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coach/agents/human_agent.py
Roman Dobosz 1b095aeeca Cleanup imports.
Till now, most of the modules were importing all of the module objects
(variables, classes, functions, other imports) into module namespace,
which potentially could (and was) cause of unintentional use of class or
methods, which was indirect imported.

With this patch, all the star imports were substituted with top-level
module, which provides desired class or function.

Besides, all imports where sorted (where possible) in a way pep8[1]
suggests - first are imports from standard library, than goes third
party imports (like numpy, tensorflow etc) and finally coach modules.
All of those sections are separated by one empty line.

[1] https://www.python.org/dev/peps/pep-0008/#imports
2018-04-13 09:58:40 +02:00

74 lines
2.5 KiB
Python

#
# Copyright (c) 2017 Intel Corporation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
import collections
import os
import pygame
from pandas.io import pickle
from agents import agent
import logger
import utils
class HumanAgent(agent.Agent):
def __init__(self, env, tuning_parameters, replicated_device=None, thread_id=0):
agent.Agent.__init__(self, env, tuning_parameters, replicated_device, thread_id)
self.clock = pygame.time.Clock()
self.max_fps = int(self.tp.visualization.max_fps_for_human_control)
utils.screen.log_title("Human Control Mode")
available_keys = self.env.get_available_keys()
if available_keys:
utils.screen.log("Use keyboard keys to move. Press escape to quit. Available keys:")
utils.screen.log("")
for action, key in self.env.get_available_keys():
utils.screen.log("\t- {}: {}".format(action, key))
utils.screen.separator()
def train(self):
return 0
def choose_action(self, curr_state, phase=utils.RunPhase.TRAIN):
action = self.env.get_action_from_user()
# keep constant fps
self.clock.tick(self.max_fps)
if not self.env.renderer.is_open:
self.save_replay_buffer_and_exit()
return action, {"action_value": 0}
def save_replay_buffer_and_exit(self):
replay_buffer_path = os.path.join(logger.logger.experiments_path, 'replay_buffer.p')
self.memory.tp = None
pickle.to_pickle(self.memory, replay_buffer_path)
utils.screen.log_title("Replay buffer was stored in {}".format(replay_buffer_path))
exit()
def log_to_screen(self, phase):
# log to utils.screen
utils.screen.log_dict(
collections.OrderedDict([
("Episode", self.current_episode),
("total reward", self.total_reward_in_current_episode),
("steps", self.total_steps_counter)
]),
prefix="Recording"
)