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627 lines
15 KiB
C
627 lines
15 KiB
C
/* placement.c - window and icon placement on screen
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*
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* Window Maker window manager
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*
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* Copyright (c) 1997, 1998 Alfredo K. Kojima
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include "wconfig.h"
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#include <X11/Xlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include "WindowMaker.h"
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#include "wcore.h"
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#include "framewin.h"
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#include "window.h"
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#include "icon.h"
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#include "appicon.h"
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#include "actions.h"
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#include "funcs.h"
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#include "application.h"
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#include "appicon.h"
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#include "dock.h"
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extern WPreferences wPreferences;
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#define X_ORIGIN(scr) WMAX((scr)->totalUsableArea.x1,\
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wPreferences.window_place_origin.x)
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#define Y_ORIGIN(scr) WMAX((scr)->totalUsableArea.y1,\
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wPreferences.window_place_origin.y)
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/*
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* interactive window placement is in moveres.c
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*/
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extern void
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InteractivePlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
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unsigned width, unsigned height);
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/*
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* Returns True if it is an icon and is in this workspace.
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*/
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static Bool
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iconPosition(WCoreWindow *wcore, int sx1, int sy1, int sx2, int sy2,
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int workspace, int *retX, int *retY)
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{
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void *parent;
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int ok = 0;
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parent = wcore->descriptor.parent;
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/* if it is an application icon */
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if (wcore->descriptor.parent_type == WCLASS_APPICON
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&& !((WAppIcon*)parent)->docked) {
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*retX = ((WAppIcon*)parent)->x_pos;
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*retY = ((WAppIcon*)parent)->y_pos;
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ok = 1;
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} else if (wcore->descriptor.parent_type == WCLASS_MINIWINDOW &&
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(((WIcon*)parent)->owner->frame->workspace == workspace
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|| IS_OMNIPRESENT(((WIcon*)parent)->owner)
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|| wPreferences.sticky_icons)
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&& ((WIcon*)parent)->mapped) {
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*retX = ((WIcon*)parent)->owner->icon_x;
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*retY = ((WIcon*)parent)->owner->icon_y;
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ok = 1;
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} else if (wcore->descriptor.parent_type == WCLASS_WINDOW
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&& ((WWindow*)parent)->flags.icon_moved
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&& (((WWindow*)parent)->frame->workspace == workspace
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|| IS_OMNIPRESENT((WWindow*)parent)
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|| wPreferences.sticky_icons)) {
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*retX = ((WWindow*)parent)->icon_x;
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*retY = ((WWindow*)parent)->icon_y;
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ok = 1;
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}
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/*
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* Check if it is inside the screen.
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*/
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if (ok) {
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if (*retX < sx1-wPreferences.icon_size)
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ok = 0;
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else if (*retX > sx2)
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ok = 0;
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if (*retY < sy1-wPreferences.icon_size)
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ok = 0;
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else if (*retY > sy2)
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ok = 0;
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}
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return ok;
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}
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void
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PlaceIcon(WScreen *scr, int *x_ret, int *y_ret)
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{
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int pf; /* primary axis */
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int sf; /* secondary axis */
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int fullW;
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int fullH;
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char *map;
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int pi, si;
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WCoreWindow *obj;
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int sx1, sx2, sy1, sy2; /* screen boundary */
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int sw, sh;
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int xo, yo;
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int xs, ys;
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int x, y;
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int isize = wPreferences.icon_size;
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int done = 0;
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WMBagIterator iter;
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/*
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* Find out screen boundaries.
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*/
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sx1 = 0;
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sy1 = 0;
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sx2 = scr->scr_width;
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sy2 = scr->scr_height;
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if (scr->dock) {
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if (scr->dock->on_right_side)
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sx2 -= isize + DOCK_EXTRA_SPACE;
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else
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sx1 += isize + DOCK_EXTRA_SPACE;
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}
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sw = isize * (scr->scr_width/isize);
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sh = isize * (scr->scr_height/isize);
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fullW = (sx2-sx1)/isize;
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fullH = (sy2-sy1)/isize;
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/* icon yard boundaries */
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if (wPreferences.icon_yard & IY_VERT) {
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pf = fullH;
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sf = fullW;
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} else {
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pf = fullW;
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sf = fullH;
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}
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if (wPreferences.icon_yard & IY_RIGHT) {
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xo = sx2 - isize;
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xs = -1;
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} else {
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xo = sx1;
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xs = 1;
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}
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if (wPreferences.icon_yard & IY_TOP) {
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yo = sy1;
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ys = 1;
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} else {
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yo = sy2 - isize;
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ys = -1;
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}
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/*
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* Create a map with the occupied slots. 1 means the slot is used
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* or at least partially used.
