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Files
wmaker/src/actions.c
Alexey I. Froloff f41db5b5be Add key binding to minimize all windows
MinimizeAllKey - minimize all windows on current workspace.

Original-patch-by: Pavel S. Khmelinsky <hmepas@yauza.ru>
Signed-off-by: Alexey I. Froloff <raorn@altlinux.org>

[crmafra: AllMinimizeKey --> MinimizeAllKey]
2010-09-11 15:46:24 +02:00

1825 lines
47 KiB
C

/* action.c- misc. window commands (miniaturize, hide etc.)
*
* Window Maker window manager
*
* Copyright (c) 1997-2003 Alfredo K. Kojima
* Copyright (c) 1998-2003 Dan Pascu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include "wconfig.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <math.h>
#include <time.h>
#include "WindowMaker.h"
#include "framewin.h"
#include "window.h"
#include "client.h"
#include "icon.h"
#include "funcs.h"
#include "application.h"
#include "actions.h"
#include "stacking.h"
#include "appicon.h"
#include "dock.h"
#include "appmenu.h"
#include "winspector.h"
#include "workspace.h"
#include "xinerama.h"
/****** Global Variables ******/
int ignore_wks_change = 0;
extern Time LastTimestamp;
extern Time LastFocusChange;
extern WPreferences wPreferences;
extern Atom _XA_WM_TAKE_FOCUS;
extern void ProcessPendingEvents();
extern int calcIntersectionLength(int p1, int l1, int p2, int l2);
static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
unsigned int *new_width, unsigned int *new_height);
static void save_old_geometry(WWindow *wwin);
/******* Local Variables *******/
static struct {
int steps;
int delay;
} shadePars[5] = {
{
SHADE_STEPS_UF, SHADE_DELAY_UF}, {
SHADE_STEPS_F, SHADE_DELAY_F}, {
SHADE_STEPS_M, SHADE_DELAY_M}, {
SHADE_STEPS_S, SHADE_DELAY_S}, {
SHADE_STEPS_US, SHADE_DELAY_US}};
#define UNSHADE 0
#define SHADE 1
#define SHADE_STEPS shadePars[(int)wPreferences.shade_speed].steps
#define SHADE_DELAY shadePars[(int)wPreferences.shade_speed].delay
static int compareTimes(Time t1, Time t2)
{
Time diff;
if (t1 == t2)
return 0;
diff = t1 - t2;
return (diff < 60000) ? 1 : -1;
}
#ifdef ANIMATIONS
static void shade_animate(WWindow *wwin, Bool what);
#else
static void shade_animate(WWindow *wwin, Bool what) { }
#endif
/*
*----------------------------------------------------------------------
* wSetFocusTo--
* Changes the window focus to the one passed as argument.
* If the window to focus is not already focused, it will be brought
* to the head of the list of windows. Previously focused window is
* unfocused.
*
* Side effects:
* Window list may be reordered and the window focus is changed.
*
*----------------------------------------------------------------------
*/
void wSetFocusTo(WScreen *scr, WWindow *wwin)
{
static WScreen *old_scr = NULL;
WWindow *old_focused;
WWindow *focused = scr->focused_window;
Time timestamp = LastTimestamp;
WApplication *oapp = NULL, *napp = NULL;
int wasfocused;
if (scr->flags.ignore_focus_events || compareTimes(LastFocusChange, timestamp) > 0)
return;
if (!old_scr)
old_scr = scr;
old_focused = old_scr->focused_window;
LastFocusChange = timestamp;
if (old_focused)
oapp = wApplicationOf(old_focused->main_window);
if (wwin == NULL) {
XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
if (old_focused)
wWindowUnfocus(old_focused);
if (oapp)
wAppMenuUnmap(oapp->menu);
WMPostNotificationName(WMNChangedFocus, NULL, (void *)True);
return;
} else if (old_scr != scr && old_focused) {
wWindowUnfocus(old_focused);
}
wasfocused = wwin->flags.focused;
napp = wApplicationOf(wwin->main_window);
/* remember last workspace where the app has been */
if (napp) {
/*napp->last_workspace = wwin->screen_ptr->current_workspace; */
napp->last_workspace = wwin->frame->workspace;
}
if (wwin->flags.mapped && !WFLAGP(wwin, no_focusable)) {
/* install colormap if colormap mode is lock mode */
if (wPreferences.colormap_mode == WCM_CLICK)
wColormapInstallForWindow(scr, wwin);
/* set input focus */
switch (wwin->focus_mode) {
case WFM_NO_INPUT:
XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
break;
case WFM_PASSIVE:
case WFM_LOCALLY_ACTIVE:
XSetInputFocus(dpy, wwin->client_win, RevertToParent, CurrentTime);
break;
case WFM_GLOBALLY_ACTIVE:
break;
}
XFlush(dpy);
if (wwin->protocols.TAKE_FOCUS) {
wClientSendProtocol(wwin, _XA_WM_TAKE_FOCUS, timestamp);
}
XSync(dpy, False);
} else {
XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
}
if (WFLAGP(wwin, no_focusable))
return;
/* if this is not the focused window focus it */
if (focused != wwin) {
/* change the focus window list order */
if (wwin->prev)
wwin->prev->next = wwin->next;
if (wwin->next)
wwin->next->prev = wwin->prev;
wwin->prev = focused;
focused->next = wwin;
wwin->next = NULL;
scr->focused_window = wwin;
if (oapp && oapp != napp)
wAppMenuUnmap(oapp->menu);
}
wWindowFocus(wwin, focused);
if (napp && !wasfocused) {
#ifdef USER_MENU
wUserMenuRefreshInstances(napp->menu, wwin);
#endif /* USER_MENU */
if (wwin->flags.mapped)
wAppMenuMap(napp->menu, wwin);
}
XFlush(dpy);
old_scr = scr;
}
void wShadeWindow(WWindow *wwin)
{
if (wwin->flags.shaded)
return;
