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mirror of https://github.com/gryf/gryf-overlay.git synced 2026-04-19 16:03:32 +02:00

Added compilable version of sdlmame

This commit is contained in:
root
2015-04-13 17:13:40 +02:00
parent d33da7c215
commit 1994389575
7 changed files with 651 additions and 0 deletions

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@@ -0,0 +1,270 @@
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath $HOME/.sdlmame/roms;@GAMES_DATADIR@/sdlmame/roms
samplepath $HOME/.sdlmame/samples;@GAMES_DATADIR@/sdlmame/samples
artpath $HOME/.sdlmame/artwork;@GAMES_DATADIR@/sdlmame/artwork
ctrlrpath $HOME/.sdlmame/ctrlr;@GAMES_SYSCONFDIR@/sdlmame/ctrlr;@GAMES_DATADIR@/sdlmame/ctrlr
inipath $HOME/.sdlmame;@GAMES_SYSCONFDIR@/sdlmame
fontpath $HOME/.sdlmame;@GAMES_DATADIR@/sdlmame
cheatpath $HOME/.sdlmame/cheats;@GAMES_SYSCONFDIR@/sdlmame/cheats;@GAMES_DATADIR@/sdlmame/cheats
crosshairpath $HOME/.sdlmame/crosshair;@GAMES_DATADIR@/sdlmame/crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory $HOME/.sdlmame/cfg
nvram_directory $HOME/.sdlmame/nvram
memcard_directory $HOME/.sdlmame/memcard
input_directory $HOME/.sdlmame/inp
state_directory $HOME/.sdlmame/sta
snapshot_directory $HOME/.sdlmame/snap
diff_directory $HOME/.sdlmame/diff
comment_directory $HOME/.sdlmame/comments
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
uimodekey auto
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
#
# DEBUGGING OPTIONS
#
oslog 0
#
# PERFORMANCE OPTIONS
#
multithreading 0
numprocessors auto
sdlvideofps 0
#
# VIDEO OPTIONS
#
video soft
numscreens 1
window 0
maximize 1
keepaspect 1
unevenstretch 1
effect none
centerh 1
centerv 1
waitvsync 0
scalemode none
#
# OpenGL-SPECIFIC OPTIONS
#
filter 1
prescale 1
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 0
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none
gl_glsl_vid_attr 1
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
switchres 0
useallheads 0
#
# SOUND OPTIONS
#
audio_latency 3
#
# SDL KEYBOARD MAPPING
#
keymap 0
keymap_file $HOME/.sdlmame/keymap.dat
#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-be.txt
#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-ch.txt
#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-de.txt
#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-fr.txt
#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km_it.txt
#
# SDL JOYSTICK MAPPING
#
joy_idx1 auto
joy_idx2 auto
joy_idx3 auto
joy_idx4 auto
joy_idx5 auto
joy_idx6 auto
joy_idx7 auto
joy_idx8 auto
sixaxis 0
#
# SDL LOWLEVEL DRIVER OPTIONS
#
videodriver auto
audiodriver auto
gl_lib auto

