mirror of
https://github.com/gryf/wmaker.git
synced 2025-12-19 04:20:27 +01:00
590 lines
12 KiB
C
590 lines
12 KiB
C
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/*
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* This event handling stuff was based on Tk.
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* adapted from wevent.c
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*/
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#include "WINGsP.h"
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#include "../src/config.h"
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#include <sys/types.h>
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#include <unistd.h>
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#ifdef HAVE_POLL_H
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#include <poll.h>
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#endif
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#include <X11/Xos.h>
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#ifdef HAVE_SYS_SELECT_H
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# include <sys/select.h>
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#endif
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#include <time.h>
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#ifndef X_GETTIMEOFDAY
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#define X_GETTIMEOFDAY(t) gettimeofday(t, (struct timezone*)0)
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#endif
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typedef struct TimerHandler {
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WMCallback *callback; /* procedure to call */
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struct timeval when; /* when to call the callback */
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void *clientData;
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struct TimerHandler *next;
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} TimerHandler;
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typedef struct IdleHandler {
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WMCallback *callback;
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void *clientData;
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struct IdleHandler *next;
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} IdleHandler;
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typedef struct InputHandler {
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WMInputProc *callback;
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void *clientData;
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int fd;
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int mask;
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struct InputHandler *next;
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} InputHandler;
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/* queue of timer event handlers */
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static TimerHandler *timerHandler=NULL;
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static IdleHandler *idleHandler=NULL;
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static InputHandler *inputHandler=NULL;
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#define timerPending() (timerHandler)
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#define idlePending() (idleHandler)
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static void
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rightNow(struct timeval *tv) {
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X_GETTIMEOFDAY(tv);
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}
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/* is t1 after t2 ? */
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#define IS_AFTER(t1, t2) (((t1).tv_sec > (t2).tv_sec) || \
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(((t1).tv_sec == (t2).tv_sec) \
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&& ((t1).tv_usec > (t2).tv_usec)))
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static void
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addmillisecs(struct timeval *tv, int milliseconds)
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{
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tv->tv_usec += milliseconds*1000;
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tv->tv_sec += tv->tv_usec/1000000;
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tv->tv_usec = tv->tv_usec%1000000;
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}
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WMHandlerID
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WMAddTimerHandler(int milliseconds, WMCallback *callback, void *cdata)
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{
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TimerHandler *handler, *tmp;
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handler = malloc(sizeof(TimerHandler));
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if (!handler)
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return NULL;
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rightNow(&handler->when);
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addmillisecs(&handler->when, milliseconds);
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handler->callback = callback;
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handler->clientData = cdata;
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/* insert callback in queue, sorted by time left */
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if (!timerHandler || !IS_AFTER(handler->when, timerHandler->when)) {
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/* first in the queue */
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handler->next = timerHandler;
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timerHandler = handler;
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} else {
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tmp = timerHandler;
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while (tmp->next && IS_AFTER(handler->when, tmp->next->when)) {
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tmp = tmp->next;
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}
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handler->next = tmp->next;
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tmp->next = handler;
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}
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return handler;
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}
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void
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WMDeleteTimerWithClientData(void *cdata)
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{
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TimerHandler *handler, *tmp;
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if (!cdata || !timerHandler)
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return;
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tmp = timerHandler;
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if (tmp->clientData==cdata) {
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timerHandler = tmp->next;
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wfree(tmp);
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} else {
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while (tmp->next) {
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if (tmp->next->clientData==cdata) {
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handler = tmp->next;
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tmp->next = handler->next;
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wfree(handler);
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break;
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}
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tmp = tmp->next;
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}
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}
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}
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void
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WMDeleteTimerHandler(WMHandlerID handlerID)
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{
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TimerHandler *tmp, *handler=(TimerHandler*)handlerID;
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if (!handler || !timerHandler)
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return;
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tmp = timerHandler;
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if (tmp==handler) {
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timerHandler = handler->next;
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wfree(handler);
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} else {
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while (tmp->next) {
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if (tmp->next==handler) {
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tmp->next=handler->next;
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wfree(handler);
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break;
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}
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tmp = tmp->next;
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}
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}
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}
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WMHandlerID
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WMAddIdleHandler(WMCallback *callback, void *cdata)
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{
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IdleHandler *handler, *tmp;
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handler = malloc(sizeof(IdleHandler));
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if (!handler)
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return NULL;
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handler->callback = callback;
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handler->clientData = cdata;
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handler->next = NULL;
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/* add callback at end of queue */
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if (!idleHandler) {
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idleHandler = handler;
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} else {
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tmp = idleHandler;
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while (tmp->next) {
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tmp = tmp->next;
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}
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tmp->next = handler;
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}
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return handler;
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}
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void
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WMDeleteIdleHandler(WMHandlerID handlerID)
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{
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IdleHandler *tmp, *handler = (IdleHandler*)handlerID;
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if (!handler || !idleHandler)
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return;
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tmp = idleHandler;
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if (tmp == handler) {
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idleHandler = handler->next;
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wfree(handler);
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} else {
