Files
tuir/rtv/objects.py
2017-03-28 21:33:10 -07:00

698 lines
24 KiB
Python

# -*- coding: utf-8 -*-
from __future__ import unicode_literals
import re
import os
import time
import signal
import inspect
import weakref
import logging
import threading
import curses
import curses.ascii
from contextlib import contextmanager
import six
import requests
from . import exceptions
from .packages import praw
_logger = logging.getLogger(__name__)
@contextmanager
def curses_session():
"""
Setup terminal and initialize curses. Most of this copied from
curses.wrapper in order to convert the wrapper into a context manager.
"""
try:
# Curses must wait for some time after the Escape key is pressed to
# check if it is the beginning of an escape sequence indicating a
# special key. The default wait time is 1 second, which means that
# http://stackoverflow.com/questions/27372068
os.environ['ESCDELAY'] = '25'
# Initialize curses
stdscr = curses.initscr()
# Turn off echoing of keys, and enter cbreak mode, where no buffering
# is performed on keyboard input
curses.noecho()
curses.cbreak()
# In keypad mode, escape sequences for special keys (like the cursor
# keys) will be interpreted and a special value like curses.KEY_LEFT
# will be returned
stdscr.keypad(1)
# Start color, too. Harmless if the terminal doesn't have color; user
# can test with has_color() later on. The try/catch works around a
# minor bit of over-conscientiousness in the curses module -- the error
# return from C start_color() is ignorable.
try:
curses.start_color()
except:
_logger.warning('Curses failed to initialize color support')
pass
# Hide the blinking cursor
try:
curses.curs_set(0)
except:
_logger.warning('Curses failed to initialize the cursor mode')
# Assign the terminal's default (background) color to code -1
curses.use_default_colors()
yield stdscr
finally:
if 'stdscr' in locals():
stdscr.keypad(0)
curses.echo()
curses.nocbreak()
curses.endwin()
class LoadScreen(object):
"""
Display a loading dialog while waiting for a blocking action to complete.
This class spins off a separate thread to animate the loading screen in the
background. The loading thread also takes control of stdscr.getch(). If
an exception occurs in the main thread while the loader is active, the
exception will be caught, attached to the loader object, and displayed as
a notification. The attached exception can be used to trigger context
sensitive actions. For example, if the connection hangs while opening a
submission, the user may press ctrl-c to raise a KeyboardInterrupt. In this
case we would *not* want to refresh the current page.
>>> with self.terminal.loader(...) as loader:
>>> # Perform a blocking request to load content
>>> blocking_request(...)
>>>
>>> if loader.exception is None:
>>> # Only run this if the load was successful
>>> self.refresh_content()
When a loader is nested inside of itself, the outermost loader takes
priority and all of the nested loaders become no-ops. Call arguments given
to nested loaders will be ignored, and errors will propagate to the parent.
>>> with self.terminal.loader(...) as loader:
>>>
>>> # Additional loaders will be ignored
>>> with self.terminal.loader(...):
>>> raise KeyboardInterrupt()
>>>
>>> # This code will not be executed because the inner loader doesn't
>>> # catch the exception
>>> assert False
>>>
>>> # The exception is finally caught by the outer loader
>>> assert isinstance(terminal.loader.exception, KeyboardInterrupt)
"""
EXCEPTION_MESSAGES = [
(exceptions.RTVError, '{0}'),
(praw.errors.OAuthException, 'OAuth Error'),
(praw.errors.OAuthScopeRequired, 'Not logged in'),
(praw.errors.LoginRequired, 'Not logged in'),
(praw.errors.InvalidCaptcha, 'Error, captcha required'),
(praw.errors.InvalidSubreddit, '{0.args[0]}'),
(praw.errors.PRAWException, '{0.__class__.__name__}'),
(requests.exceptions.RequestException, '{0.__class__.__name__}'),
]
def __init__(self, terminal):
self.exception = None
self.catch_exception = None
self.depth = 0
self._terminal = weakref.proxy(terminal)
self._args = None
self._animator = None
self._is_running = None
def __call__(
self,
message='Downloading',
trail='...',
delay=0.5,
interval=0.4,
catch_exception=True):
"""
Params:
delay (float): Length of time that the loader will wait before
printing on the screen. Used to prevent flicker on pages that
load very fast.
interval (float): Length of time between each animation frame.
message (str): Message to display
trail (str): Trail of characters that will be animated by the
loading screen.
catch_exception (bool): If an exception occurs while the loader is
active, this flag determines whether it is caught or allowed to
bubble up.
