcessPendingEvents();
|
|
|
|
/* the window can disappear while ProcessPendingEvents() runs */
|
|
if (!wWindowFor(clientwin)) {
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* maybe we want to do this regardless of net_handle_icon
|
|
* it seems to me we might break behaviour this way.
|
|
*/
|
|
if (wwin->flags.selected && !wPreferences.disable_miniwindows
|
|
&& !wwin->flags.net_handle_icon)
|
|
wIconSelect(wwin->icon);
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "iconify");
|
|
|
|
if (wPreferences.auto_arrange_icons)
|
|
wArrangeIcons(wwin->screen_ptr, True);
|
|
}
|
|
|
|
void wDeiconifyWindow(WWindow *wwin)
|
|
{
|
|
/* Let's avoid changing workspace while deiconifying */
|
|
ignore_wks_change = 1;
|
|
|
|
/* we're hiding for show_desktop */
|
|
int netwm_hidden = wwin->flags.net_show_desktop &&
|
|
wwin->frame->workspace != wwin->screen_ptr->current_workspace;
|
|
|
|
if (!netwm_hidden)
|
|
wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
|
|
|
|
if (!wwin->flags.miniaturized)
|
|
return;
|
|
|
|
if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
|
|
WWindow *owner = recursiveTransientFor(wwin);
|
|
|
|
if (owner && owner->flags.miniaturized) {
|
|
wDeiconifyWindow(owner);
|
|
wSetFocusTo(wwin->screen_ptr, wwin);
|
|
wRaiseFrame(wwin->frame->core);
|
|
return;
|
|
}
|
|
}
|
|
|
|
wwin->flags.miniaturized = 0;
|
|
|
|
if (!netwm_hidden && !wwin->flags.shaded) {
|
|
wwin->flags.mapped = 1;
|
|
}
|
|
|
|
if (!netwm_hidden || wPreferences.sticky_icons) {
|
|
/* maybe we want to do this regardless of net_handle_icon
|
|
* it seems to me we might break behaviour this way.
|
|
*/
|
|
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon
|
|
&& wwin->icon != NULL) {
|
|
if (wwin->icon->selected)
|
|
wIconSelect(wwin->icon);
|
|
|
|
XUnmapWindow(dpy, wwin->icon->core->window);
|
|
}
|
|
}
|
|
|
|
/* if the window is in another workspace, do it silently */
|
|
if (!netwm_hidden) {
|
|
#ifdef ANIMATIONS
|
|
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations
|
|
&& !wwin->flags.skip_next_animation && wwin->icon != NULL) {
|
|
int ix, iy, iw, ih;
|
|
|
|
if (!wPreferences.disable_miniwindows
|
|
&& !wwin->flags.net_handle_icon) {
|
|
ix = wwin->icon_x;
|
|
iy = wwin->icon_y;
|
|
iw = wwin->icon->core->width;
|
|
ih = wwin->icon->core->height;
|
|
} else {
|
|
if (wwin->flags.net_handle_icon) {
|
|
ix = wwin->icon_x;
|
|
iy = wwin->icon_y;
|
|
iw = wwin->icon_w;
|
|
ih = wwin->icon_h;
|
|
} else {
|
|
ix = 0;
|
|
iy = 0;
|
|
iw = wwin->screen_ptr->scr_width;
|
|
ih = wwin->screen_ptr->scr_height;
|
|
}
|
|
}
|
|
animateResize(wwin->screen_ptr, ix, iy, iw, ih,
|
|
wwin->frame_x, wwin->frame_y,
|
|
wwin->frame->core->width, wwin->frame->core->height);
|
|
}
|
|
#endif /* ANIMATIONS */
|
|
wwin->flags.skip_next_animation = 0;
|
|
XGrabServer(dpy);
|
|
if (!wwin->flags.shaded) {
|
|
XMapWindow(dpy, wwin->client_win);
|
|
}
|
|
XMapWindow(dpy, wwin->frame->core->window);
|
|
wRaiseFrame(wwin->frame->core);
|
|
if (!wwin->flags.shaded) {
|
|
wClientSetState(wwin, NormalState, None);
|
|
}
|
|
