mirror of
https://github.com/gryf/pentadactyl-pm.git
synced 2025-12-20 22:07:58 +01:00
485 lines
15 KiB
JavaScript
485 lines
15 KiB
JavaScript
// Copyright (c) 2009 by Kris Maglione <maglione.k@gmail.com>
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//
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// This work is licensed for reuse under an MIT license. Details are
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// given in the LICENSE.txt file included with this file.
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cr = Components.results;
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const Cu = Components.utils;
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function array(obj) {
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if (isgenerator(obj))
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obj = [k for (k in obj)];
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else if (obj.length)
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obj = Array.slice(obj);
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return util.Array(obj);
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}
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function allkeys(obj) {
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let ret = {};
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try {
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for (; obj; obj = obj.__proto__) {
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services.get("debugger").wrapValue(obj).getProperties(ret, {});
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for (let prop in values(ret.value))
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yield prop.name.stringValue;
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}
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return;
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}
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catch (e) {}
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let __iterator__ = obj.__iterator__;
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try {
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if ("__iterator__" in obj) {
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yield "__iterator__";
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delete obj.__iterator__;
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}
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for (let k in obj)
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yield k;
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}
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finally {
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if (__iterator__)
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obj.__iterator__ = __iterator__;
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}
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}
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function keys(obj) {
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if (modules.services) {
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try {
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let ret = {};
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services.get("debugger").wrapValue(obj).getProperties(ret, {});
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for (let prop in values(ret.value))
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yield prop.name.stringValue;
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return;
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}
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catch (e) {}
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}
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if ("__iterator__" in obj) {
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var iter = obj.__iterator__;
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yield "__iterator__";
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// This is dangerous, but necessary.
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delete obj.__iterator__;
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}
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for (var k in obj)
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if (obj.hasOwnProperty(k))
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yield k;
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if (iter !== undefined)
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obj.__iterator__ = iter;
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}
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function values(obj) {
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for (var k in obj)
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if (obj.hasOwnProperty(k))
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yield obj[k];
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}
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function foreach(iter, fn, self) {
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for (let val in iter)
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fn.call(self, val);
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}
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function dict(ary) {
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var obj = {};
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for (var i = 0; i < ary.length; i++) {
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var val = ary[i];
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obj[val[0]] = val[1];
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}
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return obj;
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}
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function set(ary) {
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var obj = {};
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if (ary)
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for (var i = 0; i < ary.length; i++)
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obj[ary[i]] = true;
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return obj;
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}
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set.add = function (set, key) { set[key] = true; }
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set.remove = function (set, key) { delete set[key]; }
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function iter(obj) {
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if (obj instanceof Ci.nsISimpleEnumerator)
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return (function () {
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while (obj.hasMoreElements())
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yield obj.getNext();
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})();
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if (isinstance(obj, [Ci.nsIStringEnumerator, Ci.nsIUTF8StringEnumerator]))
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return (function () {
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while (obj.hasMore())
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yield obj.getNext();
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})();
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if (isinstance(obj, Ci.nsIDOMNodeIterator))
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return (function () {
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try {
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while (true)
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yield obj.nextNode();
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}
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catch (e) {}
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})();
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if (isinstance(obj, [HTMLCollection, NodeList]))
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return util.Array.iteritems(obj);
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if (obj instanceof NamedNodeMap)
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return (function () {
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for (let i = 0; i < obj.length; i++)
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yield [obj.name, obj];
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})();
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return Iterator(obj);
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}
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function issubclass(targ, src) {
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return src === targ ||
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targ && typeof targ === "function" && targ.prototype instanceof src;
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}
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function isinstance(targ, src) {
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const types = {
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boolean: Boolean,
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string: String,
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function: Function,
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number: Number
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}
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src = Array.concat(src);
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for (var i = 0; i < src.length; i++) {
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if (targ instanceof src[i])
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return true;
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var type = types[typeof targ];
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if (type && issubclass(src[i], type))
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return true;
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}
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return false;
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}
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function isobject(obj) {
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return typeof obj === "object" && obj != null;
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}
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/**
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* Returns true if and only if its sole argument is an
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* instance of the builtin Array type. The array may come from
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* any window, frame, namespace, or execution context, which
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* is not the case when using (obj instanceof Array).
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*/
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function isarray(val) {
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return Object.prototype.toString.call(val) == "[object Array]";
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}
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/**
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* Returns true if and only if its sole argument is an
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* instance of the builtin Generator type. This includes
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* functions containing the 'yield' statement and generator
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* statements such as (x for (x in obj)).
