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wmaker/src/placement.c
kojima f5177e67d5 updated code to use new bags
arbitrary window levels
2000-03-28 02:48:32 +00:00

627 lines
15 KiB
C

/* placement.c - window and icon placement on screen
*
* Window Maker window manager
*
* Copyright (c) 1997, 1998 Alfredo K. Kojima
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include "wconfig.h"
#include <X11/Xlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include "WindowMaker.h"
#include "wcore.h"
#include "framewin.h"
#include "window.h"
#include "icon.h"
#include "appicon.h"
#include "actions.h"
#include "funcs.h"
#include "application.h"
#include "appicon.h"
#include "dock.h"
extern WPreferences wPreferences;
#define X_ORIGIN(scr) WMAX((scr)->totalUsableArea.x1,\
wPreferences.window_place_origin.x)
#define Y_ORIGIN(scr) WMAX((scr)->totalUsableArea.y1,\
wPreferences.window_place_origin.y)
/*
* interactive window placement is in moveres.c
*/
extern void
InteractivePlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
unsigned width, unsigned height);
/*
* Returns True if it is an icon and is in this workspace.
*/
static Bool
iconPosition(WCoreWindow *wcore, int sx1, int sy1, int sx2, int sy2,
int workspace, int *retX, int *retY)
{
void *parent;
int ok = 0;
parent = wcore->descriptor.parent;
/* if it is an application icon */
if (wcore->descriptor.parent_type == WCLASS_APPICON
&& !((WAppIcon*)parent)->docked) {
*retX = ((WAppIcon*)parent)->x_pos;
*retY = ((WAppIcon*)parent)->y_pos;
ok = 1;
} else if (wcore->descriptor.parent_type == WCLASS_MINIWINDOW &&
(((WIcon*)parent)->owner->frame->workspace == workspace
|| IS_OMNIPRESENT(((WIcon*)parent)->owner)
|| wPreferences.sticky_icons)
&& ((WIcon*)parent)->mapped) {
*retX = ((WIcon*)parent)->owner->icon_x;
*retY = ((WIcon*)parent)->owner->icon_y;
ok = 1;
} else if (wcore->descriptor.parent_type == WCLASS_WINDOW
&& ((WWindow*)parent)->flags.icon_moved
&& (((WWindow*)parent)->frame->workspace == workspace
|| IS_OMNIPRESENT((WWindow*)parent)
|| wPreferences.sticky_icons)) {
*retX = ((WWindow*)parent)->icon_x;
*retY = ((WWindow*)parent)->icon_y;
ok = 1;
}
/*
* Check if it is inside the screen.
*/
if (ok) {
if (*retX < sx1-wPreferences.icon_size)
ok = 0;
else if (*retX > sx2)
ok = 0;
if (*retY < sy1-wPreferences.icon_size)
ok = 0;
else if (*retY > sy2)
ok = 0;
}
return ok;
}
void
PlaceIcon(WScreen *scr, int *x_ret, int *y_ret)
{
int pf; /* primary axis */
int sf; /* secondary axis */
int fullW;
int fullH;
char *map;
int pi, si;
WCoreWindow *obj;
int sx1, sx2, sy1, sy2; /* screen boundary */
int sw, sh;
int xo, yo;
int xs, ys;
int x, y;
int isize = wPreferences.icon_size;
int done = 0;
WMBagIterator iter;
/*
* Find out screen boundaries.
*/
sx1 = 0;
sy1 = 0;
sx2 = scr->scr_width;
sy2 = scr->scr_height;
if (scr->dock) {
if (scr->dock->on_right_side)
sx2 -= isize + DOCK_EXTRA_SPACE;
else
sx1 += isize + DOCK_EXTRA_SPACE;
}
sw = isize * (scr->scr_width/isize);
sh = isize * (scr->scr_height/isize);
fullW = (sx2-sx1)/isize;
fullH = (sy2-sy1)/isize;
/* icon yard boundaries */
if (wPreferences.icon_yard & IY_VERT) {
pf = fullH;
sf = fullW;
} else {
pf = fullW;
sf = fullH;
}
if (wPreferences.icon_yard & IY_RIGHT) {
xo = sx2 - isize;
xs = -1;
} else {
xo = sx1;
xs = 1;
}
if (wPreferences.icon_yard & IY_TOP) {
yo = sy1;
ys = 1;
} else {
yo = sy2 - isize;
ys = -1;
}
/*
* Create a map with the occupied slots. 1 means the slot is used
* or at least partially used.