mapTransientsFor(wwin);
|
|
}
|
|
|
|
if (!wPreferences.disable_miniwindows && wwin->icon != NULL
|
|
&& !wwin->flags.net_handle_icon) {
|
|
RemoveFromStackList(wwin->icon->core);
|
|
/* removeIconGrabs(wwin->icon); */
|
|
wIconDestroy(wwin->icon);
|
|
wwin->icon = NULL;
|
|
}
|
|
|
|
if (!netwm_hidden) {
|
|
XUngrabServer(dpy);
|
|
|
|
wSetFocusTo(wwin->screen_ptr, wwin);
|
|
|
|
#ifdef ANIMATIONS
|
|
if (!wwin->screen_ptr->flags.startup) {
|
|
/* Catch up with events not processed while animation was running */
|
|
Window clientwin = wwin->client_win;
|
|
|
|
ProcessPendingEvents();
|
|
|
|
/* the window can disappear while ProcessPendingEvents() runs */
|
|
if (!wWindowFor(clientwin)) {
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (wPreferences.auto_arrange_icons) {
|
|
wArrangeIcons(wwin->screen_ptr, True);
|
|
}
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "iconify");
|
|
|
|
/* In case we were shaded and iconified, also unshade */
|
|
if (!netwm_hidden)
|
|
wUnshadeWindow(wwin);
|
|
|
|
ignore_wks_change = 0;
|
|
}
|
|
|
|
static void hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate)
|
|
{
|
|
if (wwin->flags.miniaturized) {
|
|
if (wwin->icon) {
|
|
XUnmapWindow(dpy, wwin->icon->core->window);
|
|
wwin->icon->mapped = 0;
|
|
}
|
|
wwin->flags.hidden = 1;
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "hide");
|
|
return;
|
|
}
|
|
|
|
if (wwin->flags.inspector_open) {
|
|
wHideInspectorForWindow(wwin);
|
|
}
|
|
|
|
wwin->flags.hidden = 1;
|
|
wWindowUnmap(wwin);
|
|
|
|
wClientSetState(wwin, IconicState, icon->icon_win);
|
|
flushExpose();
|
|
|
|
#ifdef ANIMATIONS
|
|
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
|
|
!wwin->flags.skip_next_animation && animate) {
|
|
animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
|
|
wwin->frame->core->width, wwin->frame->core->height,
|
|
icon_x, icon_y, icon->core->width, icon->core->height);
|
|
}
|
|
#endif
|
|
wwin->flags.skip_next_animation = 0;
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "hide");
|
|
}
|
|
|
|
void wHideAll(WScreen *scr)
|
|
{
|
|
WWindow *wwin;
|
|
WWindow **windows;
|
|
Window FocusedWin;
|
|
WMenu *menu;
|
|
unsigned int wcount = 0;
|
|
int FocusState;
|
|
int i;
|
|
|
|
if (!scr)
|
|
return;
|
|
|
|
menu = scr->switch_menu;
|
|
|
|
windows = malloc(sizeof(WWindow *));
|
|
|
|
if (menu != NULL) {
|
|
for (i = 0; i < menu->entry_no; i++) {
|
|
windows[wcount] = (WWindow *) menu->entries[i]->clientdata;
|
|
wcount++;
|
|
windows = realloc(windows, sizeof(WWindow *) * (wcount+1));
|
|
}
|
|
} else {
|
|
wwin = scr->focused_window;
|
|
|
|
while (wwin) {
|
|
windows[wcount] = wwin;
|
|
wcount++;
|
|
windows = realloc(windows, sizeof(WWindow *) * (wcount+1));
|
|
wwin = wwin->prev;
|
|
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < wcount; i++) {
|
|
wwin = windows[i];
|
|
if (wwin->frame->workspace == scr->current_workspace
|
|
&& !(wwin->flags.miniaturized || wwin->flags.hidden)
|
|
&& !wwin->flags.internal_window
|
|
&& !WFLAGP(wwin, no_miniaturizable)
|
|
) {
|
|
wwin->flags.skip_next_animation = 1;
