mirror of
https://github.com/gryf/wmaker.git
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wmaker: update src/action.c coding style
This patch is updating the coding style based on checkpatch output and as suggested by Rodolfo it also inverts the condition test in getAnimationGeometry fct to return earlier when possible.
This commit is contained in:
committed by
Carlos R. Mafra
parent
9cb4388180
commit
556b0d77a1
158
src/actions.c
158
src/actions.c
@@ -4,6 +4,7 @@
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*
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* Copyright (c) 1997-2003 Alfredo K. Kojima
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* Copyright (c) 1998-2003 Dan Pascu
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* Copyright (c) 2014 Window Maker Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -60,12 +61,12 @@ static struct {
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int steps;
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int delay;
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} shadePars[5] = {
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{
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SHADE_STEPS_UF, SHADE_DELAY_UF}, {
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SHADE_STEPS_F, SHADE_DELAY_F}, {
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SHADE_STEPS_M, SHADE_DELAY_M}, {
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SHADE_STEPS_S, SHADE_DELAY_S}, {
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SHADE_STEPS_US, SHADE_DELAY_US}};
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{ SHADE_STEPS_UF, SHADE_DELAY_UF },
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{ SHADE_STEPS_F, SHADE_DELAY_F },
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{ SHADE_STEPS_M, SHADE_DELAY_M },
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{ SHADE_STEPS_S, SHADE_DELAY_S },
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{ SHADE_STEPS_US, SHADE_DELAY_US }
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};
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#define UNSHADE 0
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#define SHADE 1
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@@ -84,7 +85,8 @@ static int compareTimes(Time t1, Time t2)
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#ifdef ANIMATIONS
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static void shade_animate(WWindow *wwin, Bool what);
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#else
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static inline void shade_animate(WWindow *wwin, Bool what) {
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static inline void shade_animate(WWindow *wwin, Bool what)
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{
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/*
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* This function is empty on purpose, so tell the compiler
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* to not warn about parameters being not used
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@@ -97,13 +99,13 @@ static inline void shade_animate(WWindow *wwin, Bool what) {
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/*
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*----------------------------------------------------------------------
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* wSetFocusTo--
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* Changes the window focus to the one passed as argument.
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* Changes the window focus to the one passed as argument.
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* If the window to focus is not already focused, it will be brought
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* to the head of the list of windows. Previously focused window is
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* unfocused.
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*
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* Side effects:
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* Window list may be reordered and the window focus is changed.
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* Window list may be reordered and the window focus is changed.
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*
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*----------------------------------------------------------------------
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*/
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@@ -291,9 +293,9 @@ void wUnshadeWindow(WWindow *wwin)
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static void save_old_geometry(WWindow *wwin, int directions)
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{
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/* never been saved? */
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if (! wwin->old_geometry.width)
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if (!wwin->old_geometry.width)
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directions |= SAVE_GEOMETRY_X | SAVE_GEOMETRY_WIDTH;
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if (! wwin->old_geometry.height)
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if (!wwin->old_geometry.height)
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directions |= SAVE_GEOMETRY_Y | SAVE_GEOMETRY_HEIGHT;
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if (directions & SAVE_GEOMETRY_X)
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@@ -391,9 +393,8 @@ void wMaximizeWindow(WWindow *wwin, int directions)
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/* Only save directions, not kbd or xinerama hints */
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directions &= (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS);
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if (WFLAGP(wwin, full_maximize)) {
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if (WFLAGP(wwin, full_maximize))
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usableArea = totalArea;
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}
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half_scr_width = (usableArea.x2 - usableArea.x1)/2;
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half_scr_height = (usableArea.y2 - usableArea.y1)/2;
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@@ -584,8 +585,7 @@ static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, i
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remember_geometry(wwin, &orig.left, &orig.top, &orig.width, &orig.height);
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orig.bottom = orig.top + orig.height;
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orig.right = orig.left + orig.width;
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}
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else
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} else
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set_window_coords(wwin, &orig);
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/* Try to fully maximize first, then readjust later */
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@@ -665,7 +665,7 @@ static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, i
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*new_x = new.left;
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*new_y = new.top;
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/* xcalc needs -7 here, but other apps don't */
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*new_height = new.bottom - new.top - adjust_height - 1;;
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*new_height = new.bottom - new.top - adjust_height - 1;
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*new_width = new.right - new.left;
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}