XLowerWindow(dpy, wwin->client_win);
shade_animate(wwin, SHADE);
wwin->flags.skip_next_animation = 0;
wwin->flags.shaded = 1;
wwin->flags.mapped = 0;
/* prevent window withdrawal when getting UnmapNotify */
XSelectInput(dpy, wwin->client_win, wwin->event_mask & ~StructureNotifyMask);
XUnmapWindow(dpy, wwin->client_win);
XSelectInput(dpy, wwin->client_win, wwin->event_mask);
/* for the client it's just like iconification */
wFrameWindowResize(wwin->frame, wwin->frame->core->width, wwin->frame->top_width - 1);
wwin->client.y = wwin->frame_y - wwin->client.height + wwin->frame->top_width;
wWindowSynthConfigureNotify(wwin);
/*
wClientSetState(wwin, IconicState, None);
*/
WMPostNotificationName(WMNChangedState, wwin, "shade");
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup) {
/* Catch up with events not processed while animation was running */
ProcessPendingEvents();
}
#endif
}
void wUnshadeWindow(WWindow *wwin)
{
if (!wwin->flags.shaded)
return;
wwin->flags.shaded = 0;
wwin->flags.mapped = 1;
XMapWindow(dpy, wwin->client_win);
shade_animate(wwin, UNSHADE);
wwin->flags.skip_next_animation = 0;
wFrameWindowResize(wwin->frame, wwin->frame->core->width,
wwin->frame->top_width + wwin->client.height + wwin->frame->bottom_width);
wwin->client.y = wwin->frame_y + wwin->frame->top_width;
wWindowSynthConfigureNotify(wwin);
/* if the window is focused, set the focus again as it was disabled during
* shading */
if (wwin->flags.focused)
wSetFocusTo(wwin->screen_ptr, wwin);
WMPostNotificationName(WMNChangedState, wwin, "shade");
}
/* Set the old coordinates using the current values */
static void save_old_geometry(WWindow *wwin)
{
wwin->old_geometry.width = wwin->client.width;
wwin->old_geometry.height = wwin->client.height;
wwin->old_geometry.x = wwin->frame_x;
wwin->old_geometry.y = wwin->frame_y;
}
void wMaximizeWindow(WWindow *wwin, int directions)
{
int new_x, new_y;
unsigned int new_width, new_height, half_scr_width;
WArea usableArea, totalArea;
Bool has_border = 1;
int adj_size;
if (!IS_RESIZABLE(wwin))
return;
if (!HAS_BORDER(wwin))
has_border = 0;
/* the size to adjust the geometry */
adj_size = FRAME_BORDER_WIDTH * 2 * has_border;
/* save old coordinates before we change the current values */
save_old_geometry(wwin);
totalArea.x1 = 0;
totalArea.y1 = 0;
totalArea.x2 = wwin->screen_ptr->scr_width;
totalArea.y2 = wwin->screen_ptr->scr_height;
usableArea = totalArea;
if (!(directions & MAX_IGNORE_XINERAMA)) {
WScreen *scr = wwin->screen_ptr;
int head;
if (directions & MAX_KEYBOARD)
head = wGetHeadForWindow(wwin);
else
head = wGetHeadForPointerLocation(scr);
usableArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
}
/* Only save directions, not kbd or xinerama hints */
directions &= (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_MAXIMUS);
if (WFLAGP(wwin, full_maximize)) {
usableArea = totalArea;
}
half_scr_width = (usableArea.x2 - usableArea.x1)/2;
if (wwin->flags.shaded) {
wwin->flags.skip_next_animation = 1;
wUnshadeWindow(wwin);
}
if (directions & MAX_HORIZONTAL) {
new_width = usableArea.x2 - usableArea.x1 - adj_size;
new_x = usableArea.x1;
} else if (directions & MAX_LEFTHALF) {
new_width = half_scr_width - adj_size;
new_x = usableArea.x1;
} else if (directions & MAX_RIGHTHALF) {
new_width = half_scr_width - adj_size;
new_x = usableArea.x1 + half_scr_width;
} else {
new_x = wwin->frame_x;
new_width = wwin->frame->core->width;
}
if (directions & MAX_VERTICAL) {
new_height = usableArea.y2 - usableArea.y1 - adj_size;
new_y = usableArea.y1;
if (WFLAGP(wwin, full_maximize)) {
new_y -= wwin->frame->top_width;
new_height += wwin->frame->bottom_width - 1;
}
} else {
new_y = wwin->frame_y;
new_height = wwin->frame->core->height;
}
if (!WFLAGP(wwin, full_maximize)) {
new_height -= wwin->frame->top_width + wwin->frame->bottom_width;
}
if (directions & MAX_MAXIMUS) {
find_Maximus_geometry(wwin, usableArea, &new_x, &new_y, &new_width, &new_height);
new_width -= adj_size;
new_height -= adj_size;
if (WFLAGP(wwin, full_maximize) && new_y == 0) {
new_y -= wwin->frame->top_width;
new_height += wwin->frame->top_width - 1;
}
}
wWindowConstrainSize(wwin, &new_width, &new_height);
wWindowCropSize(wwin, usableArea.x2 - usableArea.x1,
usableArea.y2 - usableArea.y1, &new_width, &new_height);
wWindowConfigure(wwin, new_x, new_y, new_width, new_height);
WMPostNotificationName(WMNChangedState, wwin, "maximize");
/* set maximization state */
wwin->flags.maximized = directions;
}
/* the window boundary coordinates */
typedef struct {
int left;
int right;
int bottom;
int top;
int width;
int height;
} win_coords;
static void set_window_coords(WWindow *wwin, win_coords *obs)
{
obs->left = wwin->frame_x;
obs->top = wwin->frame_y;
obs->width = wwin->frame->core->width;
obs->height = wwin->frame->core->height;
obs->bottom = obs->top + obs->height;
obs->right = obs->left + obs->width;
}
/*
* Maximus: tiled maximization (maximize without overlapping other windows)
*
* The original window 'orig' will be maximized to new coordinates 'new'.
* The windows obstructing the maximization of 'orig' are denoted 'obs'.