|
|
wIconifyWindow(wwin);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wHideOtherApplications(WWindow *awin)
|
|
{
|
|
WWindow *wwin;
|
|
WApplication *tapp;
|
|
|
|
if (!awin)
|
|
return;
|
|
wwin = awin->screen_ptr->focused_window;
|
|
|
|
while (wwin) {
|
|
if (wwin != awin
|
|
&& wwin->frame->workspace == awin->screen_ptr->current_workspace
|
|
&& !(wwin->flags.miniaturized || wwin->flags.hidden)
|
|
&& !wwin->flags.internal_window
|
|
&& wGetWindowOfInspectorForWindow(wwin) != awin && !WFLAGP(wwin, no_hide_others)) {
|
|
|
|
if (wwin->main_window == None || WFLAGP(wwin, no_appicon)) {
|
|
if (!WFLAGP(wwin, no_miniaturizable)) {
|
|
wwin->flags.skip_next_animation = 1;
|
|
wIconifyWindow(wwin);
|
|
}
|
|
} else if (wwin->main_window != None && awin->main_window != wwin->main_window) {
|
|
tapp = wApplicationOf(wwin->main_window);
|
|
if (tapp) {
|
|
tapp->flags.skip_next_animation = 1;
|
|
wHideApplication(tapp);
|
|
} else {
|
|
if (!WFLAGP(wwin, no_miniaturizable)) {
|
|
wwin->flags.skip_next_animation = 1;
|
|
wIconifyWindow(wwin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
wwin = wwin->prev;
|
|
}
|
|
/*
|
|
wSetFocusTo(awin->screen_ptr, awin);
|
|
*/
|
|
}
|
|
|
|
void wHideApplication(WApplication *wapp)
|
|
{
|
|
WScreen *scr;
|
|
WWindow *wlist;
|
|
int hadfocus;
|
|
int animate;
|
|
|
|
if (!wapp) {
|
|
wwarning("trying to hide a non grouped window");
|
|
return;
|
|
}
|
|
if (!wapp->main_window_desc) {
|
|
wwarning("group leader not found for window group");
|
|
return;
|
|
}
|
|
scr = wapp->main_window_desc->screen_ptr;
|
|
hadfocus = 0;
|
|
wlist = scr->focused_window;
|
|
if (!wlist)
|
|
return;
|
|
|
|
if (wlist->main_window == wapp->main_window)
|
|
wapp->last_focused = wlist;
|
|
else
|
|
wapp->last_focused = NULL;
|
|
|
|
animate = !wapp->flags.skip_next_animation;
|
|
|
|
while (wlist) {
|
|
if (wlist->main_window == wapp->main_window) {
|
|
if (wlist->flags.focused) {
|
|
hadfocus = 1;
|
|
}
|
|
if (wapp->app_icon) {
|
|
hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
|
|
wapp->app_icon->y_pos, wlist, animate);
|
|
animate = False;
|
|
}
|
|
}
|
|
wlist = wlist->prev;
|
|
}
|
|
|
|
wapp->flags.skip_next_animation = 0;
|
|
|
|
if (hadfocus) {
|
|
if (wPreferences.focus_mode == WKF_CLICK) {
|
|
wlist = scr->focused_window;
|
|
while (wlist) {
|
|
if (!WFLAGP(wlist, no_focusable) && !wlist->flags.hidden
|
|
&& (wlist->flags.mapped || wlist->flags.shaded))
|
|
break;
|
|
wlist = wlist->prev;
|
|
}
|
|
wSetFocusTo(scr, wlist);
|
|
} else {
|
|
wSetFocusTo(scr, NULL);
|
|
}
|
|
}
|
|
|
|
wapp->flags.hidden = 1;
|
|
|
|
if (wPreferences.auto_arrange_icons) {
|
|
wArrangeIcons(scr, True);
|
|
}
|
|
#ifdef HIDDENDOT
|
|
if (wapp->app_icon)
|
|
wAppIconPaint(wapp->app_icon);
|
|
#endif
|
|
}
|
|
|
|
static void unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate, int bringToCurrentWS)
|
|
{
|
|
if (bringToCurrentWS)
|
|
wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
|
|
|
|
wwin->flags.hidden = 0;
|
|
|
|
#ifdef ANIMATIONS
|
|
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations && animate) {