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*/
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function isgenerator(val) {
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return Object.prototype.toString.call(val) == "[object Generator]";
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}
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/**
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* Returns true if and only if its sole argument is a String,
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* as defined by the builtin type. May be constructed via
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* String(foo) or new String(foo) from any window, frame,
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* namespace, or execution context, which is not the case when
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* using (obj instanceof String) or (typeof obj == "string").
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*/
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function isstring(val) {
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return Object.prototype.toString.call(val) == "[object String]";
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}
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/**
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* Returns true if and only if its sole argument may be called
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* as a function. This includes classes and function objects.
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*/
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function callable(val) {
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return typeof val === "function";
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}
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function call(fn) {
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fn.apply(arguments[1], Array.slice(arguments, 2));
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return fn;
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}
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/**
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* Curries a function to the given number of arguments. Each
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* call of the resulting function returns a new function. When
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* a call does not contain enough arguments to satisfy the
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* required number, the resulting function is another curried
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* function with previous arguments accumulated.
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*
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* function foo(a, b, c) [a, b, c].join(" ");
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* curry(foo)(1, 2, 3) -> "1 2 3";
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* curry(foo)(4)(5, 6) -> "4 5 6";
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* curry(foo)(4)(8)(9) -> "7 8 9";
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*
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* @param {function} fn The function to curry.
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* @param {integer} length The number of arguments expected.
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* @default fn.length
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* @optional
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* @param {object} self The 'this' value for the returned function. When
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* omitted, the value of 'this' from the first call to the function is
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* preserved.
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* @optional
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*/
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function curry(fn, length, self, acc) {
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if (length == null)
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length = fn.length;
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if (length == 0)
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return fn;
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// Close over function with 'this'
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function close(self, fn) function () fn.apply(self, Array.slice(arguments));
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if (acc == null)
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acc = [];
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return function () {
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let args = acc.concat(Array.slice(arguments));
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// The curried result should preserve 'this'
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if (arguments.length == 0)
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return close(self || this, arguments.callee);
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if (args.length >= length)
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return fn.apply(self || this, args);
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return curry(fn, length, self || this, args);
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};
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}
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/**
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* Updates an object with the properties of another object. Getters
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* and setters are copied as expected. Moreover, any function
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* properties receive new 'supercall' and 'superapply' properties,
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* which will call the identically named function in target's
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* prototype.
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*
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* let a = { foo: function (arg) "bar " + arg }
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* let b = { __proto__: a }
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* update(b, { foo: function () arguments.callee.supercall(this, "baz") });
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*
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* a.foo("foo") -> "bar foo"
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* b.foo() -> "bar baz"
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*
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* @param {Object} target The object to update.
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* @param {Object} src The source object from which to update target.
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* May be provided multiple times.
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* @returns {Object} Returns its updated first argument.
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*/
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function update(target) {
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for (let i = 1; i < arguments.length; i++) {
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let src = arguments[i];
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foreach(keys(src || {}), function (k) {
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var get = src.__lookupGetter__(k),
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set = src.__lookupSetter__(k);
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if (!get && !set) {
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var v = src[k];
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target[k] = v;
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if (target.__proto__ && callable(v)) {
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v.superapply = function (self, args) {
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return target.__proto__[k].apply(self, args);
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};
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v.supercall = function (self) {
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return v.superapply(self, Array.slice(arguments, 1));
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};
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}
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}
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if (get)
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target.__defineGetter__(k, get);
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if (set)
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target.__defineSetter__(k, set);
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});
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}
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return target;
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}
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/**
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* Extends a subclass with a superclass. The subclass's
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* prototype is replaced with a new object, which inherits
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* from the super class's prototype, {@see update}d with the
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* members of 'overrides'.
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*
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* @param {function} subclass
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* @param {function} superclass
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* @param {Object} overrides @optional
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*/
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function extend(subclass, superclass, overrides) {
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subclass.prototype = {};
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update(subclass.prototype, overrides);
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// This is unduly expensive. Unfortunately necessary since
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// we apparently can't rely on the presence of the
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// debugger to enumerate properties when we have
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// __iterators__ attached to prototypes.
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subclass.prototype.__proto__ = superclass.prototype;
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subclass.superclass = superclass.prototype;
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subclass.prototype.constructor = subclass;
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subclass.prototype.__class__ = subclass;
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if (superclass.prototype.constructor === Object.prototype.constructor)
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superclass.prototype.constructor = superclass;
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}
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/**
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* @constructor Class
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*
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* Constructs a new Class. Arguments marked as optional must be
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* either entirely elided, or they must have the exact type
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* specified.
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*
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* @param {string} name The class's as it will appear when toString
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* is called, as well as in stack traces.
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* @optional
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* @param {function} base The base class for this module. May be any
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* callable object.
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* @optional
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* @default Class
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* @param {Object} prototype The prototype for instances of this
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* object. The object itself is copied and not used as a prototype
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* directly.