*/
static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
unsigned int *new_width, unsigned int *new_height)
{
WWindow *tmp;
short int tbar_height_0 = 0, rbar_height_0 = 0, bd_width_0 = 0;
short int adjust_height;
int x_intsect, y_intsect;
/* the obstructing, original and new windows */
win_coords obs, orig, new;
/* set the original coordinate positions of the window to be Maximumized */
set_window_coords(wwin, &orig);
/* Try to fully maximize first, then readjust later */
new.left = usableArea.x1;
new.right = usableArea.x2;
new.top = usableArea.y1;
new.bottom = usableArea.y2;
if (HAS_TITLEBAR(wwin))
tbar_height_0 = TITLEBAR_HEIGHT;
if (HAS_RESIZEBAR(wwin))
rbar_height_0 = RESIZEBAR_HEIGHT;
if (HAS_BORDER(wwin))
bd_width_0 = FRAME_BORDER_WIDTH;
/* the length to be subtracted if the window has titlebar, etc */
adjust_height = tbar_height_0 + 2 * bd_width_0 + rbar_height_0;
tmp = wwin;
/* The focused window is always the last in the list */
while (tmp->prev) {
/* ignore windows in other workspaces etc */
if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
|| tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
tmp = tmp->prev;
continue;
}
tmp = tmp->prev;
/* Set the coordinates of obstructing window */
set_window_coords(tmp, &obs);
/* Try to maximize in the y direction first */
x_intsect = calcIntersectionLength(orig.left, orig.width, obs.left, obs.width);
if (x_intsect != 0) {
/* TODO: Consider the case when coords are equal */
if (obs.bottom < orig.top && obs.bottom > new.top) {
/* w_0 is below the bottom of w_j */
new.top = obs.bottom + 1;
}
if (orig.bottom < obs.top && obs.top < new.bottom) {
/* The bottom of w_0 is above the top of w_j */
new.bottom = obs.top - 1;
}
}
}
tmp = wwin;
while (tmp->prev) {
if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
|| tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
tmp = tmp->prev;
continue;
}
tmp = tmp->prev;
set_window_coords(tmp, &obs);
/*
* Use the new.top and new.height instead of original values
* as they may have different intersections with the obstructing windows
*/
new.height = new.bottom - new.top - adjust_height;
y_intsect = calcIntersectionLength(new.top, new.height, obs.top, obs.height);
if (y_intsect != 0) {
if (obs.right < orig.left && obs.right > new.left) {
/* w_0 is completely to the right of w_j */
new.left = obs.right + 1;
}
if (orig.right < obs.left && obs.left < new.right) {
/* w_0 is completely to the left of w_j */
new.right = obs.left - 1;
}
}
}
*new_x = new.left;
*new_y = new.top;
/* xcalc needs -7 here, but other apps don't */
*new_height = new.bottom - new.top - adjust_height - 1;;
*new_width = new.right - new.left;
}
void wUnmaximizeWindow(WWindow *wwin)
{
int x, y, w, h;
WMRect old_geom_rect;
int old_head;
Bool same_head;
if (!wwin->flags.maximized)
return;
if (wwin->flags.shaded) {
wwin->flags.skip_next_animation = 1;
wUnshadeWindow(wwin);
}
/* Use old coordinates if they are set, current values otherwise */
old_geom_rect = wmkrect(wwin->old_geometry.x, wwin->old_geometry.y, wwin->old_geometry.width, wwin->old_geometry.height);
old_head = wGetHeadForRect(wwin->screen_ptr, old_geom_rect);
same_head = (wGetHeadForWindow(wwin) == old_head);
x = (wwin->old_geometry.x && same_head) ? wwin->old_geometry.x : wwin->frame_x;
y = (wwin->old_geometry.y && same_head) ? wwin->old_geometry.y : wwin->frame_y;
w = wwin->old_geometry.width ? wwin->old_geometry.width : wwin->client.width;
h = wwin->old_geometry.height ? wwin->old_geometry.height : wwin->client.height;
wwin->flags.maximized = 0;
wWindowConfigure(wwin, x, y, w, h);
WMPostNotificationName(WMNChangedState, wwin, "maximize");
}
void wFullscreenWindow(WWindow *wwin)
{
int head;
WMRect rect;
if (wwin->flags.fullscreen)
return;
wwin->flags.fullscreen = True;
wWindowConfigureBorders(wwin);
ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
wwin->bfs_geometry.x = wwin->frame_x;
wwin->bfs_geometry.y = wwin->frame_y;
wwin->bfs_geometry.width = wwin->frame->core->width;
wwin->bfs_geometry.height = wwin->frame->core->height;
head = wGetHeadForWindow(wwin);
rect = wGetRectForHead(wwin->screen_ptr, head);
wWindowConfigure(wwin, rect.pos.x, rect.pos.y, rect.size.width, rect.size.height);
WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
}
void wUnfullscreenWindow(WWindow *wwin)
{
if (!wwin->flags.fullscreen)
return;
wwin->flags.fullscreen = False;
if (wwin->frame->core->stacking->window_level == WMFullscreenLevel) {
if (WFLAGP(wwin, sunken)) {
ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
} else if (WFLAGP(wwin, floating)) {
ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
} else {
ChangeStackingLevel(wwin->frame->core, WMNormalLevel);
}
}
wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
wwin->bfs_geometry.width, wwin->bfs_geometry.height);
wWindowConfigureBorders(wwin);
/*
// seems unnecessary, but also harmless (doesn't generate flicker) -Dan
wFrameWindowPaint(wwin->frame);
*/
WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
}
#ifdef ANIMATIONS
static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
{
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
float cx, cy, cw, ch;
float xstep, ystep, wstep, hstep;
XPoint points[5];
float dx, dch, midy;
float angle, final_angle, delta;
xstep = (float)(fx - x) / steps;
ystep = (float)(fy - y) / steps;
wstep = (float)(fw - w) / steps;