|
|
animateResize(wwin->screen_ptr, icon_x, icon_y,
|
|
icon->core->width, icon->core->height,
|
|
wwin->frame_x, wwin->frame_y,
|
|
wwin->frame->core->width, wwin->frame->core->height);
|
|
}
|
|
#endif
|
|
wwin->flags.skip_next_animation = 0;
|
|
if (wwin->screen_ptr->current_workspace == wwin->frame->workspace) {
|
|
XMapWindow(dpy, wwin->client_win);
|
|
XMapWindow(dpy, wwin->frame->core->window);
|
|
wClientSetState(wwin, NormalState, None);
|
|
wwin->flags.mapped = 1;
|
|
wRaiseFrame(wwin->frame->core);
|
|
}
|
|
if (wwin->flags.inspector_open) {
|
|
wUnhideInspectorForWindow(wwin);
|
|
}
|
|
|
|
WMPostNotificationName(WMNChangedState, wwin, "hide");
|
|
}
|
|
|
|
void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurrentWS)
|
|
{
|
|
WScreen *scr;
|
|
WWindow *wlist, *next;
|
|
WWindow *focused = NULL;
|
|
int animate;
|
|
|
|
if (!wapp)
|
|
return;
|
|
|
|
scr = wapp->main_window_desc->screen_ptr;
|
|
wlist = scr->focused_window;
|
|
if (!wlist)
|
|
return;
|
|
|
|
/* goto beginning of list */
|
|
while (wlist->prev)
|
|
wlist = wlist->prev;
|
|
|
|
animate = !wapp->flags.skip_next_animation;
|
|
|
|
while (wlist) {
|
|
next = wlist->next;
|
|
|
|
if (wlist->main_window == wapp->main_window) {
|
|
if (wlist->flags.focused)
|
|
focused = wlist;
|
|
else if (!focused || !focused->flags.focused)
|
|
focused = wlist;
|
|
|
|
if (wlist->flags.miniaturized) {
|
|
if ((bringToCurrentWS || wPreferences.sticky_icons ||
|
|
wlist->frame->workspace == scr->current_workspace) && wlist->icon) {
|
|
if (!wlist->icon->mapped) {
|
|
int x, y;
|
|
|
|
PlaceIcon(scr, &x, &y, wGetHeadForWindow(wlist));
|
|
if (wlist->icon_x != x || wlist->icon_y != y) {
|
|
XMoveWindow(dpy, wlist->icon->core->window, x, y);
|
|
}
|
|
wlist->icon_x = x;
|
|
wlist->icon_y = y;
|
|
XMapWindow(dpy, wlist->icon->core->window);
|
|
wlist->icon->mapped = 1;
|
|
}
|
|
wRaiseFrame(wlist->icon->core);
|
|
}
|
|
if (bringToCurrentWS)
|
|
wWindowChangeWorkspace(wlist, scr->current_workspace);
|
|
wlist->flags.hidden = 0;
|
|
if (miniwindows && wlist->frame->workspace == scr->current_workspace) {
|
|
wDeiconifyWindow(wlist);
|
|
}
|
|
WMPostNotificationName(WMNChangedState, wlist, "hide");
|
|
} else if (wlist->flags.shaded) {
|
|
if (bringToCurrentWS)
|
|
wWindowChangeWorkspace(wlist, scr->current_workspace);
|
|
wlist->flags.hidden = 0;
|
|
wRaiseFrame(wlist->frame->core);
|
|
if (wlist->frame->workspace == scr->current_workspace) {
|
|
XMapWindow(dpy, wlist->frame->core->window);
|
|
if (miniwindows) {
|
|
wUnshadeWindow(wlist);
|
|
}
|
|
}
|
|
WMPostNotificationName(WMNChangedState, wlist, "hide");
|
|
} else if (wlist->flags.hidden) {
|
|
unhideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
|
|
wapp->app_icon->y_pos, wlist, animate, bringToCurrentWS);
|
|
animate = False;
|
|
} else {
|
|
if (bringToCurrentWS && wlist->frame->workspace != scr->current_workspace) {
|
|
wWindowChangeWorkspace(wlist, scr->current_workspace);
|
|
}
|
|
wRaiseFrame(wlist->frame->core);
|
|
}
|
|
}
|
|
wlist = next;
|
|
}
|
|
|
|