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while (tmp->next) {
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if (tmp->next == handler) {
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tmp->next = handler->next;
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wfree(handler);
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break;
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}
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tmp = tmp->next;
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}
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}
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}
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WMHandlerID
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WMAddInputHandler(int fd, int condition, WMInputProc *proc, void *clientData)
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{
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InputHandler *handler;
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handler = wmalloc(sizeof(InputHandler));
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handler->fd = fd;
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handler->mask = condition;
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handler->callback = proc;
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handler->clientData = clientData;
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handler->next = inputHandler;
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inputHandler = handler;
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return handler;
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}
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void
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WMDeleteInputHandler(WMHandlerID handlerID)
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{
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InputHandler *tmp, *handler = (InputHandler*)handlerID;
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if (!handler || !inputHandler)
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return;
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tmp = inputHandler;
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if (tmp == handler) {
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inputHandler = handler->next;
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wfree(handler);
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} else {
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while (tmp->next) {
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if (tmp->next == handler) {
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tmp->next = handler->next;
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wfree(handler);
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break;
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}
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tmp = tmp->next;
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}
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}
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}
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static void
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checkIdleHandlers()
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{
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IdleHandler *handler, *tmp;
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if (!idleHandler) {
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W_FlushIdleNotificationQueue();
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return;
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}
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handler = idleHandler;
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/* we will process all idleHandlers so, empty the handler list */
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idleHandler = NULL;
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while (handler) {
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tmp = handler->next;
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(*handler->callback)(handler->clientData);
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/* remove the handler */
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wfree(handler);
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handler = tmp;
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}
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W_FlushIdleNotificationQueue();
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}
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static void
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checkTimerHandlers()
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{
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TimerHandler *handler;
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struct timeval now;
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rightNow(&now);
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while (timerHandler && IS_AFTER(now, timerHandler->when)) {
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handler = timerHandler;
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timerHandler = timerHandler->next;
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handler->next = NULL;
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(*handler->callback)(handler->clientData);
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wfree(handler);
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}
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W_FlushASAPNotificationQueue();
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}
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static void
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delayUntilNextTimerEvent(struct timeval *delay)
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{
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struct timeval now;
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if (!timerHandler) {
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/* The return value of this function is only valid if there _are_
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timers active. */
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delay->tv_sec = 0;
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delay->tv_usec = 0;
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return;
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}
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rightNow(&now);
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if (IS_AFTER(now, timerHandler->when)) {
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delay->tv_sec = 0;
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delay->tv_usec = 0;
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} else {
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delay->tv_sec = timerHandler->when.tv_sec - now.tv_sec;
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delay->tv_usec = timerHandler->when.tv_usec - now.tv_usec;
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if (delay->tv_usec < 0) {
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delay->tv_usec += 1000000;
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delay->tv_sec--;
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}
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}
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}
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/*
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* This functions will handle input events on all registered file descriptors.
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* Input:
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* - waitForInput - True if we want the function to wait until an event
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* appears on a file descriptor we watch, False if we
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* want the function to immediately return if there is
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* no data available on the file descriptors we watch.
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* Output:
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* if waitForInput is False, the function will return False if there are no
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* input handlers registered, or if there is no data
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* available on the registered ones, and will return True
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* if there is at least one input handler that has data
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* available.
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* if waitForInput is True, the function will return False if there are no
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* input handlers registered, else it will block until an
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* event appears on one of the file descriptors it watches
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* and then it will return True.
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*
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* If the retured value is True, the input handlers for the corresponding file
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* descriptors are also called.
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*
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*/
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static Bool
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handleInputEvents(Bool waitForInput)
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{
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#if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT)
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struct pollfd *fds;
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InputHandler *handler;
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int count, timeout, nfds, k;
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if (!inputHandler)
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return False;
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for (nfds = 0, handler = inputHandler;
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handler != 0; handler = handler->next) nfds++;
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fds = wmalloc(nfds * sizeof(struct pollfd));
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for (k = 0, handler = inputHandler;
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handler;
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handler = handler->next, k++) {
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fds[k].fd = handler->fd;
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fds[k].events = 0;
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if (handler->mask & WIReadMask)
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fds[k].events |= POLLIN;
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if (handler->mask & WIWriteMask)
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fds[k].events |= POLLOUT;
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#if 0 /* FIXME */
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if (handler->mask & WIExceptMask)
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FD_SET(handler->fd, &eset);
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#endif
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}
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/*
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* If we don't wait for input, set timeout to return immediately,
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* else setup the timeout to the estimated time until the
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* next timer expires or if no timer is pending to infinite.
