mirror of
https://github.com/gryf/gryf-overlay.git
synced 2025-12-28 01:12:33 +01:00
Moved sdlmame to overlay
This commit is contained in:
1
games-emulation/sdlmame/Manifest
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1
games-emulation/sdlmame/Manifest
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DIST mame-0.174.zip 95944685 BLAKE2B e97027edf7be293e599499bd428c663c1fc13498e2fe10ee356aa56ef8ba85d6ea003ba65a8cbc41d1159246eed354585fc18bf9507b47dc1774b87f5737b48d SHA512 9db4d98fb5f5373529808f3bc41fddefa65ebbf7c26d946ebf886cab25e5abf7c4d539d96dfd6af5e62f4366b2bb0b0b59d40fe7a722698f3707eb8ea4c12a0b
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28
games-emulation/sdlmame/files/sdlmame-0.174-cxx14.patch
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games-emulation/sdlmame/files/sdlmame-0.174-cxx14.patch
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# work around gcc-4.9.3's implementation of cxx14
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# bug 582576 with patch from Alexander Miller
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# https://bugs.gentoo.org/show_bug.cgi?id=582576
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--- a/src/lib/util/strformat.h
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+++ b/src/lib/util/strformat.h
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@@ -185,9 +185,8 @@
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#include <type_traits>
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#include <utility>
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-#if defined(__GLIBCXX__) && (__GLIBCXX__ < 20150413)
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-namespace std
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-{
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+namespace std {
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+namespace mame_cxx14_compat {
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template<class _Container>
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inline constexpr auto
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cbegin(const _Container& __cont) noexcept(noexcept(std::begin(__cont)))-> decltype(std::begin(__cont))
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@@ -198,7 +197,8 @@
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cend(const _Container& __cont) noexcept(noexcept(std::end(__cont)))-> decltype(std::end(__cont))
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{ return std::end(__cont); }
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}
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-#endif
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+using namespace mame_cxx14_compat;
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+}
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namespace util {
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namespace detail {
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29
games-emulation/sdlmame/files/sdlmame-0.174-qt.patch
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games-emulation/sdlmame/files/sdlmame-0.174-qt.patch
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No point in adding qt-related things to the compile line unless the qt debugger is wanted
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--- scripts/src/osd/sdl_cfg.lua.orig
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+++ scripts/src/osd/sdl_cfg.lua
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@@ -115,14 +115,16 @@
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configuration { }
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elseif _OPTIONS["targetos"]=="linux" then
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- if _OPTIONS["QT_HOME"]~=nil then
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- buildoptions {
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- "-I" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake -query QT_INSTALL_HEADERS"),
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- }
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- else
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- buildoptions {
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- backtick("pkg-config --cflags Qt5Widgets"),
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- }
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+ if _OPTIONS["USE_QTDEBUG"]=="1" then
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+ if _OPTIONS["QT_HOME"]~=nil then
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+ buildoptions {
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+ "-I" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake -query QT_INSTALL_HEADERS"),
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+ }
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+ else
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+ buildoptions {
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+ backtick("pkg-config --cflags Qt5Widgets"),
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+ }
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+ end
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end
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elseif _OPTIONS["targetos"]=="macosx" then
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defines {
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9
games-emulation/sdlmame/files/vector.ini
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games-emulation/sdlmame/files/vector.ini
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#
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# Specific options file for vector games
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#
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#
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# VIDEO OPTIONS
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#
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video soft
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yuvmode yv12
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30
games-emulation/sdlmame/metadata.xml
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games-emulation/sdlmame/metadata.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<longdescription>
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SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
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1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
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possible to the base Win32 code. This means we can track changes faster than larger more conventional
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ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major
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app only needs to be done once per application, and it then applies across many operating systems. If
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you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may
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encounter it on.
