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00e3cf9801
Calculation of file path may be performed in two different places - first is the original location of the config file, second is on copied one. Adding new option WRAPPER will take the same role as $CONFIG, except it will be only parsed on copied configuration file. An alternative would be to check existence in both places, but I'd like to have it explicit.
315 lines
9.5 KiB
ReStructuredText
315 lines
9.5 KiB
ReStructuredText
==============
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FS-UAE Wrapper
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==============
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.. image:: https://travis-ci.org/gryf/fs-uae-wrapper.svg?branch=master
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:target: https://travis-ci.org/gryf/fs-uae-wrapper
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.. image:: https://img.shields.io/pypi/v/fs-uae-wrapper.svg
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:target: https://pypi.python.org/pypi/fs-uae-wrapper
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This little utility is a wrapper on great FS-UAE_ emulator, to perform some
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actions, like uncompressing archived files (CD ROMs images, filesystems),
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launch the emulator and archive emulator save state.
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As an example, if there is a collection of CD³² game files and one want to
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provide configuration for each game, but want to keep ISO images with
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corresponding files in archive (due to size of those images) than FS-UAE
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Wrapper is a way to achieve this.
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The reason behind writing this wrapper is a need for having a portable set of
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games/systems where there would be a way for storing the state of either entire
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filesystem or just console state (in case of CD³²) and keeping size small,
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preferably in a archive file vs a bunch of files.
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Requirements
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============
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- Python (2 or 3)
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- `fs-uae`_ (obviously :)
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Also, there should be archivers programs available for compress/decompress
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archives. Fs-uae-wrapper supports several types of archives:
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- `7z`_
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- `lha`_
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- `lzx`_ - decompress only
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- `rar`_ - if only ``unrar`` is available, than only decompression is supported
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- `tar`_, also compressed with:
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- bzip2
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- gzip
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- xz
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- `zip`_
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There are several archive types which are supported, ranging from tar
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(compressed with gzip, bzip2 and xz), 7z, rar, zip. lha and lzx. All of those
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formats should have corresponding decompressors available in the system,
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otherwise archive extraction will fail.
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Installation
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============
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Just perform (preferably in ``virtualenv``) a command:
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.. code:: shell-session
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$ pip install fs-uae-wrapper
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Usage
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=====
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After installation you should be able to access new command
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``fs-uae-wrapper``, and its invocation is identical like ``fs-uae`` binary:
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.. code:: shell-session
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$ fs-uae-wrapper [fs-uae-config-file] [parameters]
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There is special option for passing wrapping module, which might be placed
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directly in fs-uae configuration or passed as an option:
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.. code:: ini
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[config]
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...
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wrapper = cd32
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...
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or
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.. code:: shell-session
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$ fs-uae-wrapper --wrapper=cd32
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In this case there would several things happen. First, ``Config.fs-uae`` would
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be searched, read and there would be ``wrapper`` option searched. If found,
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specific module will be loaded and depending on the module, there would be
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performed specific tasks before ``fs-uae`` is launched and after it.
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Assumption is, that configuration file are written in portable way, so the are
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saved as `relative configuration file`_ (hence the name ``Config.fs-uae``, even
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if the are named differently. If certain wrapper is specified, it will create
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temporary directory and place the configuration file there as
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``Config.fs-uae``.
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If no ``wrapper`` option would be passed either as an config option or
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command line argument, all command line options will be passed to the fs-uae
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executable as-is.
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There is also new config variable introduced: ``$WRAPPER`` which have the same
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role as ``$CONFIG``, but apply for copied config. For instance - in module
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archive there are filesystem extracted to new location - to access this
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filesystem relatively to the copied configuration file it is enough to provide
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a config option:
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.. code:: ini
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[config]
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wrapper = archive
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...
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hard_drive_0 = $WRAPPER/my_hardrive
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which means, that we are expecting to have system files on ``my_hardrive`` in
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directory, where configuration will be copied.
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Modules
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=======
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Currently, three wrapper modules are available:
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- plain
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- cd32
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- archive
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- savestate
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plain
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-----
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Options used:
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* None
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``Plain`` module is kind of dummy or failsafe if you will, since all it do is
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run ``fs-uae`` with provided configuration and command line options. It will be
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chosen in case when there is no ``wrapper`` option provided neither via the
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configuration file nor command line parameter.
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cd32
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----
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Options used:
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* ``wrapper`` (required) with ``cd32`` as an value
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* ``wrapper_archive`` (required) path to the archive with CD32 iso/cue/wav
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* ``wrapper_archiver`` (conditionally required) archiver to use for storage
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save state
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* ``wrapper_gui_msg`` (optional) if set to "1", will display a graphical
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message during extracting files
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* ``wrapper_save_state`` (optional) if set to "1", will load/archive save state
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directory, defined as ``$CONFIG/[save-state-dir-name]`` using provided
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``wrapper_archiver`` archiver. If this option is enabled,
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``wrapper_archiver`` will be required.
