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Main changes are detailed below: New features - * CARLA 0.7 simulator integration * Human control of the game play * Recording of human game play and storing / loading the replay buffer * Behavioral cloning agent and presets * Golden tests for several presets * Selecting between deep / shallow image embedders * Rendering through pygame (with some boost in performance) API changes - * Improved environment wrapper API * Added an evaluate flag to allow convenient evaluation of existing checkpoints * Improve frameskip definition in Gym Bug fixes - * Fixed loading of checkpoints for agents with more than one network * Fixed the N Step Q learning agent python3 compatibility
41 lines
1.4 KiB
Python
41 lines
1.4 KiB
Python
#
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# Copyright (c) 2017 Intel Corporation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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from agents.imitation_agent import *
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# Behavioral Cloning Agent
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class BCAgent(ImitationAgent):
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def __init__(self, env, tuning_parameters, replicated_device=None, thread_id=0):
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ImitationAgent.__init__(self, env, tuning_parameters, replicated_device, thread_id)
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def learn_from_batch(self, batch):
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current_states, _, actions, _, _, _ = self.extract_batch(batch)
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# create the inputs for the network
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input = current_states
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# the targets for the network are the actions since this is supervised learning
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if self.env.discrete_controls:
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targets = np.eye(self.env.action_space_size)[[actions]]
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else:
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targets = actions
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result = self.main_network.train_and_sync_networks(input, targets)
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total_loss = result[0]
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return total_loss
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