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165 lines
4.9 KiB
C
165 lines
4.9 KiB
C
/* NVClock 0.8 - Linux overclocker for NVIDIA cards
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*
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* site: http://nvclock.sourceforge.net
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*
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* Copyright(C) 2001-2004 Roderick Colenbrander
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#include <stdio.h>
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#include "libnvcontrol.h"
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#include "backend.h"
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static void nvcontrol_toggle_overclocking(int toggle)
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{
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int state;
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if(NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_OVERCLOCKING_STATE, &state))
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{
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if(state != toggle)
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_OVERCLOCKING_STATE, toggle);
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}
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}
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float nvcontrol_get_gpu_speed()
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{
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int clocks, nvclk;
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if(nv_card->state & STATE_3D)
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
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else
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
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nvclk = (clocks >> 16) & 0xffff;
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return (float)nvclk;
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}
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void nvcontrol_set_gpu_speed(unsigned int nvclk)
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{
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int clocks, memclk;
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/* The nvcontrol commands change both clocks at the same time.
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/ In order to only reset the gpu clock, we need to set the
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/ same memory clock again.
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*/
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memclk = (int)nvcontrol_get_memory_speed();
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clocks = (nvclk << 16) + memclk;
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nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
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/* The 2d clock is set in the nv_card->states 2d and both; the same for 3d */
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if(nv_card->state & STATE_2D)
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
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if(nv_card->state & STATE_3D)
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
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}
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float nvcontrol_get_memory_speed()
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{
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int clocks, memclk;
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/* In nv_card->state 3d and both, we return the 3d clocks */
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if(nv_card->state & STATE_3D)
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
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else
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
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memclk = clocks & 0xffff;
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return (float)memclk;
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}
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void nvcontrol_set_memory_speed(unsigned int memclk)
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{
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int clocks, nvclk;
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/* The nvcontrol commands change both clocks at the same time.
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/ In order to only reset the gpu clock, we need to set the
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/ same memory clock again.
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*/
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nvclk = (int)nvcontrol_get_gpu_speed();
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clocks = (nvclk << 16) + memclk;
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nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
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/* The 2d clock is set in the nv_card->states 2d and both; the same for 3d */
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if(nv_card->state & STATE_2D)
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
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if(nv_card->state & STATE_3D)
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
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}
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void nvcontrol_reset_gpu_speed()
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{
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int clocks, memclk, nvclk;
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nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
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if(nv_card->state & STATE_2D)
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{
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/* We need to set the current memory clock again as we can't change just one clock */
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
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memclk = clocks & 0xffff;
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_2D_CLOCK, &clocks);
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nvclk = (clocks >> 16) & 0xffff;
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clocks = (nvclk << 16) + memclk;
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
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}
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if(nv_card->state & STATE_3D)
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{
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
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memclk = clocks & 0xffff;
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_3D_CLOCK, &clocks);
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nvclk = (clocks >> 16) & 0xffff;
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clocks = (nvclk << 16) + memclk;
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
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}
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}
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void nvcontrol_reset_memory_speed()
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{
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int clocks, memclk, nvclk;
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nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
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if(nv_card->state & STATE_2D)
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{
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/* We need to set the current gpu clock again as we can't change just one clock */
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
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nvclk = (clocks >> 16) & 0xffff;
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_2D_CLOCK, &clocks);
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memclk = clocks & 0xffff;
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clocks = (nvclk << 16) + memclk;
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
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}
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if(nv_card->state & STATE_3D)
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{
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
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nvclk = (clocks >> 16) & 0xffff;
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NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_3D_CLOCK, &clocks);
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memclk = clocks & 0xffff;
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clocks = (nvclk << 16) + memclk;
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NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
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}
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}
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