hstep = (float)(fh - h) / steps;
cx = (float)x;
cy = (float)y;
cw = (float)w;
ch = (float)h;
final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_F;
delta = (float)(final_angle / FRAMES);
for (angle = 0;; angle += delta) {
if (angle > final_angle)
angle = final_angle;
dx = (cw / 10) - ((cw / 5) * sin(angle));
dch = (ch / 2) * cos(angle);
midy = cy + (ch / 2);
points[0].x = cx + dx;
points[0].y = midy - dch;
points[1].x = cx + cw - dx;
points[1].y = points[0].y;
points[2].x = cx + cw + dx;
points[2].y = midy + dch;
points[3].x = cx - dx;
points[3].y = points[2].y;
points[4].x = points[0].x;
points[4].y = points[0].y;
XGrabServer(dpy);
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
XFlush(dpy);
wusleep(MINIATURIZE_ANIMATION_DELAY_F);
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
XUngrabServer(dpy);
cx += xstep;
cy += ystep;
cw += wstep;
ch += hstep;
if (angle >= final_angle)
break;
}
XFlush(dpy);
}
#undef FRAMES
static void
animateResizeTwist(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
{
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_T)
float cx, cy, cw, ch;
float xstep, ystep, wstep, hstep;
XPoint points[5];
float angle, final_angle, a, d, delta;
x += w / 2;
y += h / 2;
fx += fw / 2;
fy += fh / 2;
xstep = (float)(fx - x) / steps;
ystep = (float)(fy - y) / steps;
wstep = (float)(fw - w) / steps;
hstep = (float)(fh - h) / steps;
cx = (float)x;
cy = (float)y;
cw = (float)w;
ch = (float)h;
final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_T;
delta = (float)(final_angle / FRAMES);
for (angle = 0;; angle += delta) {
if (angle > final_angle)
angle = final_angle;
a = atan(ch / cw);
d = sqrt((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
points[0].x = cx + cos(angle - a) * d;
points[0].y = cy + sin(angle - a) * d;
points[1].x = cx + cos(angle + a) * d;
points[1].y = cy + sin(angle + a) * d;
points[2].x = cx + cos(angle - a + WM_PI) * d;
points[2].y = cy + sin(angle - a + WM_PI) * d;
points[3].x = cx + cos(angle + a + WM_PI) * d;
points[3].y = cy + sin(angle + a + WM_PI) * d;
points[4].x = cx + cos(angle - a) * d;
points[4].y = cy + sin(angle - a) * d;
XGrabServer(dpy);
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
XFlush(dpy);
wusleep(MINIATURIZE_ANIMATION_DELAY_T);
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
XUngrabServer(dpy);
cx += xstep;
cy += ystep;
cw += wstep;
ch += hstep;
if (angle >= final_angle)
break;
}
XFlush(dpy);
}
#undef FRAMES
static void animateResizeZoom(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
{
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_Z)
float cx[FRAMES], cy[FRAMES], cw[FRAMES], ch[FRAMES];
float xstep, ystep, wstep, hstep;
int i, j;
xstep = (float)(fx - x) / steps;
ystep = (float)(fy - y) / steps;
wstep = (float)(fw - w) / steps;
hstep = (float)(fh - h) / steps;
for (j = 0; j < FRAMES; j++) {
cx[j] = (float)x;
cy[j] = (float)y;
cw[j] = (float)w;
ch[j] = (float)h;
}
XGrabServer(dpy);
for (i = 0; i < steps; i++) {
for (j = 0; j < FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
}
XFlush(dpy);
wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
for (j = 0; j < FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
if (j < FRAMES - 1) {
cx[j] = cx[j + 1];
cy[j] = cy[j + 1];
cw[j] = cw[j + 1];
ch[j] = ch[j + 1];
} else {
cx[j] += xstep;
cy[j] += ystep;
cw[j] += wstep;
ch[j] += hstep;
}
}
}
for (j = 0; j < FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
}
XFlush(dpy);
wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
for (j = 0; j < FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
}
XUngrabServer(dpy);
}
#undef FRAMES
void animateResize(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh)
{
int style = wPreferences.iconification_style; /* Catch the value */
int steps;
if (style == WIS_NONE)
return;
if (style == WIS_RANDOM) {
style = rand() % 3;
}
switch (style) {
case WIS_TWIST:
steps = MINIATURIZE_ANIMATION_STEPS_T;
if (steps > 0)
animateResizeTwist(scr, x, y, w, h, fx, fy, fw, fh, steps);
break;
case WIS_FLIP:
steps = MINIATURIZE_ANIMATION_STEPS_F;
if (steps > 0)
animateResizeFlip(scr, x, y, w, h, fx, fy, fw, fh, steps);
break;
case WIS_ZOOM:
default:
steps = MINIATURIZE_ANIMATION_STEPS_Z;
if (steps > 0)
animateResizeZoom(scr, x, y, w, h, fx, fy, fw, fh, steps);
break;
}
}
#endif /* ANIMATIONS */
static void flushExpose(void)
{
XEvent tmpev;
while (XCheckTypedEvent(dpy, Expose, &tmpev))
WMHandleEvent(&tmpev);
XSync(dpy, 0);
}
static void unmapTransientsFor(WWindow *wwin)
{
WWindow *tmp;
tmp = wwin->screen_ptr->focused_window;
while (tmp) {
/* unmap the transients for this transient */
if (tmp != wwin && tmp->transient_for == wwin->client_win
&& (tmp->flags.mapped || wwin->screen_ptr->flags.startup || tmp->flags.shaded)) {
unmapTransientsFor(tmp);
tmp->flags.miniaturized = 1;
if (!tmp->flags.shaded) {
wWindowUnmap(tmp);
} else {
XUnmapWindow(dpy, tmp->frame->core->window);
}
/*
if (!tmp->flags.shaded)
*/
wClientSetState(tmp, IconicState, None);
WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
}
tmp = tmp->prev;
}
}
static void mapTransientsFor(WWindow *wwin)
{
WWindow *tmp;
tmp = wwin->screen_ptr->focused_window;
while (tmp) {
/* recursively map the transients for this transient */
if (tmp != wwin && tmp->transient_for == wwin->client_win && /*!tmp->flags.mapped */ tmp->flags.miniaturized