* The slot usage can be optimized by only marking fully used slots
* or slots that have most of it covered.
* Space usage is worse than the fvwm algorithm (used in the old version)
* but complexity is much better (faster) than it.
*/
map = wmalloc((sw+2) * (sh+2));
memset(map, 0, (sw+2) * (sh+2));
#define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
for (obj = WMBagLast(scr->stacking_list, &iter);
obj != NULL;
obj = WMBagNext(scr->stacking_list, &iter)) {
while (obj) {
int x, y;
if (iconPosition(obj, sx1, sy1, sx2, sy2, scr->current_workspace,
&x, &y)) {
int xdi, ydi; /* rounded down */
int xui, yui; /* rounded up */
xdi = x/isize;
ydi = y/isize;
xui = (x+isize/2)/isize;
yui = (y+isize/2)/isize;
map[INDEX(xdi,ydi)] = 1;
map[INDEX(xdi,yui)] = 1;
map[INDEX(xui,ydi)] = 1;
map[INDEX(xui,yui)] = 1;
}
obj = obj->stacking->under;
}
}
/*
* Default position
*/
*x_ret = 0;
*y_ret = 0;
/*
* Look for an empty slot
*/
for (si=0; si<sf; si++) {
for (pi=0; pi<pf; pi++) {
if (wPreferences.icon_yard & IY_VERT) {
x = xo + xs*(si*isize);
y = yo + ys*(pi*isize);
} else {
x = xo + xs*(pi*isize);
y = yo + ys*(si*isize);
}
if (!map[INDEX(x/isize, y/isize)]) {
*x_ret = x;
*y_ret = y;
done = 1;
break;
}
}
if (done)
break;
}
free(map);
}
/*
* This function calculates the length of the intersection of two
* line sections. (Hey, is that english?)
*/
static int
calcIntersectionLength(int p1, int l1, int p2, int l2)
{
int isect;
int tmp;
if (p1 > p2) {
tmp = p1;
p1 = p2;
p2 = tmp;
tmp = l1;
l1 = l2;
l2 = tmp;
}
if (p1 + l1 < p2)
isect = 0;
else if (p2 + l2 < p1 + l1)
isect = l2;
else
isect = p1 + l1 - p2;
return isect;
}
/*
* This function calculates the area of the intersection of two rectangles.
