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Modified 1.6-urwid-0.9.9-compat to be compatible with 0.9.8.4.
This should be compatible with 0.9.9 as well.
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@@ -204,7 +204,8 @@ class TabColumns(urwid.WidgetWrap):
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])
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if not firstrun:
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self.frame.set_body(self.pile)
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self._set_w(self.frame)
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self._w = self.frame
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self._invalidate()
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def selectable(self):
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return True
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@@ -375,7 +376,8 @@ class ComboBox(urwid.WidgetWrap):
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self.overlay = self.ComboSpace(self.list,parent,ui,self.focus,
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pos=(0,row))
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self._set_w(w)
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self._w = w
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self._invalidate()
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self.parent = parent
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self.ui = ui
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self.row = row
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@@ -919,14 +919,7 @@ class appGUI():
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def update_ui(self,from_key=True,from_alarm=False):
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#self.update_status()
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canvas = self.frame.render( (self.size),True )
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### GRRRRRRRRRRRRRRRRRRRRR ->^^^^
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# It looks like if I want to get the statusbar to update itself
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# continuously, I would have to use overlay the canvasses and redirect
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# the input. I'll try to get that working at a later time, if people
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# want that "feature".
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#canvaso = urwid.CanvasOverlay(self.dialog.render( (80,20),True),canvas,0,1)
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# If the screen is turned off for some reason, don't even try to do the
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# rest of the stuff.
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if not ui._started:
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return False
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# Update the screen
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@@ -940,10 +933,11 @@ class appGUI():
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if self.update_tag != None:
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gobject.source_remove(self.update_tag)
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if max_wait == None:
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max_wait = 100
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max_wait = 25
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else:
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max_wait *= 1000
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max_wait *= 100
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max_wait = int(max_wait)
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self.update_tag = gobject.timeout_add(max_wait, \
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self.update_ui,False,True)
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#print keys
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