&& tmp->icon == NULL) {
mapTransientsFor(tmp);
tmp->flags.miniaturized = 0;
if (!tmp->flags.shaded) {
wWindowMap(tmp);
} else {
XMapWindow(dpy, tmp->frame->core->window);
}
tmp->flags.semi_focused = 0;
/*
if (!tmp->flags.shaded)
*/
wClientSetState(tmp, NormalState, None);
WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
}
tmp = tmp->prev;
}
}
static WWindow *recursiveTransientFor(WWindow * wwin)
{
int i;
if (!wwin)
return None;
/* hackish way to detect transient_for cycle */
i = wwin->screen_ptr->window_count + 1;
while (wwin && wwin->transient_for != None && i > 0) {
wwin = wWindowFor(wwin->transient_for);
i--;
}
if (i == 0 && wwin) {
wwarning("%s has a severely broken WM_TRANSIENT_FOR hint.", wwin->frame->title);
return NULL;
}
return wwin;
}
void wIconifyWindow(WWindow * wwin)
{
XWindowAttributes attribs;
int present;
if (!XGetWindowAttributes(dpy, wwin->client_win, &attribs)) {
/* the window doesn't exist anymore */
return;
}
if (wwin->flags.miniaturized) {
return;
}
if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
WWindow *owner = wWindowFor(wwin->transient_for);
if (owner && owner->flags.miniaturized)
return;
}
present = wwin->frame->workspace == wwin->screen_ptr->current_workspace;
/* if the window is in another workspace, simplify process */
if (present) {
/* icon creation may take a while */
XGrabPointer(dpy, wwin->screen_ptr->root_win, False,
ButtonMotionMask | ButtonReleaseMask, GrabModeAsync,
GrabModeAsync, None, None, CurrentTime);
}
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
if (!wwin->flags.icon_moved) {
PlaceIcon(wwin->screen_ptr, &wwin->icon_x, &wwin->icon_y, wGetHeadForWindow(wwin));
}
wwin->icon = wIconCreate(wwin);
wwin->icon->mapped = 1;
}
wwin->flags.miniaturized = 1;
wwin->flags.mapped = 0;
/* unmap transients */
unmapTransientsFor(wwin);
if (present) {
XUngrabPointer(dpy, CurrentTime);
wWindowUnmap(wwin);
/* let all Expose events arrive so that we can repaint
* something before the animation starts (and the server is grabbed) */
XSync(dpy, 0);
if (wPreferences.disable_miniwindows || wwin->flags.net_handle_icon)
wClientSetState(wwin, IconicState, None);
else
wClientSetState(wwin, IconicState, wwin->icon->icon_win);
flushExpose();
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wwin->flags.skip_next_animation
&& !wPreferences.no_animations) {
int ix, iy, iw, ih;
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon->core->width;
ih = wwin->icon->core->height;
} else {
if (wwin->flags.net_handle_icon) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon_w;
ih = wwin->icon_h;
} else {
ix = 0;
iy = 0;
iw = wwin->screen_ptr->scr_width;
ih = wwin->screen_ptr->scr_height;
}
}
animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height, ix, iy, iw, ih);
}
#endif
}
wwin->flags.skip_next_animation = 0;
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
if (wwin->screen_ptr->current_workspace == wwin->frame->workspace ||
IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)
XMapWindow(dpy, wwin->icon->core->window);
AddToStackList(wwin->icon->core);
wLowerFrame(wwin->icon->core);
}
if (present) {
WWindow *owner = recursiveTransientFor(wwin->screen_ptr->focused_window);
/*
* It doesn't seem to be working and causes button event hangup
* when deiconifying a transient window.
setupIconGrabs(wwin->icon);
*/
if ((wwin->flags.focused || (owner && wwin->client_win == owner->client_win))
&& wPreferences.focus_mode == WKF_CLICK) {
WWindow *tmp;
tmp = wwin->prev;
while (tmp) {
if (!WFLAGP(tmp, no_focusable)
&& !(tmp->flags.hidden || tmp->flags.miniaturized)
&& (wwin->frame->workspace == tmp->frame->workspace))
break;
tmp = tmp->prev;
}
wSetFocusTo(wwin->screen_ptr, tmp);
} else if (wPreferences.focus_mode != WKF_CLICK) {
wSetFocusTo(wwin->screen_ptr, NULL);
}
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup) {
/* Catch up with events not processed while animation was running */
Window clientwin = wwin->client_win;
ProcessPendingEvents();
/* the window can disappear while ProcessPendingEvents() runs */
if (!wWindowFor(clientwin)) {
return;
}
}
#endif
}
/* maybe we want to do this regardless of net_handle_icon
* it seems to me we might break behaviour this way.
*/
if (wwin->flags.selected && !wPreferences.disable_miniwindows
&& !wwin->flags.net_handle_icon)
wIconSelect(wwin->icon);
WMPostNotificationName(WMNChangedState, wwin, "iconify");
if (wPreferences.auto_arrange_icons)
wArrangeIcons(wwin->screen_ptr, True);
}
void wDeiconifyWindow(WWindow *wwin)
{
/* Let's avoid changing workspace while deiconifying */
ignore_wks_change = 1;
/* we're hiding for show_desktop */
int netwm_hidden = wwin->flags.net_show_desktop &&
wwin->frame->workspace != wwin->screen_ptr->current_workspace;
if (!netwm_hidden)
wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
if (!wwin->flags.miniaturized)
return;
if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
WWindow *owner = recursiveTransientFor(wwin);
if (owner && owner->flags.miniaturized) {
wDeiconifyWindow(owner);
wSetFocusTo(wwin->screen_ptr, wwin);
wRaiseFrame(wwin->frame->core);
return;
}
}
wwin->flags.miniaturized = 0;
if (!netwm_hidden && !wwin->flags.shaded) {
wwin->flags.mapped = 1;
}
if (!netwm_hidden || wPreferences.sticky_icons) {
/* maybe we want to do this regardless of net_handle_icon
* it seems to me we might break behaviour this way.