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@@ -735,11 +735,10 @@ void wUnfullscreenWindow(WWindow *wwin)
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wwin->flags.fullscreen = False;
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if (WFLAGP(wwin, sunken)) {
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if (WFLAGP(wwin, sunken))
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ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
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} else if (WFLAGP(wwin, floating)) {
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else if (WFLAGP(wwin, floating))
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ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
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}
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wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
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wwin->bfs_geometry.width, wwin->bfs_geometry.height);
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@@ -926,15 +925,13 @@ static void animateResizeZoom(WScreen *scr, int x, int y, int w, int h, int fx,
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}
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}
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for (j = 0; j < FRAMES; j++) {
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for (j = 0; j < FRAMES; j++)
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XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
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}
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XFlush(dpy);
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wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
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for (j = 0; j < FRAMES; j++) {
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for (j = 0; j < FRAMES; j++)
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XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
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}
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XUngrabServer(dpy);
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}
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@@ -949,9 +946,8 @@ void animateResize(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int
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if (style == WIS_NONE)
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return;
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if (style == WIS_RANDOM) {
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if (style == WIS_RANDOM)
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style = rand() % 3;
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}
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switch (style) {
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case WIS_TWIST:
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@@ -994,11 +990,10 @@ static void unmapTransientsFor(WWindow *wwin)
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&& (tmp->flags.mapped || wwin->screen_ptr->flags.startup || tmp->flags.shaded)) {
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unmapTransientsFor(tmp);
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tmp->flags.miniaturized = 1;
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if (!tmp->flags.shaded) {
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if (!tmp->flags.shaded)
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wWindowUnmap(tmp);
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} else {
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else
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XUnmapWindow(dpy, tmp->frame->core->window);
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}
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/*
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if (!tmp->flags.shaded)
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*/
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@@ -1021,11 +1016,10 @@ static void mapTransientsFor(WWindow *wwin)
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&& tmp->icon == NULL) {
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mapTransientsFor(tmp);
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tmp->flags.miniaturized = 0;
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if (!tmp->flags.shaded) {
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if (!tmp->flags.shaded)
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wWindowMap(tmp);
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} else {
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else
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XMapWindow(dpy, tmp->frame->core->window);
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}
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tmp->flags.semi_focused = 0;
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/*
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if (!tmp->flags.shaded)
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@@ -1038,7 +1032,7 @@ static void mapTransientsFor(WWindow *wwin)
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}
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}
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static WWindow *recursiveTransientFor(WWindow * wwin)
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static WWindow *recursiveTransientFor(WWindow *wwin)
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{
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int i;
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@@ -1062,33 +1056,32 @@ static WWindow *recursiveTransientFor(WWindow * wwin)
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static int getAnimationGeometry(WWindow *wwin, int *ix, int *iy, int *iw, int *ih)
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{
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if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations
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&& !wwin->flags.skip_next_animation && wwin->icon != NULL) {
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if (!wPreferences.disable_miniwindows
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&& !wwin->flags.net_handle_icon) {
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if (wwin->screen_ptr->flags.startup || wPreferences.no_animations
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|| wwin->flags.skip_next_animation || wwin->icon == NULL)
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return 0;
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if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
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*ix = wwin->icon_x;
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*iy = wwin->icon_y;
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*iw = wwin->icon->core->width;
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*ih = wwin->icon->core->height;
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} else {
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if (wwin->flags.net_handle_icon) {
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*ix = wwin->icon_x;
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*iy = wwin->icon_y;
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*iw = wwin->icon->core->width;
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*ih = wwin->icon->core->height;
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*iw = wwin->icon_w;
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*ih = wwin->icon_h;
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} else {
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if (wwin->flags.net_handle_icon) {
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*ix = wwin->icon_x;
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*iy = wwin->icon_y;