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2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
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non-Windows platforms to make and submit changes to the core MAME code, and we offer native
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implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
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</longdescription>
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<use>
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<flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>
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<flag name="tools">Build development tools shared between sdlmame and sdlmess</flag>
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<flag name="mess">Enable the Multi Emulator Super System for game system support</flag>
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</use>
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<upstream>
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<remote-id type="github">mamedev/mame</remote-id>
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</upstream>
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</pkgmetadata>
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234
games-emulation/sdlmame/sdlmame-0.174.ebuild
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234
games-emulation/sdlmame/sdlmame-0.174.ebuild
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# Copyright 1999-2016 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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EAPI=5
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PYTHON_COMPAT=( python2_7 )
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inherit eutils python-any-r1 toolchain-funcs qmake-utils games
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MY_PV="${PV/.}"
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DESCRIPTION="Multiple Arcade Machine Emulator + Multi Emulator Super System (MESS)"
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HOMEPAGE="http://mamedev.org/"
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SRC_URI="https://github.com/mamedev/mame/releases/download/mame${MY_PV}/mame${MY_PV}s.zip -> mame-${PV}.zip"
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LICENSE="GPL-2+ BSD-2 MIT CC0-1.0"
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SLOT="0"
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KEYWORDS="~amd64 ~x86"
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IUSE="alsa +arcade debug +mess opengl openmp tools"
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REQUIRED_USE="|| ( arcade mess )"
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# MESS (games-emulation/sdlmess) has been merged into MAME upstream since mame-0.162 (see below)
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# MAME/MESS build combined (default) +arcade +mess (mame)
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# MAME build only +arcade -mess (mamearcade)
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# MESS build only -arcade +mess (mess)
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# games-emulation/sdlmametools is dropped and enabled instead by the 'tools' useflag
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RDEPEND="!games-emulation/sdlmametools
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!games-emulation/sdlmess
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dev-db/sqlite:3
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dev-libs/expat
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media-libs/fontconfig
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media-libs/flac
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media-libs/libsdl2[joystick,opengl?,sound,video,X]
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media-libs/portaudio
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media-libs/sdl2-ttf
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sys-libs/zlib
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virtual/jpeg:0
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virtual/opengl
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alsa? ( media-libs/alsa-lib
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media-libs/portmidi )
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debug? ( dev-qt/qtcore:5
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dev-qt/qtgui:5
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dev-qt/qtwidgets:5 )
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x11-libs/libX11
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x11-libs/libXinerama
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${PYTHON_DEPS}"
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DEPEND="${RDEPEND}
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${PYTHON_DEPS}
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app-arch/unzip
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virtual/pkgconfig
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x11-proto/xineramaproto"
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S=${WORKDIR}
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# Function to disable a makefile option
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disable_feature() {
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sed -i -e "/^[ ]*$1.*=/s:^:# :" makefile || die
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}
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# Function to enable a makefile option
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enable_feature() {
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sed -i -e "/^#.*$1.*=/s:^#[ ]*::" makefile || die
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}
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pkg_setup() {
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games_pkg_setup
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python-any-r1_pkg_setup
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}
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src_unpack() {
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default
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unpack ./mame.zip
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rm -f mame.zip || die
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}
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src_prepare() {
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epatch \
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"${FILESDIR}"/${P}-qt.patch \
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"${FILESDIR}"/${P}-cxx14.patch
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# Disable using bundled libraries
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enable_feature USE_SYSTEM_LIB_EXPAT
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enable_feature USE_SYSTEM_LIB_FLAC
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enable_feature USE_SYSTEM_LIB_JPEG
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# Use bundled lua for now to ensure correct compilation (ref. b.g.o #407091)
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# enable_feature USE_SYSTEM_LIB_LUA
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enable_feature USE_SYSTEM_LIB_PORTAUDIO
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enable_feature USE_SYSTEM_LIB_SQLITE3
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enable_feature USE_SYSTEM_LIB_ZLIB
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# Disable warnings being treated as errors and enable verbose build output
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enable_feature NOWERROR
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enable_feature VERBOSE
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use amd64 && enable_feature PTR64
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use debug && enable_feature DEBUG
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use tools && enable_feature TOOLS
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disable_feature NO_X11 # bgfx needs X
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use openmp && enable_feature OPENMP
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if use alsa ; then
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enable_feature USE_SYSTEM_LIB_PORTMIDI
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else
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enable_feature NO_USE_MIDI
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fi
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sed -i \
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-e 's/-Os//' \
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-e '/^\(CC\|CXX\|AR\) /s/=/?=/' \
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3rdparty/genie/build/gmake.linux/genie.make || die
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}