*/
if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon
&& wwin->icon != NULL) {
if (wwin->icon->selected)
wIconSelect(wwin->icon);
XUnmapWindow(dpy, wwin->icon->core->window);
}
}
/* if the window is in another workspace, do it silently */
if (!netwm_hidden) {
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations
&& !wwin->flags.skip_next_animation && wwin->icon != NULL) {
int ix, iy, iw, ih;
if (!wPreferences.disable_miniwindows
&& !wwin->flags.net_handle_icon) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon->core->width;
ih = wwin->icon->core->height;
} else {
if (wwin->flags.net_handle_icon) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon_w;
ih = wwin->icon_h;
} else {
ix = 0;
iy = 0;
iw = wwin->screen_ptr->scr_width;
ih = wwin->screen_ptr->scr_height;
}
}
animateResize(wwin->screen_ptr, ix, iy, iw, ih,
wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height);
}
#endif /* ANIMATIONS */
wwin->flags.skip_next_animation = 0;
XGrabServer(dpy);
if (!wwin->flags.shaded) {
XMapWindow(dpy, wwin->client_win);
}
XMapWindow(dpy, wwin->frame->core->window);
wRaiseFrame(wwin->frame->core);
if (!wwin->flags.shaded) {
wClientSetState(wwin, NormalState, None);
}
mapTransientsFor(wwin);
}
if (!wPreferences.disable_miniwindows && wwin->icon != NULL
&& !wwin->flags.net_handle_icon) {
RemoveFromStackList(wwin->icon->core);
/* removeIconGrabs(wwin->icon); */
wIconDestroy(wwin->icon);
wwin->icon = NULL;
}
if (!netwm_hidden) {
XUngrabServer(dpy);
wSetFocusTo(wwin->screen_ptr, wwin);
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup) {
/* Catch up with events not processed while animation was running */
Window clientwin = wwin->client_win;
ProcessPendingEvents();
/* the window can disappear while ProcessPendingEvents() runs */
if (!wWindowFor(clientwin)) {
return;
}
}
#endif
}
if (wPreferences.auto_arrange_icons) {
wArrangeIcons(wwin->screen_ptr, True);
}
WMPostNotificationName(WMNChangedState, wwin, "iconify");
/* In case we were shaded and iconified, also unshade */
if (!netwm_hidden)
wUnshadeWindow(wwin);
ignore_wks_change = 0;
}
static void hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate)
{
if (wwin->flags.miniaturized) {
if (wwin->icon) {
XUnmapWindow(dpy, wwin->icon->core->window);
wwin->icon->mapped = 0;
}
wwin->flags.hidden = 1;
WMPostNotificationName(WMNChangedState, wwin, "hide");
return;
}
if (wwin->flags.inspector_open) {
wHideInspectorForWindow(wwin);
}
wwin->flags.hidden = 1;
wWindowUnmap(wwin);
wClientSetState(wwin, IconicState, icon->icon_win);
flushExpose();
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
!wwin->flags.skip_next_animation && animate) {
animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height,
icon_x, icon_y, icon->core->width, icon->core->height);
}
#endif
wwin->flags.skip_next_animation = 0;
WMPostNotificationName(WMNChangedState, wwin, "hide");
}
void wHideAll(WScreen *scr)
{
WWindow *wwin;
WWindow **windows;
Window FocusedWin;
WMenu *menu;
unsigned int wcount = 0;
int FocusState;
int i;
if (!scr)
return;
menu = scr->switch_menu;
windows = malloc(sizeof(WWindow *));
if (menu != NULL) {
for (i = 0; i < menu->entry_no; i++) {
windows[wcount] = (WWindow *) menu->entries[i]->clientdata;
wcount++;
windows = realloc(windows, sizeof(WWindow *) * (wcount+1));
}
} else {
wwin = scr->focused_window;
while (wwin) {
windows[wcount] = wwin;
wcount++;
windows = realloc(windows, sizeof(WWindow *) * (wcount+1));
wwin = wwin->prev;
}
}
for (i = 0; i < wcount; i++) {
wwin = windows[i];
if (wwin->frame->workspace == scr->current_workspace
&& !(wwin->flags.miniaturized || wwin->flags.hidden)
&& !wwin->flags.internal_window
&& !WFLAGP(wwin, no_miniaturizable)
) {
wwin->flags.skip_next_animation = 1;
wIconifyWindow(wwin);
}
}
}
void wHideOtherApplications(WWindow *awin)
{
WWindow *wwin;
WApplication *tapp;
if (!awin)
return;
wwin = awin->screen_ptr->focused_window;
while (wwin) {
if (wwin != awin
&& wwin->frame->workspace == awin->screen_ptr->current_workspace
&& !(wwin->flags.miniaturized || wwin->flags.hidden)
&& !wwin->flags.internal_window
&& wGetWindowOfInspectorForWindow(wwin) != awin && !WFLAGP(wwin, no_hide_others)) {
if (wwin->main_window == None || WFLAGP(wwin, no_appicon)) {
if (!WFLAGP(wwin, no_miniaturizable)) {
wwin->flags.skip_next_animation = 1;
wIconifyWindow(wwin);
}
} else if (wwin->main_window != None && awin->main_window != wwin->main_window) {
tapp = wApplicationOf(wwin->main_window);
if (tapp) {
tapp->flags.skip_next_animation = 1;
wHideApplication(tapp);
} else {
if (!WFLAGP(wwin, no_miniaturizable)) {
wwin->flags.skip_next_animation = 1;
wIconifyWindow(wwin);
}
}
}
}
wwin = wwin->prev;
}
/*
wSetFocusTo(awin->screen_ptr, awin);
*/
}
void wHideApplication(WApplication *wapp)
{
WScreen *scr;
WWindow *wlist;
int hadfocus;
int animate;
if (!wapp) {
wwarning("trying to hide a non grouped window");
return;
}
if (!wapp->main_window_desc) {
wwarning("group leader not found for window group");
return;
}
scr = wapp->main_window_desc->screen_ptr;
hadfocus = 0;
wlist = scr->focused_window;
if (!wlist)
return;
if (wlist->main_window == wapp->main_window)
wapp->last_focused = wlist;
else
wapp->last_focused = NULL;
animate = !wapp->flags.skip_next_animation;
while (wlist) {
if (wlist->main_window == wapp->main_window) {
if (wlist->flags.focused) {
hadfocus = 1;
}
if (wapp->app_icon) {
hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
wapp->app_icon->y_pos, wlist, animate);
animate = False;
}
}
wlist = wlist->prev;
}
wapp->flags.skip_next_animation = 0;
if (hadfocus) {
if (wPreferences.focus_mode == WKF_CLICK) {