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*iw = wwin->icon_w;
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*ih = wwin->icon_h;
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} else {
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*ix = 0;
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*iy = 0;
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*iw = wwin->screen_ptr->scr_width;
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*ih = wwin->screen_ptr->scr_height;
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}
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*ix = 0;
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*iy = 0;
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*iw = wwin->screen_ptr->scr_width;
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*ih = wwin->screen_ptr->scr_height;
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}
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return 1;
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}
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return 0;
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return 1;
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}
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void wIconifyWindow(WWindow * wwin)
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void wIconifyWindow(WWindow *wwin)
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{
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XWindowAttributes attribs;
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int present;
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@@ -1181,10 +1174,9 @@ void wIconifyWindow(WWindow * wwin)
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flushExpose();
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#ifdef ANIMATIONS
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if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih)) {
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if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
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animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
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wwin->frame->core->width, wwin->frame->core->height, ix, iy, iw, ih);
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}
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#endif
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}
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@@ -1231,9 +1223,8 @@ void wIconifyWindow(WWindow * wwin)
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ProcessPendingEvents();
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/* the window can disappear while ProcessPendingEvents() runs */
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if (!wWindowFor(clientwin)) {
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if (!wWindowFor(clientwin))
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return;
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}
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}
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#endif
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}
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@@ -1302,11 +1293,10 @@ void wDeiconifyWindow(WWindow *wwin)
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if (!netwm_hidden) {
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#ifdef ANIMATIONS
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int ix, iy, iw, ih;
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if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih)) {
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if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
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animateResize(wwin->screen_ptr, ix, iy, iw, ih,
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wwin->frame_x, wwin->frame_y,
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wwin->frame->core->width, wwin->frame->core->height);
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}
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#endif
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wwin->flags.skip_next_animation = 0;
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XGrabServer(dpy);
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@@ -1375,9 +1365,8 @@ static void hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int a
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return;
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}
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if (wwin->flags.inspector_open) {
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if (wwin->flags.inspector_open)
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wHideInspectorForWindow(wwin);
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}
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wwin->flags.hidden = 1;
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wWindowUnmap(wwin);
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@@ -1517,9 +1506,8 @@ void wHideApplication(WApplication *wapp)
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while (wlist) {
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if (wlist->main_window == wapp->main_window) {
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if (wlist->flags.focused) {
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if (wlist->flags.focused)
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hadfocus = 1;
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}
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if (wapp->app_icon) {
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hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
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wapp->app_icon->y_pos, wlist, animate);
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@@ -1580,9 +1568,8 @@ static void unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int
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wwin->flags.mapped = 1;
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wRaiseFrame(wwin->frame->core);
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}
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if (wwin->flags.inspector_open) {
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if (wwin->flags.inspector_open)
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wUnhideInspectorForWindow(wwin);
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}
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WMPostNotificationName(WMNChangedState, wwin, "hide");
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}
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@@ -1624,9 +1611,8 @@ void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurren
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int x, y;
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PlaceIcon(scr, &x, &y, wGetHeadForWindow(wlist));
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if (wlist->icon_x != x || wlist->icon_y != y) {
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if (wlist->icon_x != x || wlist->icon_y != y)
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XMoveWindow(dpy, wlist->icon->core->window, x, y);
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}
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wlist->icon_x = x;
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wlist->icon_y = y;
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XMapWindow(dpy, wlist->icon->core->window);
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@@ -1637,9 +1623,8 @@ void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurren
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if (bringToCurrentWS)
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wWindowChangeWorkspace(wlist, w_global.workspace.current);