wapp->flags.skip_next_animation = 0;
|
|
wapp->flags.hidden = 0;
|
|
|
|
if (wapp->last_focused && wapp->last_focused->flags.mapped) {
|
|
wRaiseFrame(wapp->last_focused->frame->core);
|
|
wSetFocusTo(scr, wapp->last_focused);
|
|
} else if (focused) {
|
|
wSetFocusTo(scr, focused);
|
|
}
|
|
wapp->last_focused = NULL;
|
|
if (wPreferences.auto_arrange_icons) {
|
|
wArrangeIcons(scr, True);
|
|
}
|
|
#ifdef HIDDENDOT
|
|
wAppIconPaint(wapp->app_icon);
|
|
#endif
|
|
}
|
|
|
|
void wShowAllWindows(WScreen *scr)
|
|
{
|
|
WWindow *wwin, *old_foc;
|
|
WApplication *wapp;
|
|
|
|
old_foc = wwin = scr->focused_window;
|
|
while (wwin) {
|
|
if (!wwin->flags.internal_window &&
|
|
(scr->current_workspace == wwin->frame->workspace || IS_OMNIPRESENT(wwin))) {
|
|
if (wwin->flags.miniaturized) {
|
|
wwin->flags.skip_next_animation = 1;
|
|
wDeiconifyWindow(wwin);
|
|
} else if (wwin->flags.hidden) {
|
|
wapp = wApplicationOf(wwin->main_window);
|
|
if (wapp) {
|
|
wUnhideApplication(wapp, False, False);
|
|
} else {
|
|
wwin->flags.skip_next_animation = 1;
|
|
wDeiconifyWindow(wwin);
|
|
}
|
|
}
|
|
}
|
|
wwin = wwin->prev;
|
|
}
|
|
wSetFocusTo(scr, old_foc);
|
|
/*wRaiseFrame(old_foc->frame->core); */
|
|
}
|
|
|
|
void wRefreshDesktop(WScreen *scr)
|
|
{
|
|
Window win;
|
|
XSetWindowAttributes attr;
|
|
|
|
attr.backing_store = NotUseful;
|
|
attr.save_under = False;
|
|
win = XCreateWindow(dpy, scr->root_win, 0, 0, scr->scr_width,
|
|
scr->scr_height, 0, CopyFromParent, CopyFromParent,
|
|
(Visual *) CopyFromParent, CWBackingStore | CWSaveUnder, &attr);
|
|
XMapRaised(dpy, win);
|
|
XDestroyWindow(dpy, win);
|
|
XFlush(dpy);
|
|
}
|
|
|
|
void wArrangeIcons(WScreen *scr, Bool arrangeAll)
|
|
{
|
|
WWindow *wwin;
|
|
WAppIcon *aicon;
|
|
|
|
int head;
|
|
const int heads = wXineramaHeads(scr);
|
|
|
|
struct HeadVars {
|
|
int pf; /* primary axis */
|
|
int sf; /* secondary axis */
|
|
int fullW;
|
|
int fullH;
|
|
int pi, si;
|
|
int sx1, sx2, sy1, sy2; /* screen boundary */
|
|
int sw, sh;
|
|
int xo, yo;
|
|
int xs, ys;
|
|
} *vars;
|
|
|
|
int isize = wPreferences.icon_size;
|
|
|
|
vars = (struct HeadVars *)wmalloc(sizeof(struct HeadVars) * heads);
|
|
|
|
for (head = 0; head < heads; ++head) {
|
|
WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
|
|
WMRect rect = wmkrect(area.x1, area.y1, area.x2 - area.x1, area.y2 - area.y1);
|
|
vars[head].pi = vars[head].si = 0;
|
|
vars[head].sx1 = rect.pos.x;
|
|
vars[head].sy1 = rect.pos.y;
|
|
vars[head].sw = rect.size.width;
|
|
vars[head].sh = rect.size.height;
|
|
vars[head].sx2 = vars[head].sx1 + vars[head].sw;
|
|
vars[head].sy2 = vars[head].sy1 + vars[head].sh;
|
|
vars[head].sw = isize * (vars[head].sw / isize);
|
|
vars[head].sh = isize * (vars[head].sh / isize);
|
|
vars[head].fullW = (vars[head].sx2 - vars[head].sx1) / isize;
|
|
vars[head].fullH = (vars[head].sy2 - vars[head].sy1) / isize;
|
|
|
|
/* icon yard boundaries */
|
|
if (wPreferences.icon_yard & IY_VERT) {
|
|
vars[head].pf = vars[head].fullH;
|
|
vars[head].sf = vars[head].fullW;
|
|
} else {
|
|
vars[head].pf = vars[head].fullW;