wlist = scr->focused_window;
while (wlist) {
if (!WFLAGP(wlist, no_focusable) && !wlist->flags.hidden
&& (wlist->flags.mapped || wlist->flags.shaded))
break;
wlist = wlist->prev;
}
wSetFocusTo(scr, wlist);
} else {
wSetFocusTo(scr, NULL);
}
}
wapp->flags.hidden = 1;
if (wPreferences.auto_arrange_icons) {
wArrangeIcons(scr, True);
}
#ifdef HIDDENDOT
if (wapp->app_icon)
wAppIconPaint(wapp->app_icon);
#endif
}
static void unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate, int bringToCurrentWS)
{
if (bringToCurrentWS)
wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
wwin->flags.hidden = 0;
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations && animate) {
animateResize(wwin->screen_ptr, icon_x, icon_y,
icon->core->width, icon->core->height,
wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height);
}
#endif
wwin->flags.skip_next_animation = 0;
if (wwin->screen_ptr->current_workspace == wwin->frame->workspace) {
XMapWindow(dpy, wwin->client_win);
XMapWindow(dpy, wwin->frame->core->window);
wClientSetState(wwin, NormalState, None);
wwin->flags.mapped = 1;
wRaiseFrame(wwin->frame->core);
}
if (wwin->flags.inspector_open) {
wUnhideInspectorForWindow(wwin);
}
WMPostNotificationName(WMNChangedState, wwin, "hide");
}
void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurrentWS)
{
WScreen *scr;
WWindow *wlist, *next;
WWindow *focused = NULL;
int animate;
if (!wapp)
return;
scr = wapp->main_window_desc->screen_ptr;
wlist = scr->focused_window;
if (!wlist)
return;
/* goto beginning of list */
while (wlist->prev)
wlist = wlist->prev;
animate = !wapp->flags.skip_next_animation;
while (wlist) {
next = wlist->next;
if (wlist->main_window == wapp->main_window) {
if (wlist->flags.focused)
focused = wlist;
else if (!focused || !focused->flags.focused)
focused = wlist;
if (wlist->flags.miniaturized) {
if ((bringToCurrentWS || wPreferences.sticky_icons ||
wlist->frame->workspace == scr->current_workspace) && wlist->icon) {
if (!wlist->icon->mapped) {
int x, y;
PlaceIcon(scr, &x, &y, wGetHeadForWindow(wlist));
if (wlist->icon_x != x || wlist->icon_y != y) {
XMoveWindow(dpy, wlist->icon->core->window, x, y);
}
wlist->icon_x = x;
wlist->icon_y = y;
XMapWindow(dpy, wlist->icon->core->window);
wlist->icon->mapped = 1;
}
wRaiseFrame(wlist->icon->core);
}
if (bringToCurrentWS)
wWindowChangeWorkspace(wlist, scr->current_workspace);
wlist->flags.hidden = 0;
if (miniwindows && wlist->frame->workspace == scr->current_workspace) {
wDeiconifyWindow(wlist);
}
WMPostNotificationName(WMNChangedState, wlist, "hide");
} else if (wlist->flags.shaded) {
if (bringToCurrentWS)
wWindowChangeWorkspace(wlist, scr->current_workspace);
wlist->flags.hidden = 0;
wRaiseFrame(wlist->frame->core);
if (wlist->frame->workspace == scr->current_workspace) {
XMapWindow(dpy, wlist->frame->core->window);
if (miniwindows) {
wUnshadeWindow(wlist);
}
}
WMPostNotificationName(WMNChangedState, wlist, "hide");
} else if (wlist->flags.hidden) {
unhideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
wapp->app_icon->y_pos, wlist, animate, bringToCurrentWS);
animate = False;
} else {
if (bringToCurrentWS && wlist->frame->workspace != scr->current_workspace) {
wWindowChangeWorkspace(wlist, scr->current_workspace);
}
wRaiseFrame(wlist->frame->core);
}
}
wlist = next;
}
wapp->flags.skip_next_animation = 0;
wapp->flags.hidden = 0;
if (wapp->last_focused && wapp->last_focused->flags.mapped) {
wRaiseFrame(wapp->last_focused->frame->core);
wSetFocusTo(scr, wapp->last_focused);
} else if (focused) {
wSetFocusTo(scr, focused);
}
wapp->last_focused = NULL;
if (wPreferences.auto_arrange_icons) {
wArrangeIcons(scr, True);
}
#ifdef HIDDENDOT
wAppIconPaint(wapp->app_icon);
#endif
}
void wShowAllWindows(WScreen *scr)
{
WWindow *wwin, *old_foc;
WApplication *wapp;
old_foc = wwin = scr->focused_window;
while (wwin) {
if (!wwin->flags.internal_window &&
(scr->current_workspace == wwin->frame->workspace || IS_OMNIPRESENT(wwin))) {
if (wwin->flags.miniaturized) {
wwin->flags.skip_next_animation = 1;
wDeiconifyWindow(wwin);
} else if (wwin->flags.hidden) {
wapp = wApplicationOf(wwin->main_window);
if (wapp) {
wUnhideApplication(wapp, False, False);
} else {
wwin->flags.skip_next_animation = 1;
wDeiconifyWindow(wwin);
}
}
}
wwin = wwin->prev;
}
wSetFocusTo(scr, old_foc);
/*wRaiseFrame(old_foc->frame->core); */
}
void wRefreshDesktop(WScreen *scr)
{
Window win;
XSetWindowAttributes attr;
attr.backing_store = NotUseful;
attr.save_under = False;
win = XCreateWindow(dpy, scr->root_win, 0, 0, scr->scr_width,
scr->scr_height, 0, CopyFromParent, CopyFromParent,
(Visual *) CopyFromParent, CWBackingStore | CWSaveUnder, &attr);
XMapRaised(dpy, win);
XDestroyWindow(dpy, win);
XFlush(dpy);
}
void wArrangeIcons(WScreen *scr, Bool arrangeAll)
{
WWindow *wwin;
WAppIcon *aicon;
int head;
const int heads = wXineramaHeads(scr);
struct HeadVars {
int pf; /* primary axis */
int sf; /* secondary axis */
int fullW;
int fullH;
int pi, si;
int sx1, sx2, sy1, sy2; /* screen boundary */
int sw, sh;
int xo, yo;
int xs, ys;
} *vars;
int isize = wPreferences.icon_size;
vars = (struct HeadVars *)wmalloc(sizeof(struct HeadVars) * heads);
for (head = 0; head < heads; ++head) {
WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
WMRect rect = wmkrect(area.x1, area.y1, area.x2 - area.x1, area.y2 - area.y1);
vars[head].pi = vars[head].si = 0;
vars[head].sx1 = rect.pos.x;
vars[head].sy1 = rect.pos.y;
vars[head].sw = rect.size.width;
vars[head].sh = rect.size.height;
vars[head].sx2 = vars[head].sx1 + vars[head].sw;
vars[head].sy2 = vars[head].sy1 + vars[head].sh;
vars[head].sw = isize * (vars[head].sw / isize);