*/
static int
calcIntersectionArea(int x1, int y1, int w1, int h1,
int x2, int y2, int w2, int h2)
{
return calcIntersectionLength(x1, w1, x2, w2)
* calcIntersectionLength(y1, h1, y2, h2);
}
static int
calcSumOfCoveredAreas(WWindow *wwin, int x, int y, int w, int h)
{
int sum_isect = 0;
WWindow *test_window;
int tw,tx,ty,th;
test_window = wwin->screen_ptr->focused_window;
for(;test_window != NULL && test_window->prev != NULL;)
test_window = test_window->prev;
for(; test_window != NULL; test_window = test_window->next) {
if (test_window->frame->core->stacking->window_level
< WMNormalLevel) {
continue;
}
#if 0
tw = test_window->client.width;
if (test_window->flags.shaded)
th = test_window->frame->top_width;
else
th = test_window->client.height + extra_height;
#else
tw = test_window->frame->core->width;
th = test_window->frame->core->height;
#endif
tx = test_window->frame_x;
ty = test_window->frame_y;
if (test_window->flags.mapped ||
(test_window->flags.shaded &&
!(test_window->flags.miniaturized ||
test_window->flags.hidden))) {
sum_isect += calcIntersectionArea(tx, ty, tw, th, x, y, w, h);
}
}
return sum_isect;
}
static void
smartPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
unsigned int width, unsigned int height)
{
WScreen *scr = wwin->screen_ptr;
int test_x = 0, test_y = Y_ORIGIN(scr);
int from_x, to_x, from_y, to_y;
int sx;
int min_isect, min_isect_x, min_isect_y;
int sum_isect;
int extra_height;
WArea usableArea = scr->totalUsableArea;
if (wwin->frame)
extra_height = wwin->frame->top_width + wwin->frame->bottom_width;
else
extra_height = 24; /* random value */
sx = X_ORIGIN(scr);
min_isect = INT_MAX;
min_isect_x = sx;
min_isect_y = test_y;
height += extra_height;
while (((test_y + height) < usableArea.y2)) {
test_x = sx;
while ((test_x + width) < usableArea.x2) {
sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y,
width, height);
if ( sum_isect < min_isect ) {
min_isect = sum_isect;
min_isect_x = test_x;
min_isect_y = test_y;
}
test_x += PLACETEST_HSTEP;
}
test_y += PLACETEST_VSTEP;
}
from_x = min_isect_x - PLACETEST_HSTEP + 1;
from_x = WMAX(from_x, X_ORIGIN(scr));
to_x = min_isect_x + PLACETEST_HSTEP;
if (to_x + width > usableArea.x2)
to_x = usableArea.x2 - width;
from_y = min_isect_y - PLACETEST_VSTEP + 1;
from_y = WMAX(from_y, Y_ORIGIN(scr));
to_y = min_isect_y + PLACETEST_VSTEP;
if (to_y + height > usableArea.y2)
to_y = usableArea.y2 - height;
for (test_x = from_x; test_x < to_x; test_x++) {
for (test_y = from_y; test_y < to_y; test_y++) {
sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y,
width, height);
if ( sum_isect < min_isect ) {
min_isect = sum_isect;
min_isect_x = test_x;
min_isect_y = test_y;
}
}
}
*x_ret = min_isect_x;
*y_ret = min_isect_y;
}
static Bool
autoPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
unsigned int width, unsigned int height, int tryCount)
{
WScreen *scr = wwin->screen_ptr;
int test_x = 0, test_y = Y_ORIGIN(scr);
int loc_ok = False, tw,tx,ty,th;
int swidth, sx;
WWindow *test_window;
int extra_height;
WArea usableArea = scr->totalUsableArea;
if (wwin->frame)
extra_height = wwin->frame->top_width + wwin->frame->bottom_width + 2;
else
extra_height = 24; /* random value */
swidth = usableArea.x2-usableArea.x1;
sx = X_ORIGIN(scr);
/* this was based on fvwm2's smart placement */
height += extra_height;
while (((test_y + height) < (scr->scr_height)) && (!loc_ok)) {
test_x = sx;
while (((test_x + width) < swidth) && (!loc_ok)) {
loc_ok = True;
test_window = scr->focused_window;
while ((test_window != NULL) && (loc_ok == True)) {
if (test_window->frame->core->stacking->window_level
< WMNormalLevel && tryCount > 0) {
test_window = test_window->next;
continue;
}
#if 0
tw = test_window->client.width;
if (test_window->flags.shaded)
th = test_window->frame->top_width;