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*/
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if (!waitForInput) {
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timeout = 0;
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} else if (timerPending()) {
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struct timeval tv;
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delayUntilNextTimerEvent(&tv);
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timeout = tv.tv_sec * 1000 + tv.tv_usec / 1000;
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} else {
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timeout = -1;
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}
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count = poll(fds, nfds, timeout);
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if (count > 0) {
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handler = inputHandler;
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k = 0;
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while (handler) {
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int mask;
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InputHandler *next;
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mask = 0;
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if (fds[k].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI))
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mask |= WIReadMask;
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if (fds[k].revents & (POLLOUT | POLLWRBAND))
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mask |= WIWriteMask;
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if (fds[k].revents & (POLLHUP | POLLNVAL | POLLERR))
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mask |= WIExceptMask;
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next = handler->next;
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if (mask!=0 && handler->callback) {
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(*handler->callback)(handler->fd, mask,
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handler->clientData);
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}
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handler = next;
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k++;
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}
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}
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wfree(fds);
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W_FlushASAPNotificationQueue();
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return (count > 0);
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#else /* not HAVE_POLL */
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#ifdef HAVE_SELECT
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struct timeval timeout;
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struct timeval *timeoutPtr;
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fd_set rset, wset, eset;
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int maxfd;
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int count;
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InputHandler *handler = inputHandler;
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if (!inputHandler)
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return False;
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FD_ZERO(&rset);
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FD_ZERO(&wset);
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FD_ZERO(&eset);
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maxfd = 0;
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while (handler) {
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if (handler->mask & WIReadMask)
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FD_SET(handler->fd, &rset);
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if (handler->mask & WIWriteMask)
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FD_SET(handler->fd, &wset);
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if (handler->mask & WIExceptMask)
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FD_SET(handler->fd, &eset);
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if (maxfd < handler->fd)
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maxfd = handler->fd;
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handler = handler->next;
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}
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/*
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* If we don't wait for input, set timeout to return immediately,
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* else setup the timeout to the estimated time until the
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* next timer expires or if no timer is pending to infinite.
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*/
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if (!waitForInput) {
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timeout.tv_sec = 0;
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timeout.tv_usec = 0;
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timeoutPtr = &timeout;
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} else if (timerPending()) {
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delayUntilNextTimerEvent(&timeout);
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timeoutPtr = &timeout;
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} else {
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timeoutPtr = (struct timeval*)0;
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}
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count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr);
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if (count > 0) {
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handler = inputHandler;
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while (handler) {
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int mask;
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InputHandler *next;
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mask = 0;
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if (FD_ISSET(handler->fd, &rset))
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mask |= WIReadMask;
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if (FD_ISSET(handler->fd, &wset))
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mask |= WIWriteMask;
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if (FD_ISSET(handler->fd, &eset))
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mask |= WIExceptMask;
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next = handler->next;
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if (mask!=0 && handler->callback) {
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(*handler->callback)(handler->fd, mask,
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handler->clientData);
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}
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handler = next;
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}
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}
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W_FlushASAPNotificationQueue();
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return (count > 0);
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#else /* not HAVE_SELECT, not HAVE_POLL */
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Neither select nor poll. You lose.
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#endif /* HAVE_SELECT */
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#endif /* HAVE_POLL */
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}
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void
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WHandleEvents()
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{
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/* Check any expired timers */
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if (timerPending()) {
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checkTimerHandlers();
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}
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/* We need to make sure that we have some input handler before calling
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* checkIdleHandlers() in a while loop, because else the while loop
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* can run forever (if some idle handler reinitiates itself).
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*/
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if (inputHandler) {
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/* Do idle and timer stuff while there are no input events */
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while (idlePending() && inputHandler && !handleInputEvents(False)) {
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if (idlePending())
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checkIdleHandlers();
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/* dispatch timer events */
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if (timerPending())
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checkTimerHandlers();
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}
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} else {
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if (idlePending())
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checkIdleHandlers();
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/* dispatch timer events */
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if (timerPending())
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checkTimerHandlers();
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}
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handleInputEvents(True);
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/* Check any expired timers */
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if (timerPending()) {
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checkTimerHandlers();
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}
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}
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