|
|
vars[head].sf = vars[head].fullH;
|
|
}
|
|
if (wPreferences.icon_yard & IY_RIGHT) {
|
|
vars[head].xo = vars[head].sx2 - isize;
|
|
vars[head].xs = -1;
|
|
} else {
|
|
vars[head].xo = vars[head].sx1;
|
|
vars[head].xs = 1;
|
|
}
|
|
if (wPreferences.icon_yard & IY_TOP) {
|
|
vars[head].yo = vars[head].sy1;
|
|
vars[head].ys = 1;
|
|
} else {
|
|
vars[head].yo = vars[head].sy2 - isize;
|
|
vars[head].ys = -1;
|
|
}
|
|
}
|
|
|
|
#define X ((wPreferences.icon_yard & IY_VERT) \
|
|
? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
|
|
: vars[head].xo + vars[head].xs*(vars[head].pi*isize))
|
|
|
|
#define Y ((wPreferences.icon_yard & IY_VERT) \
|
|
? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
|
|
: vars[head].yo + vars[head].ys*(vars[head].si*isize))
|
|
|
|
/* arrange application icons */
|
|
aicon = scr->app_icon_list;
|
|
/* reverse them to avoid unnecessarily sliding of icons */
|
|
while (aicon && aicon->next)
|
|
aicon = aicon->next;
|
|
|
|
while (aicon) {
|
|
if (!aicon->docked) {
|
|
/* CHECK: can icon be NULL here ? */
|
|
/* The intention here is to place the AppIcon on the head that
|
|
* contains most of the applications _main_ window. */
|
|
head = wGetHeadForWindow(aicon->icon->owner);
|
|
|
|
if (aicon->x_pos != X || aicon->y_pos != Y) {
|
|
#ifdef ANIMATIONS
|
|
if (!wPreferences.no_animations) {
|
|
SlideWindow(aicon->icon->core->window, aicon->x_pos, aicon->y_pos, X, Y);
|
|
}
|
|
#endif /* ANIMATIONS */
|
|
}
|
|
wAppIconMove(aicon, X, Y);
|
|
vars[head].pi++;
|
|
if (vars[head].pi >= vars[head].pf) {
|
|
vars[head].pi = 0;
|
|
vars[head].si++;
|
|
}
|
|
}
|
|
aicon = aicon->prev;
|
|
}
|
|
|
|
/* arrange miniwindows */
|
|
wwin = scr->focused_window;
|
|
/* reverse them to avoid unnecessarily shuffling */
|
|
while (wwin && wwin->prev)
|
|
wwin = wwin->prev;
|
|
|
|
while (wwin) {
|
|
if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
|
|
(wwin->frame->workspace == scr->current_workspace ||
|
|
IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
|
|
|
|
head = wGetHeadForWindow(wwin);
|
|
|
|
if (arrangeAll || !wwin->flags.icon_moved) {
|
|
if (wwin->icon_x != X || wwin->icon_y != Y) {
|
|
#ifdef ANIMATIONS
|
|
if (wPreferences.no_animations) {
|
|
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
|
|
} else {
|
|
SlideWindow(wwin->icon->core->window, wwin->icon_x,
|
|
wwin->icon_y, X, Y);
|
|
}
|
|
#else
|
|
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
|
|
#endif /* ANIMATIONS */
|
|
}
|
|
wwin->icon_x = X;
|
|
wwin->icon_y = Y;
|
|
|
|
vars[head].pi++;
|
|
if (vars[head].pi >= vars[head].pf) {
|
|
vars[head].pi = 0;
|
|
vars[head].si++;
|
|
}
|
|
}
|
|
}
|
|
if (arrangeAll) {
|
|
wwin->flags.icon_moved = 0;
|
|
}
|
|
/* we reversed the order, so we use next */
|
|
wwin = wwin->next;
|
|
}
|
|
|
|
wfree(vars);
|
|
}
|
|
|
|
void wSelectWindow(WWindow *wwin, Bool flag)
|
|
{
|
|
WScreen *scr = wwin->screen_ptr;
|
|
|
|
if (flag) {
|
|
wwin->flags.selected = 1;
|
|
XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
|
|
|
|
if (!HAS_BORDER(wwin)) {
|
|