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* @param {Object} classProperties The class properties for the new
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* module constructor. More than one may be provided.
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* @optional
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*
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* @returns {function} The constructor for the resulting class.
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*/
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function Class() {
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function constructor() {
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let self = {
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__proto__: Constructor.prototype,
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constructor: Constructor,
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get closure() {
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delete this.closure;
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function closure(fn) function () fn.apply(self, arguments);
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for (let k in this)
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if (!this.__lookupGetter__(k) && callable(this[k]))
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closure[k] = closure(self[k]);
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return this.closure = closure;
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}
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};
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var res = self.init.apply(self, arguments);
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return res !== undefined ? res : self;
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}
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var args = Array.slice(arguments);
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if (isstring(args[0]))
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var name = args.shift();
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var superclass = Class;
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if (callable(args[0]))
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superclass = args.shift();
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var Constructor = eval("(function " + (name || superclass.name).replace(/\W/g, "_") +
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String.substr(constructor, 20) + ")");
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Constructor.__proto__ = superclass;
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Constructor.name = name || superclass.name;
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if (!("init" in superclass.prototype)) {
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var superc = superclass;
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superclass = function Shim() {};
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extend(superclass, superc, {
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init: superc
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});
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}
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extend(Constructor, superclass, args[0]);
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update(Constructor, args[1]);
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args = args.slice(2);
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Array.forEach(args, function (obj) {
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if (callable(obj))
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obj = obj.prototype;
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update(Constructor.prototype, obj);
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});
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return Constructor;
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}
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Class.toString = function () "[class " + this.constructor.name + "]",
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Class.prototype = {
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/**
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* Initializes new instances of this class. Called automatically
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* when new instances are created.
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*/
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init: function () {},
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toString: function () "[instance " + this.constructor.name + "]",
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/**
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* Exactly like {@see nsIDOMWindow#setTimeout}, except that it
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* preserves the value of 'this' on invocation of 'callback'.
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*
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* @param {function} callback The function to call after 'timeout'
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* @param {number} timeout The timeout, in seconds, to wait
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* before calling 'callback'.
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* @returns {integer} The ID of this timeout, to be passed to
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* {@see nsIDOMWindow#clearTimeout}.
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*/
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setTimeout: function (callback, timeout) {
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const self = this;
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function target() callback.call(self);
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return window.setTimeout(target, timeout);
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}
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};
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/**
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* @class Struct
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*
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* Creates a new Struct constructor, used for creating objects with
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* a fixed set of named members. Each argument should be the name of
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* a member in the resulting objects. These names will correspond to
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* the arguments passed to the resultant constructor. Instances of
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* the new struct may be treated vary much like arrays, and provide
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* many of the same methods.
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*
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* const Point = Struct("x", "y", "z");
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* let p1 = Point(x, y, z);
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*
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* @returns {function} The constructor for the new Struct.
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*/
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function Struct() {
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let args = Array.slice(arguments);
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const Struct = Class("Struct", StructBase, {
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length: args.length,
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members: args
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});
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args.forEach(function (name, i) {
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Struct.prototype.__defineGetter__(name, function () this[i]);
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Struct.prototype.__defineSetter__(name, function (val) { this[i] = val; });
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});
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return Struct;
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}
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const StructBase = Class("StructBase", {
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init: function () {
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for (let i = 0; i < arguments.length; i++)
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if (arguments[i] != undefined)
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this[i] = arguments[i];
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},
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clone: function clone() this.constructor.apply(null, this.slice()),
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// Iterator over our named members
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__iterator__: function () {
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let self = this;
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return ([k, self[k]] for (k in values(self.members)))
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}
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}, {
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/**
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* Sets a lazily constructed default value for a member of
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* the struct. The value is constructed once, the first time
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* it is accessed and memoized thereafter.
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*
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* @param {string} key The name of the member for which to
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* provide the default value.
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* @param {function} val The function which is to generate
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* the default value.
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*/
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defaultValue: function (key, val) {
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let i = this.prototype.members.indexOf(key);
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this.prototype.__defineGetter__(i, function () (this[i] = val.call(this), this[i])); // Kludge for FF 3.0
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this.prototype.__defineSetter__(i, function (value) {
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this.__defineGetter__(i, function () value);
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this.__defineSetter__(i, function (val) { value = val; });
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});
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}
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});
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// Add no-sideeffect array methods. Can't set new Array() as the prototype or
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// get length() won't work.
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for (let k in values(["concat", "every", "filter", "forEach", "indexOf", "join", "lastIndexOf",
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"map", "reduce", "reduceRight", "reverse", "slice", "some", "sort"]))
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StructBase.prototype[k] = Array.prototype[k];
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// vim: set fdm=marker sw=4 ts=4 et:
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