"""
if self.depth > 0:
return self
self.exception = None
self.catch_exception = catch_exception
self._args = (delay, interval, message, trail)
return self
def __enter__(self):
self.depth += 1
if self.depth > 1:
return self
self._animator = threading.Thread(target=self.animate, args=self._args)
self._animator.daemon = True
self._is_running = True
self._animator.start()
return self
def __exit__(self, exc_type, e, exc_tb):
self.depth -= 1
if self.depth > 0:
return
self._is_running = False
self._animator.join()
if e is None or not self.catch_exception:
# Skip exception handling
return
self.exception = e
exc_name = type(e).__name__
_logger.info('Loader caught: %s - %s', exc_name, e)
if isinstance(e, KeyboardInterrupt):
# Don't need to print anything for this one, just swallow it
return True
for e_type, message in self.EXCEPTION_MESSAGES:
# Some exceptions we want to swallow and display a notification
if isinstance(e, e_type):
self._terminal.show_notification(message.format(e))
return True
def animate(self, delay, interval, message, trail):
# The animation starts with a configurable delay before drawing on the
# screen. This is to prevent very short loading sections from
# flickering on the screen before immediately disappearing.
with self._terminal.no_delay():
start = time.time()
while (time.time() - start) < delay:
# Pressing escape triggers a keyboard interrupt
if self._terminal.getch() == self._terminal.ESCAPE:
os.kill(os.getpid(), signal.SIGINT)
self._is_running = False
if not self._is_running:
return
time.sleep(0.01)
# Build the notification window
message_len = len(message) + len(trail)
n_rows, n_cols = self._terminal.stdscr.getmaxyx()
s_row = (n_rows - 3) // 2
s_col = (n_cols - message_len - 1) // 2
window = curses.newwin(3, message_len + 2, s_row, s_col)
# Animate the loading prompt until the stopping condition is triggered
# when the context manager exits.
with self._terminal.no_delay():
while True:
for i in range(len(trail) + 1):
if not self._is_running:
window.erase()
del window
self._terminal.stdscr.touchwin()
self._terminal.stdscr.refresh()
return
window.erase()
window.border()
self._terminal.add_line(window, message + trail[:i], 1, 1)
window.refresh()
# Break up the designated sleep interval into smaller
# chunks so we can more responsively check for interrupts.
for _ in range(int(interval/0.01)):
# Pressing escape triggers a keyboard interrupt
if self._terminal.getch() == self._terminal.ESCAPE:
os.kill(os.getpid(), signal.SIGINT)
self._is_running = False
break
time.sleep(0.01)
class Color(object):
"""
Color attributes for curses.
"""
RED = curses.A_NORMAL
GREEN = curses.A_NORMAL
YELLOW = curses.A_NORMAL
BLUE = curses.A_NORMAL
MAGENTA = curses.A_NORMAL
CYAN = curses.A_NORMAL
WHITE = curses.A_NORMAL
_colors = {
'RED': (curses.COLOR_RED, -1),
'GREEN': (curses.COLOR_GREEN, -1),
'YELLOW': (curses.COLOR_YELLOW, -1),
'BLUE': (curses.COLOR_BLUE, -1),
'MAGENTA': (curses.COLOR_MAGENTA, -1),
'CYAN': (curses.COLOR_CYAN, -1),
'WHITE': (curses.COLOR_WHITE, -1),
}
@classmethod
def init(cls):
"""
Initialize color pairs inside of curses using the default background.
This should be called once during the curses initial setup. Afterwards,
curses color pairs can be accessed directly through class attributes.
"""
for index, (attr, code) in enumerate(cls._colors.items(), start=1):
curses.init_pair(index, code[0], code[1])
setattr(cls, attr, curses.color_pair(index))
@classmethod
def get_level(cls, level):
levels = [cls.MAGENTA, cls.CYAN, cls.GREEN, cls.YELLOW]
return levels[level % len(levels)]
class Navigator(object):
"""
Handles the math behind cursor movement and screen paging.
This class determines how cursor movements effect the currently displayed
page. For example, if scrolling down the page, items are drawn from the
bottom up. This ensures that the item at the very bottom of the screen
(the one selected by cursor) will be fully drawn and not cut off. Likewise,
when scrolling up the page, items are drawn from the top down. If the
cursor is moved around without hitting the top or bottom of the screen, the
current mode is preserved.