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@@ -0,0 +1,132 @@
diff -ru work.orig/makefile work/makefile
--- work.orig/makefile 2015-03-11 18:38:24.955335239 -0700
+++ work/makefile 2015-03-11 18:39:03.870276079 -0700
@@ -363,14 +363,16 @@
# compiler, linker and utilities
ifneq ($(TARGETOS),emscripten)
-AR = @ar
-CC = @gcc
-LD = @g++
+AR ?= @ar
+CC ?= @gcc
+CXX ?= @g++
+LD = $(CXX)
endif
MD = -mkdir$(BUILD_EXE)
RM = @rm -f
OBJDUMP = @objdump
-PYTHON = @python
+PYTHON ?= @python
+PKG_CONFIG ?= pkg-config
#-------------------------------------------------
# form the name of the executable
@@ -523,7 +525,7 @@
# CFLAGS is defined based on C or C++ targets
# (remember, expansion only happens when used, so doing it here is ok)
-CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS) $(INCPATH)
+CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS) $(INCPATH)
# we compile C-only to C89 standard with GNU extensions
# we compile C++ code to C++98 standard with GNU extensions
@@ -535,9 +537,6 @@
endif
COBJFLAGS += -x objective-c++
-# this speeds it up a bit by piping between the preprocessor/compiler/assembler
-CCOMFLAGS += -pipe
-
# add -g if we need symbols, and ensure we have frame pointers
ifdef SYMBOLS
CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer -fno-optimize-sibling-calls
@@ -564,22 +563,6 @@
CCOMFLAGS += -pg
endif
-# add the optimization flag
-CCOMFLAGS += -O$(OPTIMIZE)
-
-# add the error warning flag
-ifndef NOWERROR
-CCOMFLAGS += -Werror
-endif
-
-# if we are optimizing, include optimization options
-ifneq ($(OPTIMIZE),0)
-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
-ifdef LTO
-CCOMFLAGS += -flto
-endif
-endif
-
ifdef SSE2
CCOMFLAGS += -msse2
endif
@@ -662,30 +645,11 @@
# linking flags
#-------------------------------------------------
-# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
-# flags only used when linking the core emulator
-LDFLAGS =
-ifneq ($(TARGETOS),macosx)
-ifneq ($(TARGETOS),os2)
-ifneq ($(TARGETOS),solaris)
-LDFLAGS = -Wl,--warn-common
-endif
-endif
-endif
-LDFLAGSEMULATOR =
-
# add profiling information for the linker
ifdef PROFILE
LDFLAGS += -pg
endif
-# strip symbols and other metadata in non-symbols and non profiling builds
-ifndef SYMBOLS
-ifneq ($(TARGETOS),macosx)
-LDFLAGS += -s
-endif
-endif
-
ifneq ($(OPTIMIZE),0)
ifdef LTO
LDFLAGS += -flto
diff -ru work.orig/src/osd/sdl/sdl.mak work/src/osd/sdl/sdl.mak
--- work.orig/src/osd/sdl/sdl.mak 2015-03-11 18:38:20.074217228 -0700
+++ work/src/osd/sdl/sdl.mak 2015-03-11 18:41:08.653292939 -0700
@@ -24,6 +24,8 @@
# uncomment and edit next line to specify a distribution
# supported debian-stable, ubuntu-intrepid
+PKG_CONFIG ?= pkg-config
+
# DISTRO = debian-stable
# DISTRO = ubuntu-intrepid
# DISTRO = gcc44-generic
@@ -107,9 +109,9 @@
endif
ifdef SDL_INSTALL_ROOT
-SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
+SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
else
-SDL_CONFIG = $(SDL_LIBVER)-config
+SDL_CONFIG ?= $(SDL_LIBVER)-config
endif
ifeq ($(SDL_LIBVER),sdl2)
@@ -761,8 +763,8 @@
#-------------------------------------------------
ifndef NO_USE_QTDEBUG
-$(OSDOBJ)/%.moc.c: $(OSDSRC)/%.h
- $(MOC) $(MOCINCPATH) $< -o $@
+INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags)
+LIBS += $(shell $(PKG_CONFIG) QtGui --libs)
DEBUGOBJS = \
$(OSDOBJ)/modules/debugger/qt/debuggerview.o \

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@@ -0,0 +1,19 @@
diff -ru work.orig/src/osd/sdl/sdl.mak work/src/osd/sdl/sdl.mak
--- work.orig/src/osd/sdl/sdl.mak 2015-03-11 18:42:22.102068698 -0700
+++ work/src/osd/sdl/sdl.mak 2015-03-11 18:43:24.594579570 -0700
@@ -855,6 +855,7 @@
BASELIBS += -lX11
endif
+ifneq ($(NO_DEBUGGER),1)
# The newer debugger uses QT
ifndef NO_USE_QTDEBUG
QTCFLAGS := $(shell pkg-config --cflags QtGui)
@@ -863,6 +864,7 @@
INCPATH += $(QTCFLAGS)
LIBS += $(QTLIBS)
endif
+endif # NO_DEBUGGER
# some systems still put important things in a different prefix
LIBS += -L/usr/X11/lib -L/usr/X11R6/lib -L/usr/openwin/lib

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@@ -0,0 +1,30 @@
diff -ru work.orig/src/osd/modules/font/font_sdl.c work/src/osd/modules/font/font_sdl.c
--- work.orig/src/osd/modules/font/font_sdl.c 2015-03-11 18:43:43.528037322 -0700
+++ work/src/osd/modules/font/font_sdl.c 2015-03-11 18:44:00.170439682 -0700
@@ -8,11 +8,7 @@
#if defined(SDLMAME_UNIX) && (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_SOLARIS)) && (!defined(SDLMAME_HAIKU)) && (!defined(SDLMAME_EMSCRIPTEN))
-#if (SDLMAME_SDL2)
-#include <SDL2/SDL_ttf.h>
-#else
#include <SDL/SDL_ttf.h>
-#endif
#ifndef SDLMAME_HAIKU
#include <fontconfig/fontconfig.h>
#endif
diff -ru work.orig/src/osd/sdl/sdl.mak work/src/osd/sdl/sdl.mak
--- work.orig/src/osd/sdl/sdl.mak 2015-03-11 18:43:43.526037273 -0700
+++ work/src/osd/sdl/sdl.mak 2015-03-11 18:44:00.170439682 -0700
@@ -649,11 +649,7 @@
endif
LIBS += $(FONTCONFIGLIBS)
-ifeq ($(SDL_LIBVER),sdl2)
-LIBS += -lSDL2_ttf
-else
LIBS += -lSDL_ttf
-endif
# FIXME: should be dealt with elsewhere
# libs that Haiku doesn't want but are mandatory on *IX

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@@ -0,0 +1,9 @@
#
# Specific options file for vector games
#
#
# VIDEO OPTIONS
#
video soft
yuvmode yv12