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Fix bug where GUI could get stuck in the connecting state if the GUI was first opened while a connection was in progress.

This commit is contained in:
Dan O'Reilly
2009-02-13 18:54:27 -05:00
parent 71583f700b
commit 7e18194c29

View File

@@ -403,8 +403,9 @@ class appGui(object):
return True
def _set_not_connecting_state(self):
if self.connecting and self.update_cb:
gobject.source_remove(self.update_cb)
if self.connecting:
if self.update_cb:
gobject.source_remove(self.update_cb)
self.update_cb = misc.timeout_add(2, self.update_statusbar)
self.connecting = False
if self.pulse_active:
@@ -415,8 +416,9 @@ class appGui(object):
gobject.idle_add(self.status_bar.remove, 1, self.statusID)
def set_connecting_state(self, info):
if not self.connecting and self.update_cb:
gobject.source_remove(self.update_cb)
if not self.connecting:
if self.update_cb:
gobject.source_remove(self.update_cb)
self.update_cb = misc.timeout_add(500, self.update_statusbar,
milli=True)
self.connecting = True