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wlist->flags.hidden = 0;
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if (miniwindows && wlist->frame->workspace == w_global.workspace.current) {
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if (miniwindows && wlist->frame->workspace == w_global.workspace.current)
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wDeiconifyWindow(wlist);
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}
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WMPostNotificationName(WMNChangedState, wlist, "hide");
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} else if (wlist->flags.shaded) {
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if (bringToCurrentWS)
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@@ -1648,9 +1633,8 @@ void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurren
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wRaiseFrame(wlist->frame->core);
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if (wlist->frame->workspace == w_global.workspace.current) {
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XMapWindow(dpy, wlist->frame->core->window);
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if (miniwindows) {
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if (miniwindows)
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wUnshadeWindow(wlist);
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}
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}
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WMPostNotificationName(WMNChangedState, wlist, "hide");
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} else if (wlist->flags.hidden) {
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@@ -1804,12 +1788,12 @@ void wArrangeIcons(WScreen *scr, Bool arrangeAll)
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}
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#define X ((wPreferences.icon_yard & IY_VERT) \
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? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
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: vars[head].xo + vars[head].xs*(vars[head].pi*isize))
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? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
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: vars[head].xo + vars[head].xs*(vars[head].pi*isize))
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#define Y ((wPreferences.icon_yard & IY_VERT) \
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? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
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: vars[head].yo + vars[head].ys*(vars[head].si*isize))
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? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
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: vars[head].yo + vars[head].ys*(vars[head].si*isize))
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/* arrange application icons */
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aicon = w_global.app_icon_list;
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@@ -1867,9 +1851,8 @@ void wArrangeIcons(WScreen *scr, Bool arrangeAll)
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}
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}
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}
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if (arrangeAll) {
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if (arrangeAll)
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wwin->flags.icon_moved = 0;
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}
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/* we reversed the order, so we use next */
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wwin = wwin->next;
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}
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@@ -1888,9 +1871,8 @@ void wSelectWindow(WWindow *wwin, Bool flag)
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else
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XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
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if (!HAS_BORDER(wwin)) {
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if (!HAS_BORDER(wwin))
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XSetWindowBorderWidth(dpy, wwin->frame->core->window, wwin->screen_ptr->frame_border_width);
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}
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if (!scr->selected_windows)
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scr->selected_windows = WMCreateArray(4);
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@@ -1909,13 +1891,11 @@ void wSelectWindow(WWindow *wwin, Bool flag)
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XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_border_pixel);
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}
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if (!HAS_BORDER(wwin)) {
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if (!HAS_BORDER(wwin))
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XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
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}
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if (scr->selected_windows) {
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if (scr->selected_windows)
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WMRemoveFromArray(scr->selected_windows, wwin);
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}
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}
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}
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@@ -1959,7 +1939,7 @@ static void shade_animate(WWindow *wwin, Bool what)
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if (wwin->flags.skip_next_animation || wPreferences.no_animations)
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return;
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switch(what) {
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switch (what) {
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case SHADE:
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if (!wwin->screen_ptr->flags.startup) {
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/* do the shading animation */
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@@ -1977,11 +1957,10 @@ static void shade_animate(WWindow *wwin, Bool what)
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if (time(NULL) - time0 > MAX_ANIMATION_TIME)
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break;
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if (SHADE_DELAY > 0) {
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wusleep(SHADE_DELAY * 1000L);
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} else {
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if (SHADE_DELAY > 0)
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wusleep(SHADE_DELAY * 1000L);
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else
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wusleep(10);
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}
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h -= s;
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y -= s;
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}
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@@ -2002,11 +1981,10 @@ static void shade_animate(WWindow *wwin, Bool what)
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XResizeWindow(dpy, wwin->frame->core->window, w, h);
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XMoveWindow(dpy, wwin->client_win, 0, y);
|
||||
XFlush(dpy);
|
||||
if (SHADE_DELAY > 0) {
|
||||
if (SHADE_DELAY > 0)
|
||||
wusleep(SHADE_DELAY * 2000L / 3);
|
||||
} else {
|
||||
else
|
||||
wusleep(10);
|
||||
}
|
||||
h += s;
|
||||
y += s;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user