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* The slot usage can be optimized by only marking fully used slots
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* or slots that have most of it covered.
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* Space usage is worse than the fvwm algorithm (used in the old version)
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* but complexity is much better (faster) than it.
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*/
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map = wmalloc((sw+2) * (sh+2));
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memset(map, 0, (sw+2) * (sh+2));
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#define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
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for (obj = WMBagLast(scr->stacking_list, &iter);
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obj != NULL;
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obj = WMBagNext(scr->stacking_list, &iter)) {
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while (obj) {
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int x, y;
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if (iconPosition(obj, sx1, sy1, sx2, sy2, scr->current_workspace,
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&x, &y)) {
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int xdi, ydi; /* rounded down */
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int xui, yui; /* rounded up */
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xdi = x/isize;
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ydi = y/isize;
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xui = (x+isize/2)/isize;
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yui = (y+isize/2)/isize;
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map[INDEX(xdi,ydi)] = 1;
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map[INDEX(xdi,yui)] = 1;
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map[INDEX(xui,ydi)] = 1;
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map[INDEX(xui,yui)] = 1;
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}
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obj = obj->stacking->under;
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}
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}
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/*
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* Default position
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*/
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*x_ret = 0;
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*y_ret = 0;
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/*
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* Look for an empty slot
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*/
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for (si=0; si<sf; si++) {
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for (pi=0; pi<pf; pi++) {
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if (wPreferences.icon_yard & IY_VERT) {
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x = xo + xs*(si*isize);
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y = yo + ys*(pi*isize);
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} else {
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x = xo + xs*(pi*isize);
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y = yo + ys*(si*isize);
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}
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if (!map[INDEX(x/isize, y/isize)]) {
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*x_ret = x;
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*y_ret = y;
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done = 1;
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break;
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}
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}
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if (done)
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break;
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}
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free(map);
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}
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/*
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* This function calculates the length of the intersection of two
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* line sections. (Hey, is that english?)
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*/
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static int
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calcIntersectionLength(int p1, int l1, int p2, int l2)
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{
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int isect;
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int tmp;
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if (p1 > p2) {
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tmp = p1;
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p1 = p2;
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p2 = tmp;
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tmp = l1;
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l1 = l2;
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l2 = tmp;
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}
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if (p1 + l1 < p2)
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isect = 0;
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else if (p2 + l2 < p1 + l1)
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isect = l2;
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else
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isect = p1 + l1 - p2;
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return isect;
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}
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/*
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* This function calculates the area of the intersection of two rectangles.
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*/
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static int
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calcIntersectionArea(int x1, int y1, int w1, int h1,
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int x2, int y2, int w2, int h2)
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{
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return calcIntersectionLength(x1, w1, x2, w2)
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* calcIntersectionLength(y1, h1, y2, h2);
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}
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static int
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calcSumOfCoveredAreas(WWindow *wwin, int x, int y, int w, int h)
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{
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int sum_isect = 0;
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WWindow *test_window;
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int tw,tx,ty,th;
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test_window = wwin->screen_ptr->focused_window;
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for(;test_window != NULL && test_window->prev != NULL;)
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test_window = test_window->prev;
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for(; test_window != NULL; test_window = test_window->next) {
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if (test_window->frame->core->stacking->window_level
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< WMNormalLevel) {
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continue;
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}
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#if 0
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tw = test_window->client.width;
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if (test_window->flags.shaded)
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th = test_window->frame->top_width;
