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Cleanup imports.
Till now, most of the modules were importing all of the module objects (variables, classes, functions, other imports) into module namespace, which potentially could (and was) cause of unintentional use of class or methods, which was indirect imported. With this patch, all the star imports were substituted with top-level module, which provides desired class or function. Besides, all imports where sorted (where possible) in a way pep8[1] suggests - first are imports from standard library, than goes third party imports (like numpy, tensorflow etc) and finally coach modules. All of those sections are separated by one empty line. [1] https://www.python.org/dev/peps/pep-0008/#imports
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@@ -13,23 +13,23 @@
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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import enum
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import os
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import numpy as np
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import logger
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try:
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import vizdoom
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except ImportError:
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from logger import failed_imports
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failed_imports.append("ViZDoom")
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logger.failed_imports.append("ViZDoom")
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import numpy as np
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from environments.environment_wrapper import EnvironmentWrapper
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from os import path, environ
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from utils import *
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from logger import *
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from environments import environment_wrapper as ew
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import utils
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# enum of the available levels and their path
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class DoomLevel(Enum):
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class DoomLevel(utils.Enum):
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BASIC = "basic.cfg"
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DEFEND = "defend_the_center.cfg"
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DEATHMATCH = "deathmatch.cfg"
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@@ -40,6 +40,7 @@ class DoomLevel(Enum):
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DEFEND_THE_LINE = "defend_the_line.cfg"
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DEADLY_CORRIDOR = "deadly_corridor.cfg"
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key_map = {
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'NO-OP': 96, # `
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'ATTACK': 13, # enter
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@@ -78,15 +79,16 @@ key_map = {
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}
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class DoomEnvironmentWrapper(EnvironmentWrapper):
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class DoomEnvironmentWrapper(ew.EnvironmentWrapper):
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def __init__(self, tuning_parameters):
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EnvironmentWrapper.__init__(self, tuning_parameters)
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ew.EnvironmentWrapper.__init__(self, tuning_parameters)
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# load the emulator with the required level
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self.level = DoomLevel().get(self.tp.env.level)
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self.scenarios_dir = path.join(environ.get('VIZDOOM_ROOT'), 'scenarios')
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self.scenarios_dir = os.path.join(os.environ.get('VIZDOOM_ROOT'),
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'scenarios')
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self.game = vizdoom.DoomGame()
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self.game.load_config(path.join(self.scenarios_dir, self.level))
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self.game.load_config(os.path.join(self.scenarios_dir, self.level))
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self.game.set_window_visible(False)
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self.game.add_game_args("+vid_forcesurface 1")
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