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Module ``cd32`` is used for running ``fs-uae`` with compressed CD images. For
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better understanding how it works, let's go through solid example. Here is an
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fragment of configuration file is saved as ``ChaosEngine.fs-uae``:
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.. code:: ini
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[config]
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wrapper = cd32
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wrapper_archive = ChaosEngine.7z
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wrapper_archiver = 7z
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wrapper_gui_msg = 1
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amiga_model = CD32
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title = The Chaos Engine CD32
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cdrom_drive_0 = Chaos Engine, The (1994)(Renegade)(M4)[!][CDD3445].cue
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save_states_dir = $CONFIG/fs-uae-save/
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joystick_port_1_mode = cd32 gamepad
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platform = cd32
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...
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Command line invocation of the wrapper would be as follows:
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.. code:: shell-session
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$ fs-uae-wrapper ChaosEngine.fs-uae
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Now, there several thing will happen:
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- Config file will be read, and wrapper module will be found
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- New temporary directory will be created
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- Archive with game assists will be extracted in that directory
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- Configuration file will be copied into that directory, and renamed to
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``Config.fs-uae``
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- If ``wrapper_save_state`` is set, and there is saved state archive, it also
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would be extracted there
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- ``fs-uae`` will be launched inside that directory
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Next, after ``fs-uae`` quit, there will:
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- Optionally create archive containing save state with name like the
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configuration file with additional ``_save`` suffix. In this example it would
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be ``ChaosEngine_save.7z``.
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- Wipe out temporary directory
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archive
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-------
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Options used:
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* ``wrapper`` (required) with ``archive`` as an value
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* ``wrapper_archive`` (required) path to the archive with assets (usually means
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whole system directories, floppies or hard disk images)
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* ``wrapper_archiver`` (conditionally required) archiver to use for storage
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save state
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* ``wrapper_gui_msg`` (optional) if set to "1", will display a graphical
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message during extracting files
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* ``wrapper_persist_data`` (optional) if set to "1", will compress (possibly
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changed) data, replacing original archive
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* ``wrapper_save_state`` (optional) if set to "1", will archive save state
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directory, defined as ``$CONFIG/[save-state-dir-name]`` using provided
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``wrapper_archiver`` archiver. If this option is enabled,
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``wrapper_archiver`` will be required.
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This module is quite useful in two use cases. First is a usual work with
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Workbench, where there is a need to keep changes of filesystem. Second is the
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opposite - if there is a need to test some software, but not necessary keep it
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in a Workbench, than it will act as a temporary copy of the system, so that
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next time fs-uae will be run, there will be no files of tested software
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cluttering around.
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Example configuration:
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.. code:: ini
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[config]
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wrapper = archive
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wrapper_archive = Workbench_3.1.tar.bz2
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wrapper_archiver = lha
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wrapper_gui_msg = 1
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wrapper_persist_data = 1
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wrapper_save_state = 1
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...
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And execution is as usual:
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.. code:: shell-session
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$ fs-uae-wrapper Workbench.fs-uae
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This module will do several steps (similar as with ``cd32`` wrapper):
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- create temporary directory
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- extract provided in configuration archive
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- extract save state (if ``wrapper_save_state`` is set to ``1`` and archive
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with save exists)
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- copy configuration under name ``Config.fs-uae``
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- run the fs-uae emulator
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- optionally create archive with save state (if save state directory place is
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*not* a global one)
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- optionally create new archive under the same name as the original one and
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replace it with original one.
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savestate
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---------
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Options used:
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* ``wrapper`` (required) with ``archive`` as an value
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* ``wrapper_archiver`` (required) archiver to use for storage save state
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This module is primarily used to run emulator with read only media attached
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(like images of floppies or uncompressed CD-ROMs) and its purpose is to
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preserve save state which will be created as an archive alongside with original
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configuration file in selected archive format. Note, that there is required to
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provide ``wrapper_archiver``, since option ``wrapper_save_state`` is implicitly
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set to value ``1`` in this module.
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Example configuration:
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.. code:: ini
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:number-lines:
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[config]
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wrapper = savestate
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wrapper_archiver = 7z
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...
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And execution is as usual:
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.. code:: shell-session
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$ fs-uae-wrapper Sanity-Arte.fs-uae
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The steps would be as follows:
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- create temporary directory
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- extract save state (if ``wrapper_save_state`` is set to ``1`` and archive
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with save exists)
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- copy configuration under name ``Config.fs-uae``
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- run the fs-uae emulator
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- optionally create archive with save state (if save state directory place is
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*not* a global one)
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License
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=======
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This work is licensed on 3-clause BSD license. See LICENSE file for details.
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.. _fs-uae: https://fs-uae.net/
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.. _relative configuration file: https://fs-uae.net/configuration-files
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.. _rar: http://www.rarlab.com/rar_add.htm
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.. _7z: http://p7zip.sourceforge.net/
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.. _lha: http://lha.sourceforge.jp
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.. _lzx: http://aminet.net/package/misc/unix/unlzx.c.readme
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.. _tar: https://www.gnu.org/software/tar/
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.. _zip: http://www.info-zip.org
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