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coach/environments/CarlaSettings.ini
Itai Caspi 125c7ee38d Release 0.9
Main changes are detailed below:

New features -
* CARLA 0.7 simulator integration
* Human control of the game play
* Recording of human game play and storing / loading the replay buffer
* Behavioral cloning agent and presets
* Golden tests for several presets
* Selecting between deep / shallow image embedders
* Rendering through pygame (with some boost in performance)

API changes -
* Improved environment wrapper API
* Added an evaluate flag to allow convenient evaluation of existing checkpoints
* Improve frameskip definition in Gym

Bug fixes -
* Fixed loading of checkpoints for agents with more than one network
* Fixed the N Step Q learning agent python3 compatibility
2017-12-19 19:27:16 +02:00

63 lines
2.4 KiB
INI

[CARLA/Server]
; If set to false, a mock controller will be used instead of waiting for a real
; client to connect.
UseNetworking=true
; Ports to use for the server-client communication. This can be overridden by
; the command-line switch `-world-port=N`, write and read ports will be set to
; N+1 and N+2 respectively.
WorldPort=2000
; Time-out in milliseconds for the networking operations.
ServerTimeOut=10000000000
; In synchronous mode, CARLA waits every frame until the control from the client
; is received.
SynchronousMode=true
; Send info about every non-player agent in the scene every frame, the
; information is attached to the measurements message. This includes other
; vehicles, pedestrians and traffic signs. Disabled by default to improve
; performance.
SendNonPlayerAgentsInfo=false
[CARLA/LevelSettings]
; Path of the vehicle class to be used for the player. Leave empty for default.
; Paths follow the pattern "/Game/Blueprints/Vehicles/Mustang/Mustang.Mustang_C"
PlayerVehicle=
; Number of non-player vehicles to be spawned into the level.
NumberOfVehicles=15
; Number of non-player pedestrians to be spawned into the level.
NumberOfPedestrians=30
; Index of the weather/lighting presets to use. If negative, the default presets
; of the map will be used.
WeatherId=1
; Seeds for the pseudo-random number generators.
SeedVehicles=123456789
SeedPedestrians=123456789
[CARLA/SceneCapture]
; Names of the cameras to be attached to the player, comma-separated, each of
; them should be defined in its own subsection. E.g., Uncomment next line to add
; a camera called MyCamera to the vehicle
Cameras=CameraRGB
; Now, every camera we added needs to be defined it in its own subsection.
[CARLA/SceneCapture/CameraRGB]
; Post-processing effect to be applied. Valid values:
; * None No effects applied.
; * SceneFinal Post-processing present at scene (bloom, fog, etc).
; * Depth Depth map ground-truth only.
; * SemanticSegmentation Semantic segmentation ground-truth only.
PostProcessing=SceneFinal
; Size of the captured image in pixels.
ImageSizeX=360
ImageSizeY=256
; Camera (horizontal) field of view in degrees.
CameraFOV=90
; Position of the camera relative to the car in centimeters.
CameraPositionX=200
CameraPositionY=0
CameraPositionZ=140
; Rotation of the camera relative to the car in degrees.
CameraRotationPitch=0
CameraRotationRoll=0
CameraRotationYaw=0