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src_compile() {
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local targetargs
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local qtdebug=$(usex debug 1 0)
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use arcade && ! use mess && targetargs="SUBTARGET=arcade"
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! use arcade && use mess && targetargs="SUBTARGET=mess"
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function my_emake() {
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# Workaround conflicting $ARCH variable used by both Gentoo's
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# portage and by Mame's build scripts
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PYTHON_EXECUTABLE=${PYTHON} \
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OVERRIDE_CC=$(tc-getCC) \
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OVERRIDE_CXX=$(tc-getCXX) \
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OVERRIDE_LD=$(tc-getCXX) \
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QT_HOME="$(qt5_get_libdir)/qt5" \
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ARCH= \
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emake "$@" \
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AR=$(tc-getAR)
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}
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my_emake -j1 generate
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my_emake ${targetargs} \
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SDL_INI_PATH="\$\$\$\$HOME/.sdlmame;${GAMES_SYSCONFDIR}/${PN}" \
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USE_QTDEBUG=${qtdebug}
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if use tools ; then
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my_emake -j1 TARGET=ldplayer USE_QTDEBUG=${qtdebug}
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fi
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}
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src_install() {
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local MAMEBIN
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local suffix="$(use amd64 && echo 64)$(use debug && echo d)"
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local f
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function mess_install() {
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dosym ${MAMEBIN} "${GAMES_BINDIR}"/mess${suffix}
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dosym ${MAMEBIN} "${GAMES_BINDIR}"/sdlmess
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newman docs/man/mess.6 sdlmess.6
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doman docs/man/mess.6
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}
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if use arcade ; then
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if use mess ; then
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MAMEBIN="mame${suffix}"
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mess_install
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else
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MAMEBIN="mamearcade${suffix}"
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fi
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doman docs/man/mame.6
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newman docs/man/mame.6 ${PN}.6
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elif use mess ; then
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MAMEBIN="mess${suffix}"
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mess_install
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fi
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dogamesbin ${MAMEBIN}
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dosym ${MAMEBIN} "${GAMES_BINDIR}/${PN}"
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insinto "${GAMES_DATADIR}/${PN}"
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doins -r keymaps $(use mess && echo hash)
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# Create default mame.ini and inject Gentoo settings into it
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# Note that '~' does not work and '$HOME' must be used
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./${MAMEBIN} -noreadconfig -showconfig > "${T}/mame.ini" || die
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# -- Paths --
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for f in {rom,hash,sample,art,font,crosshair} ; do
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sed -i \
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-e "s:\(${f}path\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2;${GAMES_DATADIR}/${PN}/\2:" \
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"${T}/mame.ini" || die
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done
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for f in {ctrlr,cheat} ; do
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sed -i \
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-e "s:\(${f}path\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2;${GAMES_SYSCONFDIR}/${PN}/\2;${GAMES_DATADIR}/${PN}/\2:" \
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"${T}/mame.ini" || die
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done
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# -- Directories
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for f in {cfg,nvram,memcard,input,state,snapshot,diff,comment} ; do
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sed -i \
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-e "s:\(${f}_directory\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2:" \
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"${T}/mame.ini" || die
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done
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# -- Keymaps --
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sed -i \
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-e "s:\(keymap_file\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2:" \
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"${T}/mame.ini" || die
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for f in keymaps/km*.map ; do
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sed -i \
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-e "/^keymap_file/a \#keymap_file \t\t${GAMES_DATADIR}/${PN}/keymaps/${f##*/}" \
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"${T}/mame.ini" || die
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done
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insinto "${GAMES_SYSCONFDIR}/${PN}"
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doins "${T}/mame.ini"
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insinto "${GAMES_SYSCONFDIR}/${PN}"
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doins "${FILESDIR}/vector.ini"
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dodoc docs/{config,mame,newvideo}.txt
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keepdir \
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"${GAMES_DATADIR}/${PN}"/{ctrlr,cheat,roms,samples,artwork,crosshair} \
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"${GAMES_SYSCONFDIR}/${PN}"/{ctrlr,cheat}
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if use tools ; then
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for f in castool chdman floptool imgtool jedutil ldresample ldverify romcmp ; do
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newgamesbin ${f} ${PN}-${f}
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newman docs/man/${f}.1 ${PN}-${f}.1
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done
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newgamesbin ldplayer${suffix} ${PN}-ldplayer
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newman docs/man/ldplayer.1 ${PN}-ldplayer.1
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fi
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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elog "It is strongly recommended to change either the system-wide"
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elog " ${GAMES_SYSCONFDIR}/${PN}/mame.ini or use a per-user setup at ~/.${PN}/mame.ini"
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elog
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if use opengl ; then
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elog "You built ${PN} with opengl support and should set"
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elog "\"video\" to \"opengl\" in mame.ini to take advantage of that"
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elog
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elog "For more info see http://wiki.mamedev.org"
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fi
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}
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Block a user