else
th = test_window->client.height + extra_height;
#else
tw = test_window->frame->core->width;
th = test_window->frame->core->height;
#endif
tx = test_window->frame_x;
ty = test_window->frame_y;
if ((tx < (test_x + width)) && ((tx + tw) > test_x) &&
(ty < (test_y + height)) && ((ty + th) > test_y) &&
(test_window->flags.mapped ||
(test_window->flags.shaded &&
!(test_window->flags.miniaturized ||
test_window->flags.hidden)))) {
loc_ok = False;
}
test_window = test_window->next;
}
test_window = scr->focused_window;
while ((test_window != NULL) && (loc_ok == True)) {
if (test_window->frame->core->stacking->window_level
< WMNormalLevel && tryCount > 0) {
test_window = test_window->prev;
continue;
}
#if 0
tw = test_window->client.width;
if (test_window->flags.shaded)
th = test_window->frame->top_width;
else
th = test_window->client.height + extra_height;
#else
tw = test_window->frame->core->width;
th = test_window->frame->core->height;
#endif
tx = test_window->frame_x;
ty = test_window->frame_y;
if ((tx < (test_x + width)) && ((tx + tw) > test_x) &&
(ty < (test_y + height)) && ((ty + th) > test_y) &&
(test_window->flags.mapped ||
(test_window->flags.shaded &&
!(test_window->flags.miniaturized ||
test_window->flags.hidden)))) {
loc_ok = False;
}
test_window = test_window->prev;
}
if (loc_ok == True) {
*x_ret = test_x;
*y_ret = test_y;
break;
}
test_x += PLACETEST_HSTEP;
}
test_y += PLACETEST_VSTEP;
}
return loc_ok;
}
static void
cascadeWindow(WScreen *scr, WWindow *wwin, int *x_ret, int *y_ret,
unsigned int width, unsigned int height, int h)
{
unsigned int extra_height;
WArea usableArea = scr->totalUsableArea;
if (wwin->frame)
extra_height = wwin->frame->top_width + wwin->frame->bottom_width;
else
extra_height = 24; /* random value */
*x_ret = h * scr->cascade_index + X_ORIGIN(scr);
*y_ret = h * scr->cascade_index + Y_ORIGIN(scr);
height += extra_height;
if (width + *x_ret > usableArea.x2 || height + *y_ret > usableArea.y2) {
scr->cascade_index = 0;
*x_ret = X_ORIGIN(scr);
*y_ret = Y_ORIGIN(scr);
}
}
void
PlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
unsigned width, unsigned height)
{
WScreen *scr = wwin->screen_ptr;
int h = WMFontHeight(scr->title_font) + (wPreferences.window_title_clearance + TITLEBAR_EXTEND_SPACE) * 2;
switch (wPreferences.window_placement) {
case WPM_MANUAL:
InteractivePlaceWindow(wwin, x_ret, y_ret, width, height);
break;
case WPM_SMART:
smartPlaceWindow(wwin, x_ret, y_ret, width, height);
break;
case WPM_AUTO:
if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, 0)) {
break;
} else if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, 1)) {
break;
}
/* there isn't a break here, because if we fail, it should fall
through to cascade placement, as people who want tiling want
automagicness aren't going to want to place their window */
case WPM_CASCADE:
if (wPreferences.window_placement == WPM_AUTO)
scr->cascade_index++;
cascadeWindow(scr, wwin, x_ret, y_ret, width, height, h);
if (wPreferences.window_placement == WPM_CASCADE)
scr->cascade_index++;
break;
case WPM_RANDOM:
{
int w, h, extra_height;
WArea usableArea = scr->totalUsableArea;
if (wwin->frame)
extra_height = wwin->frame->top_width + wwin->frame->bottom_width + 2;
else
extra_height = 24; /* random value */
w = ((usableArea.x2-X_ORIGIN(scr)) - width);
h = ((usableArea.y2-Y_ORIGIN(scr)) - height - extra_height);
if (w<1) w = 1;
if (h<1) h = 1;
*x_ret = X_ORIGIN(scr) + rand()%w;
*y_ret = Y_ORIGIN(scr) + rand()%h;
}
break;
#ifdef DEBUG
default:
puts("Invalid window placement!!!");
*x_ret = 0;
*y_ret = 0;
#endif
}
if (*x_ret + width > scr->scr_width)
*x_ret = scr->scr_width - width;
if (*x_ret < 0)
*x_ret = 0;
if (*y_ret + height > scr->scr_height)
*y_ret = scr->scr_height - height;
if (*y_ret < 0)
*y_ret = 0;
}