"""
def __init__(
self,
valid_page_cb,
page_index=0,
cursor_index=0,
inverted=False,
top_item_height=None):
"""
Params:
valid_page_callback (func): This function, usually `Content.get`,
takes a page index and raises an IndexError if that index falls
out of bounds. This is used to determine the upper and lower
bounds of the page, i.e. when to stop scrolling.
page_index (int): Initial page index.
cursor_index (int): Initial cursor index, relative to the page.
inverted (bool): Whether the page scrolling is reversed of not.
normal - The page is drawn from the top of the screen,
starting with the page index, down to the bottom of
the screen.
inverted - The page is drawn from the bottom of the screen,
starting with the page index, up to the top of the
screen.
top_item_height (int): If this is set to a non-null value
The number of columns that the top-most item
should utilize if non-inverted. This is used for a special mode
where all items are drawn non-inverted except for the top one.
"""
self.page_index = page_index
self.cursor_index = cursor_index
self.inverted = inverted
self.top_item_height = top_item_height
self._page_cb = valid_page_cb
@property
def step(self):
return 1 if not self.inverted else -1
@property
def position(self):
return self.page_index, self.cursor_index, self.inverted
@property
def absolute_index(self):
"""
Return the index of the currently selected item.
"""
return self.page_index + (self.step * self.cursor_index)
def move(self, direction, n_windows):
"""
Move the cursor up or down by the given increment.
Params:
direction (int): `1` will move the cursor down one item and `-1`
will move the cursor up one item.
n_windows (int): The number of items that are currently being drawn
on the screen.
Returns:
valid (bool): Indicates whether or not the attempted cursor move is
allowed. E.g. When the cursor is on the last comment,
attempting to scroll down any further would not be valid.
redraw (bool): Indicates whether or not the screen needs to be
redrawn.
"""
assert direction in (-1, 1)
valid, redraw = True, False
forward = ((direction * self.step) > 0)
if forward:
if self.page_index < 0:
if self._is_valid(0):
# Special case - advance the page index if less than zero
self.page_index = 0
self.cursor_index = 0
redraw = True
else:
valid = False
else:
self.cursor_index += 1
if not self._is_valid(self.absolute_index):
# Move would take us out of bounds
self.cursor_index -= 1
valid = False
elif self.cursor_index >= (n_windows - 1):
# Flip the orientation and reset the cursor
self.flip(self.cursor_index)
self.cursor_index = 0
self.top_item_height = None
redraw = True
else:
if self.cursor_index > 0:
self.cursor_index -= 1
if self.top_item_height and self.cursor_index == 0:
# Selecting the partially displayed item
self.top_item_height = None
redraw = True
else:
self.page_index -= self.step
if self._is_valid(self.absolute_index):
# We have reached the beginning of the page - move the
# index
self.top_item_height = None
redraw = True
else:
self.page_index += self.step
valid = False # Revert
return valid, redraw
def move_page(self, direction, n_windows):
"""
Move the page down (positive direction) or up (negative direction).
Paging down:
The post on the bottom of the page becomes the post at the top of
the page and the cursor is moved to the top.
Paging up:
The post at the top of the page becomes the post at the bottom of
the page and the cursor is moved to the bottom.
"""
assert direction in (-1, 1)
assert n_windows >= 0
# top of subreddit/submission page or only one
# submission/reply on the screen: act as normal move
if (self.absolute_index < 0) | (n_windows == 0):
valid, redraw = self.move(direction, n_windows)
else:
# first page
if self.absolute_index < n_windows and direction < 0:
self.page_index = -1
self.cursor_index = 0
self.inverted = False
# not submission mode: starting index is 0
if not self._is_valid(self.absolute_index):
self.page_index = 0
valid = True
else:
# flip to the direction of movement
if ((direction > 0) & (self.inverted is True))\
| ((direction < 0) & (self.inverted is False)):
self.page_index += (self.step * (n_windows-1))
self.inverted = not self.inverted
self.cursor_index \
= (n_windows-(direction < 0)) - self.cursor_index
valid = False
adj = 0
# check if reached the bottom
while not valid:
n_move = n_windows - adj
if n_move == 0:
break
self.page_index += n_move * direction
valid = self._is_valid(self.absolute_index)
if not valid:
self.page_index -= n_move * direction
adj += 1
redraw = True
return valid, redraw
def flip(self, n_windows):
"""
Flip the orientation of the page.
"""
assert n_windows >= 0
self.page_index += (self.step * n_windows)
self.cursor_index = n_windows
self.inverted = not self.inverted
self.top_item_height = None
def _is_valid(self, page_index):
"""
Check if a page index will cause entries to fall outside valid range.
"""
try:
self._page_cb(page_index)
except IndexError:
return False
else:
return True
class Controller(object):
"""
Event handler for triggering functions with curses keypresses.
Register a keystroke to a class method using the @register decorator.