vars[head].sh = isize * (vars[head].sh / isize);
vars[head].fullW = (vars[head].sx2 - vars[head].sx1) / isize;
vars[head].fullH = (vars[head].sy2 - vars[head].sy1) / isize;
/* icon yard boundaries */
if (wPreferences.icon_yard & IY_VERT) {
vars[head].pf = vars[head].fullH;
vars[head].sf = vars[head].fullW;
} else {
vars[head].pf = vars[head].fullW;
vars[head].sf = vars[head].fullH;
}
if (wPreferences.icon_yard & IY_RIGHT) {
vars[head].xo = vars[head].sx2 - isize;
vars[head].xs = -1;
} else {
vars[head].xo = vars[head].sx1;
vars[head].xs = 1;
}
if (wPreferences.icon_yard & IY_TOP) {
vars[head].yo = vars[head].sy1;
vars[head].ys = 1;
} else {
vars[head].yo = vars[head].sy2 - isize;
vars[head].ys = -1;
}
}
#define X ((wPreferences.icon_yard & IY_VERT) \
? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
: vars[head].xo + vars[head].xs*(vars[head].pi*isize))
#define Y ((wPreferences.icon_yard & IY_VERT) \
? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
: vars[head].yo + vars[head].ys*(vars[head].si*isize))
/* arrange application icons */
aicon = scr->app_icon_list;
/* reverse them to avoid unnecessarily sliding of icons */
while (aicon && aicon->next)
aicon = aicon->next;
while (aicon) {
if (!aicon->docked) {
/* CHECK: can icon be NULL here ? */
/* The intention here is to place the AppIcon on the head that
* contains most of the applications _main_ window. */
head = wGetHeadForWindow(aicon->icon->owner);
if (aicon->x_pos != X || aicon->y_pos != Y) {
#ifdef ANIMATIONS
if (!wPreferences.no_animations) {
SlideWindow(aicon->icon->core->window, aicon->x_pos, aicon->y_pos, X, Y);
}
#endif /* ANIMATIONS */
}
wAppIconMove(aicon, X, Y);
vars[head].pi++;
if (vars[head].pi >= vars[head].pf) {
vars[head].pi = 0;
vars[head].si++;
}
}
aicon = aicon->prev;
}
/* arrange miniwindows */
wwin = scr->focused_window;
/* reverse them to avoid unnecessarily shuffling */
while (wwin && wwin->prev)
wwin = wwin->prev;
while (wwin) {
if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
(wwin->frame->workspace == scr->current_workspace ||
IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
head = wGetHeadForWindow(wwin);
if (arrangeAll || !wwin->flags.icon_moved) {
if (wwin->icon_x != X || wwin->icon_y != Y) {
#ifdef ANIMATIONS
if (wPreferences.no_animations) {
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
} else {
SlideWindow(wwin->icon->core->window, wwin->icon_x,
wwin->icon_y, X, Y);
}
#else
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
#endif /* ANIMATIONS */
}
wwin->icon_x = X;
wwin->icon_y = Y;
vars[head].pi++;
if (vars[head].pi >= vars[head].pf) {
vars[head].pi = 0;
vars[head].si++;
}
}
}
if (arrangeAll) {
wwin->flags.icon_moved = 0;
}
/* we reversed the order, so we use next */
wwin = wwin->next;
}
wfree(vars);
}
void wSelectWindow(WWindow *wwin, Bool flag)
{
WScreen *scr = wwin->screen_ptr;
if (flag) {
wwin->flags.selected = 1;
XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
if (!HAS_BORDER(wwin)) {
XSetWindowBorderWidth(dpy, wwin->frame->core->window, FRAME_BORDER_WIDTH);
}
if (!scr->selected_windows)
scr->selected_windows = WMCreateArray(4);
WMAddToArray(scr->selected_windows, wwin);
} else {
wwin->flags.selected = 0;
XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_border_pixel);
if (!HAS_BORDER(wwin)) {
XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
}
if (scr->selected_windows) {
WMRemoveFromArray(scr->selected_windows, wwin);
}
}
}
void wMakeWindowVisible(WWindow *wwin)
{
if (wwin->frame->workspace != wwin->screen_ptr->current_workspace)
wWorkspaceChange(wwin->screen_ptr, wwin->frame->workspace);
if (wwin->flags.shaded) {
wUnshadeWindow(wwin);
}
if (wwin->flags.hidden) {
WApplication *app;
app = wApplicationOf(wwin->main_window);
if (app) {
/* trick to get focus to this window */
app->last_focused = wwin;
wUnhideApplication(app, False, False);
}
}
if (wwin->flags.miniaturized) {
wDeiconifyWindow(wwin);
} else {
if (!WFLAGP(wwin, no_focusable))
wSetFocusTo(wwin->screen_ptr, wwin);
wRaiseFrame(wwin->frame->core);
}
}
/*
* Do the animation while shading (called with what = SHADE)
* or unshading (what = UNSHADE).
*/
#ifdef ANIMATIONS
static void shade_animate(WWindow *wwin, Bool what)
{
int y, s, w, h;
time_t time0 = time(NULL);
if (wwin->flags.skip_next_animation && wPreferences.no_animations)
return;
switch(what) {
case SHADE:
if (!wwin->screen_ptr->flags.startup) {
/* do the shading animation */
h = wwin->frame->core->height;
s = h / SHADE_STEPS;
if (s < 1)
s = 1;
w = wwin->frame->core->width;
y = wwin->frame->top_width;
while (h > wwin->frame->top_width + 1) {
XMoveWindow(dpy, wwin->client_win, 0, y);
XResizeWindow(dpy, wwin->frame->core->window, w, h);
XFlush(dpy);
if (time(NULL) - time0 > MAX_ANIMATION_TIME)
break;
if (SHADE_DELAY > 0) {
wusleep(SHADE_DELAY * 1000L);
} else {
wusleep(10);
}
h -= s;
y -= s;
}
XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
}
break;
case UNSHADE:
h = wwin->frame->top_width + wwin->frame->bottom_width;
y = wwin->frame->top_width - wwin->client.height;
s = abs(y) / SHADE_STEPS;
if (s < 1)
s = 1;
w = wwin->frame->core->width;
XMoveWindow(dpy, wwin->client_win, 0, y);
if (s > 0) {
while (h < wwin->client.height + wwin->frame->top_width + wwin->frame->bottom_width) {
XResizeWindow(dpy, wwin->frame->core->window, w, h);
XMoveWindow(dpy, wwin->client_win, 0, y);
XFlush(dpy);
if (SHADE_DELAY > 0) {
wusleep(SHADE_DELAY * 2000L / 3);
} else {
wusleep(10);
}
h += s;
y += s;
if (time(NULL) - time0 > MAX_ANIMATION_TIME)
break;
}
}
XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
break;
}
}
#endif