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else
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th = test_window->client.height + extra_height;
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#else
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tw = test_window->frame->core->width;
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th = test_window->frame->core->height;
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#endif
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tx = test_window->frame_x;
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ty = test_window->frame_y;
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if (test_window->flags.mapped ||
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(test_window->flags.shaded &&
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!(test_window->flags.miniaturized ||
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test_window->flags.hidden))) {
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sum_isect += calcIntersectionArea(tx, ty, tw, th, x, y, w, h);
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}
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}
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return sum_isect;
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}
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static void
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smartPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
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unsigned int width, unsigned int height)
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{
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WScreen *scr = wwin->screen_ptr;
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int test_x = 0, test_y = Y_ORIGIN(scr);
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int from_x, to_x, from_y, to_y;
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int sx;
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int min_isect, min_isect_x, min_isect_y;
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int sum_isect;
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int extra_height;
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WArea usableArea = scr->totalUsableArea;
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if (wwin->frame)
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extra_height = wwin->frame->top_width + wwin->frame->bottom_width;
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else
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extra_height = 24; /* random value */
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sx = X_ORIGIN(scr);
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min_isect = INT_MAX;
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min_isect_x = sx;
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min_isect_y = test_y;
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height += extra_height;
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while (((test_y + height) < usableArea.y2)) {
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test_x = sx;
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while ((test_x + width) < usableArea.x2) {
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sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y,
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width, height);
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if ( sum_isect < min_isect ) {
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min_isect = sum_isect;
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min_isect_x = test_x;
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min_isect_y = test_y;
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}
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test_x += PLACETEST_HSTEP;
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}
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test_y += PLACETEST_VSTEP;
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}
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from_x = min_isect_x - PLACETEST_HSTEP + 1;
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from_x = WMAX(from_x, X_ORIGIN(scr));
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to_x = min_isect_x + PLACETEST_HSTEP;
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if (to_x + width > usableArea.x2)
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to_x = usableArea.x2 - width;
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from_y = min_isect_y - PLACETEST_VSTEP + 1;
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from_y = WMAX(from_y, Y_ORIGIN(scr));
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to_y = min_isect_y + PLACETEST_VSTEP;
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if (to_y + height > usableArea.y2)
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to_y = usableArea.y2 - height;
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for (test_x = from_x; test_x < to_x; test_x++) {
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for (test_y = from_y; test_y < to_y; test_y++) {
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sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y,
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width, height);
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if ( sum_isect < min_isect ) {
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min_isect = sum_isect;
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min_isect_x = test_x;
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min_isect_y = test_y;
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}
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}
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}
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*x_ret = min_isect_x;
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*y_ret = min_isect_y;
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}
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static Bool
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autoPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
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unsigned int width, unsigned int height, int tryCount)
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{
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WScreen *scr = wwin->screen_ptr;
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int test_x = 0, test_y = Y_ORIGIN(scr);
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int loc_ok = False, tw,tx,ty,th;
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int swidth, sx;
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WWindow *test_window;
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int extra_height;
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WArea usableArea = scr->totalUsableArea;
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if (wwin->frame)
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extra_height = wwin->frame->top_width + wwin->frame->bottom_width + 2;
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else
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extra_height = 24; /* random value */
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swidth = usableArea.x2-usableArea.x1;
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sx = X_ORIGIN(scr);
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/* this was based on fvwm2's smart placement */
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height += extra_height;
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while (((test_y + height) < (scr->scr_height)) && (!loc_ok)) {
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test_x = sx;
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while (((test_x + width) < swidth) && (!loc_ok)) {
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loc_ok = True;
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test_window = scr->focused_window;
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while ((test_window != NULL) && (loc_ok == True)) {
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if (test_window->frame->core->stacking->window_level
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< WMNormalLevel && tryCount > 0) {