>>> @Controller.register('a', 'A')
>>> def func(self, *args)
>>> ...
Register a KeyBinding that can be defined later by the config file
>>> @Controller.register(Command("UPVOTE"))
>>> def upvote(self, *args)
>> ...
Bind the controller to a class instance and trigger a key. Additional
arguments will be passed to the function.
>>> controller = Controller(self)
>>> controller.trigger('a', *args)
"""
character_map = {}
def __init__(self, instance, keymap=None):
self.instance = instance
# Build a list of parent controllers that follow the object's MRO
# to check if any parent controllers have registered the keypress
self.parents = inspect.getmro(type(self))[:-1]
# Keep track of last key press for doubles like `gg`
self.last_char = None
if not keymap:
return
# Go through the controller and all of it's parents and look for
# Command objects in the character map. Use the keymap the lookup the
# keys associated with those command objects and add them to the
# character map.
for controller in self.parents:
for command, func in controller.character_map.copy().items():
if isinstance(command, Command):
for key in keymap.get(command):
val = keymap.parse(key)
# If a double key press is defined, the first half
# must be unbound
if isinstance(val, tuple):
if controller.character_map.get(val[0]) is not None:
raise exceptions.ConfigError(
"Invalid configuration! `%s` is bound to "
"duplicate commands in the "
"%s" % (key, controller.__name__))
# Mark the first half of the double with None so
# that no other command can use it
controller.character_map[val[0]] = None
# Check if the key is already programmed to trigger a
# different function.
if controller.character_map.get(val, func) != func:
raise exceptions.ConfigError(
"Invalid configuration! `%s` is bound to "
"duplicate commands in the "
"%s" % (key, controller.__name__))
controller.character_map[val] = func
def trigger(self, char, *args, **kwargs):
if isinstance(char, six.string_types) and len(char) == 1:
char = ord(char)
func = None
# Check if the controller (or any of the controller's parents) have
# registered a function to the given key
for controller in self.parents:
func = controller.character_map.get((self.last_char, char))
if func:
break
func = controller.character_map.get(char)
if func:
break
if func:
self.last_char = None
return func(self.instance, *args, **kwargs)
else:
self.last_char = char
return None
@classmethod
def register(cls, *chars):
def inner(f):
for char in chars:
if isinstance(char, six.string_types) and len(char) == 1:
cls.character_map[ord(char)] = f
else:
cls.character_map[char] = f
return f
return inner
class Command(object):
"""
Minimal class that should be used to wrap abstract commands that may be
implemented as one or more physical keystrokes.
E.g. Command("REFRESH") can be represented by the KeyMap to be triggered
by either `r` or `F5`
"""
def __init__(self, val):
self.val = val.upper()
def __repr__(self):
return 'Command(%s)' % self.val
def __eq__(self, other):
return repr(self) == repr(other)
def __ne__(self, other):
return not self == other
def __hash__(self):
return hash(repr(self))
class KeyMap(object):
"""
Mapping between commands and the keys that they represent.
"""
def __init__(self, bindings):
self._keymap = None
self.set_bindings(bindings)
def set_bindings(self, bindings):
# Clear the keymap before applying the bindings to avoid confusion.
# If a user defines custom bindings in their config file, they must
# explicitly define ALL of the bindings.
self._keymap = {}
for command, keys in bindings.items():
if not isinstance(command, Command):
command = Command(command)
self._keymap[command] = keys
def get(self, command):
if not isinstance(command, Command):
command = Command(command)
try:
return self._keymap[command]
except KeyError:
raise exceptions.ConfigError('Invalid configuration! `%s` key is '
'undefined' % command.val)
@classmethod
def parse(cls, key):
"""
Parse a key represented by a string and return its character code.
"""
try:
if isinstance(key, int):
return key
elif re.match('[<]KEY_.*[>]', key):
# Curses control character
return getattr(curses, key[1:-1])
elif re.match('[<].*[>]', key):
# Ascii control character
return getattr(curses.ascii, key[1:-1])
elif key.startswith('0x'):
# Ascii hex code
return int(key, 16)
elif len(key) == 2:
# Double presses
return tuple(cls.parse(k) for k in key)
else:
# Ascii character
code = ord(key)
if 0 <= code <= 255:
return code
# Python 3.3 has a curses.get_wch() function that we can use
# for unicode keys, but Python 2.7 is limited to ascii.
raise exceptions.ConfigError('Invalid configuration! `%s` is '
'not in the ascii range' % key)
except (AttributeError, ValueError, TypeError):
raise exceptions.ConfigError('Invalid configuration! "%s" is not a '
'valid key' % key)