XSetWindowBorderWidth(dpy, wwin->frame->core->window, FRAME_BORDER_WIDTH);
|
|
}
|
|
|
|
if (!scr->selected_windows)
|
|
scr->selected_windows = WMCreateArray(4);
|
|
WMAddToArray(scr->selected_windows, wwin);
|
|
} else {
|
|
wwin->flags.selected = 0;
|
|
XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_border_pixel);
|
|
|
|
if (!HAS_BORDER(wwin)) {
|
|
XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
|
|
}
|
|
|
|
if (scr->selected_windows) {
|
|
WMRemoveFromArray(scr->selected_windows, wwin);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wMakeWindowVisible(WWindow *wwin)
|
|
{
|
|
if (wwin->frame->workspace != wwin->screen_ptr->current_workspace)
|
|
wWorkspaceChange(wwin->screen_ptr, wwin->frame->workspace);
|
|
|
|
if (wwin->flags.shaded) {
|
|
wUnshadeWindow(wwin);
|
|
}
|
|
if (wwin->flags.hidden) {
|
|
WApplication *app;
|
|
|
|
app = wApplicationOf(wwin->main_window);
|
|
if (app) {
|
|
/* trick to get focus to this window */
|
|
app->last_focused = wwin;
|
|
wUnhideApplication(app, False, False);
|
|
}
|
|
}
|
|
if (wwin->flags.miniaturized) {
|
|
wDeiconifyWindow(wwin);
|
|
} else {
|
|
if (!WFLAGP(wwin, no_focusable))
|
|
wSetFocusTo(wwin->screen_ptr, wwin);
|
|
wRaiseFrame(wwin->frame->core);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Do the animation while shading (called with what = SHADE)
|
|
* or unshading (what = UNSHADE).
|
|
*/
|
|
#ifdef ANIMATIONS
|
|
static void shade_animate(WWindow *wwin, Bool what)
|
|
{
|
|
int y, s, w, h;
|
|
time_t time0 = time(NULL);
|
|
|
|
if (wwin->flags.skip_next_animation && wPreferences.no_animations)
|
|
return;
|
|
|
|
switch(what) {
|
|
case SHADE:
|
|
if (!wwin->screen_ptr->flags.startup) {
|
|
/* do the shading animation */
|
|
h = wwin->frame->core->height;
|
|
s = h / SHADE_STEPS;
|
|
if (s < 1)
|
|
s = 1;
|
|
w = wwin->frame->core->width;
|
|
y = wwin->frame->top_width;
|
|
while (h > wwin->frame->top_width + 1) {
|
|
XMoveWindow(dpy, wwin->client_win, 0, y);
|
|
XResizeWindow(dpy, wwin->frame->core->window, w, h);
|
|
XFlush(dpy);
|
|
|
|
if (time(NULL) - time0 > MAX_ANIMATION_TIME)
|
|
break;
|
|
|
|
if (SHADE_DELAY > 0) {
|
|
wusleep(SHADE_DELAY * 1000L);
|
|
} else {
|
|
wusleep(10);
|
|
}
|
|
h -= s;
|
|
y -= s;
|
|
}
|
|
XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
|
|
}
|
|
break;
|
|
|
|
case UNSHADE:
|
|
h = wwin->frame->top_width + wwin->frame->bottom_width;
|
|
y = wwin->frame->top_width - wwin->client.height;
|
|
s = abs(y) / SHADE_STEPS;
|
|
if (s < 1)
|
|
s = 1;
|
|
w = wwin->frame->core->width;
|
|
XMoveWindow(dpy, wwin->client_win, 0, y);
|
|
if (s > 0) {
|
|
while (h < wwin->client.height + wwin->frame->top_width + wwin->frame->bottom_width) {
|
|
XResizeWindow(dpy, wwin->frame->core->window, w, h);
|
|
XMoveWindow(dpy, wwin->client_win, 0, y);
|
|
XFlush(dpy);
|
|
if (SHADE_DELAY > 0) {
|
|
wusleep(SHADE_DELAY * 2000L / 3);
|
|
} else {
|
|
wusleep(10);
|
|
}
|
|
h += s;
|
|
y += s;
|
|
|
|
if (time(NULL) - time0 > MAX_ANIMATION_TIME)
|
|
break;
|
|
}
|
|
}
|
|
XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|