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test_window = test_window->next;
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continue;
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}
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#if 0
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tw = test_window->client.width;
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if (test_window->flags.shaded)
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th = test_window->frame->top_width;
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else
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th = test_window->client.height + extra_height;
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#else
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tw = test_window->frame->core->width;
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th = test_window->frame->core->height;
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#endif
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tx = test_window->frame_x;
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ty = test_window->frame_y;
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if ((tx < (test_x + width)) && ((tx + tw) > test_x) &&
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(ty < (test_y + height)) && ((ty + th) > test_y) &&
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(test_window->flags.mapped ||
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(test_window->flags.shaded &&
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!(test_window->flags.miniaturized ||
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test_window->flags.hidden)))) {
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loc_ok = False;
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}
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test_window = test_window->next;
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}
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test_window = scr->focused_window;
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while ((test_window != NULL) && (loc_ok == True)) {
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if (test_window->frame->core->stacking->window_level
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< WMNormalLevel && tryCount > 0) {
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test_window = test_window->prev;
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continue;
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}
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#if 0
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tw = test_window->client.width;
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if (test_window->flags.shaded)
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th = test_window->frame->top_width;
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else
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th = test_window->client.height + extra_height;
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#else
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tw = test_window->frame->core->width;
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th = test_window->frame->core->height;
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#endif
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tx = test_window->frame_x;
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ty = test_window->frame_y;
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if ((tx < (test_x + width)) && ((tx + tw) > test_x) &&
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(ty < (test_y + height)) && ((ty + th) > test_y) &&
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(test_window->flags.mapped ||
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(test_window->flags.shaded &&
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!(test_window->flags.miniaturized ||
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test_window->flags.hidden)))) {
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loc_ok = False;
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}
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test_window = test_window->prev;
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}
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if (loc_ok == True) {
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*x_ret = test_x;
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*y_ret = test_y;
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break;
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}
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test_x += PLACETEST_HSTEP;
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}
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test_y += PLACETEST_VSTEP;
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}
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return loc_ok;
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}
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static void
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cascadeWindow(WScreen *scr, WWindow *wwin, int *x_ret, int *y_ret,
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unsigned int width, unsigned int height, int h)
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{
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unsigned int extra_height;
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WArea usableArea = scr->totalUsableArea;
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if (wwin->frame)
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extra_height = wwin->frame->top_width + wwin->frame->bottom_width;
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else
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extra_height = 24; /* random value */
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*x_ret = h * scr->cascade_index + X_ORIGIN(scr);
|
|
*y_ret = h * scr->cascade_index + Y_ORIGIN(scr);
|
|
height += extra_height;
|
|
|
|
if (width + *x_ret > usableArea.x2 || height + *y_ret > usableArea.y2) {
|
|
scr->cascade_index = 0;
|
|
*x_ret = X_ORIGIN(scr);
|
|
*y_ret = Y_ORIGIN(scr);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
PlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
|
|
unsigned width, unsigned height)
|
|
{
|
|
WScreen *scr = wwin->screen_ptr;
|
|
int h = WMFontHeight(scr->title_font) + (wPreferences.window_title_clearance + TITLEBAR_EXTEND_SPACE) * 2;
|
|
|
|
switch (wPreferences.window_placement) {
|
|
case WPM_MANUAL:
|
|
InteractivePlaceWindow(wwin, x_ret, y_ret, width, height);
|
|
break;
|
|
|
|
case WPM_SMART:
|
|
smartPlaceWindow(wwin, x_ret, y_ret, width, height);
|
|
break;
|
|
|
|
case WPM_AUTO:
|
|
if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, 0)) {
|
|
break;
|
|
} else if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, 1)) {
|
|
break;
|
|
}
|
|
/* there isn't a break here, because if we fail, it should fall
|
|
through to cascade placement, as people who want tiling want
|
|
automagicness aren't going to want to place their window */
|
|
|
|
case WPM_CASCADE:
|
|
if (wPreferences.window_placement == WPM_AUTO)
|
|
scr->cascade_index++;
|
|
|
|
cascadeWindow(scr, wwin, x_ret, y_ret, width, height, h);
|
|
|
|
if (wPreferences.window_placement == WPM_CASCADE)
|
|
scr->cascade_index++;
|
|
break;
|
|
|
|
case WPM_RANDOM:
|
|
{
|
|
int w, h, extra_height;
|
|
WArea usableArea = scr->totalUsableArea;
|
|
|
|
if (wwin->frame)
|
|
extra_height = wwin->frame->top_width + wwin->frame->bottom_width + 2;
|
|
else
|
|
extra_height = 24; /* random value */
|
|
|
|
w = ((usableArea.x2-X_ORIGIN(scr)) - width);
|
|
h = ((usableArea.y2-Y_ORIGIN(scr)) - height - extra_height);
|
|
if (w<1) w = 1;
|
|
if (h<1) h = 1;
|
|
*x_ret = X_ORIGIN(scr) + rand()%w;
|
|
*y_ret = Y_ORIGIN(scr) + rand()%h;
|
|
}
|
|
break;
|
|
|
|
#ifdef DEBUG
|
|
default:
|
|
puts("Invalid window placement!!!");
|
|
*x_ret = 0;
|
|
*y_ret = 0;
|
|
#endif
|
|
}
|
|
|
|
if (*x_ret + width > scr->scr_width)
|
|
*x_ret = scr->scr_width - width;
|
|
if (*x_ret < 0)
|
|
*x_ret = 0;
|
|
|
|
if (*y_ret + height > scr->scr_height)
|
|
*y_ret = scr->scr_height - height;
|
|
if (*y_ret < 0)
|
|
*y_ret = 0;
|
|
}
|
|
|
|
|